This is a topic that probably belongs in the class discussion list, but nobody visits there, so I figured I'd put it in the Feedback section. And this is indeed feedback on how they mangled yet another class: Corsair.
So, I haven't played her for a while, the last time probably a couple months ago, and it was smooth sailing Literally. Her attacks were quick and fluid, etc., but now they are slow and clunky. I'm not sure when this happened, but it seems that nothing ever improves over time. Like all things in reality, things fall apart over time. Yet that process of natural degradation should be able to be undone by human agency, no? When paint fades, we put a new coat on over it. When sidewalks crumble and fall apart, we pour new concrete. When joints fail in our bodies, we can replace them. Yet, PA seems to show us how human agency is quite good at destroying things that are acted upon. With each patch, something is removed or made worse.
So, perhaps Corsair does more damage in awakening. I don't know. All I know is that due to the clunkiness of her attacks now, she's not as much fun for me.
Thanks, PA, for marring yet another thing I liked in this game.
Pretty please, don't touch the classes anymore. People play them because they like how they are, not for what you will do to them in the future.
Yes, you can balance damage!!! That's awesome and super! Just.... leave the animations alone....
Yeah I prefer her main weapon. Much more smooth and fluid. Very quick and fun to play and the visuals are better (in my opinion.) Corsair is by far my favorite class in the game (which I'm sure some of you guessed.) Her awakening leaves much to be desired. It's slow and awkward, but maybe it's because I'm simply not good at it. I only use it for the humor (dropping a HUGE anchor on enemies, otters shooting cannons and slapping them in the face with a dead fish xD).
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