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Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

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Forum

UTC 19 : 50 13 mai 2024
CEST 21 : 50 13 mai 2024
PDT 12 : 50 13 mai 2024
EDT 15 : 50 13 mai 2024
#Drakania
Drakania Succ&Awk. PvE Rework Suggestions (Detailed Report)
23 janv. 2024, 21:05 (UTC)
1880 28
Dernière modification : 15 févr. 2024, 23:35 (UTC)
# 21
On: Feb 12, 2024, 10:49 (UTC), Written by Celedell

In addition to my previous reply.

In general I agree with the authors suggestions about the improvements for Drakanias skills. The problem and the options to solve the problems are described very well.

At this point I just want to tell about the issues I figured out for my own, before reading the post, from a mid game player view. 

The first problem visible is the lack of damage and lack of range of the Hexeblood form skills. They also feel very slow. The first time I tried to avoid them and learned to build in them only later. Now I enjoy using them but they still don't improve the performance much. I see these options: 

1. Make the animations faster, so the damage applies faster.

2. Increase the damage to cover the missing dps.

3. As suggested by the author, change the animations to one hit and change the crit.

4. Important - increase the aoe, at least a bit.

Of course a balanced mixture of the options is possible.

The Dragonblood form is much more usable but stays still slow.  A slight fastening would maybe be enough (or slightly increased damage). 

Also as mentioned by the author, the cooldown of sundering roar is too high. I often cant use on the end of a combo because of the cooldown and have to evade on an another skill. This issue leads the Drakania/or me to stay stuck at the mob group longer than needed. Also the skill goes in to a very strict direction, mobs on the left and right side stay missing out. Maybe it would be an option, that the roar pulls the nearby mobs a bit together.

I am looking forward to see Drakania being able to compete with other classes in pve again! 

It wouldn't matter if animation are fast if the cooldowns stays the same. Cooldowns are too high on her skills, as you mentions DB: Sundering Roar has a CD of 14 which needs to be lowered to 10 or less but with this change also wouldn't solve the issue if other skill's CD remain the same.

ofcourse, If her HexBlood skills had bigger AOE with good crit rate on it, Drak would have been perfectly fine but the AOE of Hex skill are just absured expect for 2 main damaging skills. 

Ce post n'est pas disponible car il a accumulé des signalements ou a été masqué par un administrateur.
Dernière modification : 21 févr. 2024, 19:47 (UTC)
# 23

Probably one of my hater trying to bully me. He is de-vote all my post in forum. Hopefully GMs will do about this childish situation

Dernière modification : 22 févr. 2024, 07:55 (UTC)
# 24
On: Feb 21, 2024, 19:47 (UTC), Written by Quendya

Probably one of my hater trying to bully me. He is de-vote all my post in forum. Hopefully GMs will do about this childish situation

You'll have more luck calling them out on Twitter or in a video than here to get something done. They don't read forum threads until there is a fire burning.

-

I am most definitely not a homo sapiens.

Dernière modification : 7 mars 2024, 20:59 (UTC)
# 25
On: Feb 15, 2024, 23:35 (UTC), Written by Awgust

It wouldn't matter if animation are fast if the cooldowns stays the same. Cooldowns are too high on her skills, as you mentions DB: Sundering Roar has a CD of 14 which needs to be lowered to 10 or less but with this change also wouldn't solve the issue if other skill's CD remain the same.

ofcourse, If her HexBlood skills had bigger AOE with good crit rate on it, Drak would have been perfectly fine but the AOE of Hex skill are just absured expect for 2 main damaging skills. 

Hopefully :(

Dernière modification : 24 mars 2024, 00:01 (UTC)
# 26
On: Mar 7, 2024, 20:59 (UTC), Written by Quendya

Hopefully :(

Hopefully indeed...

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Dernière modification : 28 mars 2024, 06:05 (UTC)
# 27

Buff the hell out of it for pve nerf the hell out of it for pvp thanks

Dernière modification : 1 avr. 2024, 10:29 (UTC)
# 28

Classes needs to be buffed/de-buffed in same manner, buff debuff for pve and same for PVP but its more about ballancing between pve and pvp. Imo Drak need to be buffed in PVE, in pvp just to rework few things to ballance it, for example I died many times in Doombringer SA and Iframe, whatever was bug or not I died.

They need to fix classes but based on players feedback, they have testers who can actually test with list of reported issues but seems like they don't have any testers and accidentally they decide to fix something that was reported but not tested? Or we are the free testers and depends of PA if looks into threads and do something or not.

Lv Privé
Xentra
Dernière modification : 3 jour(s)
# 29

@Quendya see ?

Dernière modification : 15 minute(s)
# 30
On: Jan 23, 2024, 21:06 (UTC), Written by Quendya

Hexeblood: Spiteful Soul ( 혼에 사무친 원한 )

- Only the AoE of 3 attack should be expanded by 30%.

- Increase the PvE damage of only "Attack 3 Damage" by 40%. A separate damage reduction rule should be added for PvP damage. Details are provided below.

- Skill should have a +50% Critical Hit Rate for PvE Only.

Current:

Attack 1 damage 1531% x3, max 2 hits
Attack 2 damage 1531% x3
Attack 3 damage 1531% x5

PvP Damage Reduction -46.9%

Suggested:

Attack 1 damage 1531% x3, max 2 hits
Attack 2 damage 1531% x3
Attack 3 damage 2413% x5

For Attack 1&2 PvP Damage Reduction -49.4%

For Attack 3 PvP Damage Reduction -66.3%

iconHexeblood: Extinction ( 생명의 종말 )
- Skill should have a +50% Critical Hit Rate for PvE Only.

- Skill damage should be increased by +%20 only for PvE.

Current:

Attack damage 1507% x6

PvP Damage Reduction -49.2%

Suggested:

Attack damage 1808% x6

PvP Damage Reduction -57.7%

icon Hexeblood: Flow: Obliterate ( 흐름 : 척결 )

This skill did not receive a damage buff during the PvE Reworks. The skill animation is quite slow and the damage is also low. If we increase the damage without changing the animation, it will become more efficient in PvE.

- Skill damage should be increased by +%40 only for PvE.

- The skill range should be increased by 20%.

Current:

Attack damage 1223% x10

PvP Damage Reduction -38.6%

Suggested:

Attack damage 1712% x10

PvP Damage Reduction -56.1%

iconHexeblood: Tectonic Slam ( 격파의 돌격 )

- Skill should have a +50% Critical Hit Rate for PvE Only.

iconHexeblood: Crackling Flame  ( 가르는 불꽃 )

- Skill should have a +50% Critical Hit Rate for PvE Only.

icon Hexeblood: Storm Maul ( 폭풍의 습격 )

- The second attack of the skill is never used under any circumstances. Therefore, the second attack should be removed and damage adjustment should be made as deemed necessary. 

- Skill should have a +50% Critical Hit Rate for PvE Only.

icon Dragonblood: Savage Decree ( 날카로운 선포 )

This skill did not receive a damage buff during the PvE Reworks. The skill animation is quite slow and the damage is also low. If we increase the damage without changing the animation, it will become more efficient in PvE.

- Skill damage should be increased by +%60 only for PvE.

Current:

Attack 1 damage 963% x3
Attack 2 damage 1079% x8

PvP Damage Reduction -45%

Suggested:

Attack 1 damage 1541% x3
Attack 2 damage 1726% x8

PvP Damage Reduction -65.6%

icon Dragonblood: Tip of the Scale ( 역린 찌르기 )

- Skill damage should be increased by +%25 only for PvE.

Current:

Attack damage 2032% x6

PvP Damage Reduction -50.5%

Suggested:

Attack damage 2540% x6

PvP Damage Reduction -60.4%

icon Dragonblood: Flow: Cloud's Strife ( 흐름 : 구름 끊기 )

- The skill cooldown should be removed, and after icon Dragonblood: Tip of the Scale and Dragonblood: Spiteful Soul skills should be freely usable as desired afterwards.

Dragonblood: Spiteful Soul ( 혼에 사무친 원한 )

- The skill's cooldown should be reduced from 9 seconds to 8 seconds.

iconDragonblood: Sundering Roar ( 대지를 가르는 포효 )

- The skill's cooldown should be reduced from 14 seconds to 10 seconds.

icon Dragonblood: Tectonic Slam ( 격파의 돌격 )

- Skill damage should be increased by +%40 only for PvE.

Current:

Attack damage 1684% x6

PvP Damage Reduction -44.8%

Suggested:

Attack damage 2357% x6

PvP Damage Reduction -60.6%

Quality of Life Suggestions

1-) After using any Pre-Awakening skill or Rabam skill, the player should be able to change the weapon stance in to the Awakening form by pressing the SPACE key with Legacy skill.
2-) When Brimbolt Raze skill is locked, pressing W+RMB should be set to transition to the Hexeblood form by using the Strom Maul skill.
3-) When Markthanan's Scale skill is locked, pressing Shift+Q should be set to transition to the Dragonblood form by using the Doombringer skill.

" I hope that the issues with Succession and Awakening forms in PvE are resolved promptly so that they can be adjusted to appeal to all players. "

skill damage be increasing by 40% lol ok can i get that too on all my characters? how does that even work. im sure the developers will build drakania to your liking so you can farm the pen debos more quick.

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