Hi, we allready have FSR1 in the game. As AMD made FSR3 an open source, you can easily implement that into the game.
Hi, we allready have FSR1 in the game. As AMD made FSR3 an open source, you can easily implement that into the game.
Sadly FSR2 and FSR3 can't be "easily" added to the game. FSR1 that we have in BDO right now, doesn't need any info from the game itself, that's why it was implemented so fast.
With version 2 and 3, they would need to put a lot of work into it, to make it compatibile with their custom game engine. Somewhat same process as with Nvidia's DLSS, hence why I have low hopes for this feature to be ever implemented in this game.
BDO already collects the motion vectors for their TAA implementation. I suspect the biggest issue is that FSR2/3/DLSS only work with DirectX 12 or Vulkan while BDO uses DirectX 11.
dlss pls
so it mean they will upgrade to direct x 12 or stuck forever in direct x 11 ?
so it mean they will upgrade to direct x 12 or stuck forever in direct x 11 ?
Why bdo is running in directx9 mode ? thought it updated to dx11 no? how can i make it directx11?
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