Black Desert va commencer dans quelques instants.

Installez le lanceur Black Desert si le jeu ne se lance pas.

Installez le lanceur Black Desert pour lancer le jeu.

Le jeu sera lancé si le lanceur est déjà installé.
Si rien ne se produit, veuillez lancer vous-même le lanceur.

Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 21 : 53 21 mai 2024
CEST 23 : 53 21 mai 2024
PDT 14 : 53 21 mai 2024
EDT 17 : 53 21 mai 2024
#Réponses
Make Awakened Wiz Great Again...
13 avr. 2021, 17:39 (UTC)
677 5
Dernière modification : 13 avr. 2021, 17:39 (UTC)
# 1

As you know, literally everyone wants to nerf Succ wiz.
At this point, I'm almost willing to join them, if you made some changes to the Awk kit to make it even remotely viable in large scale. 
So, why does everyone go succ? Ignoring the large, painful aoes(which both have), it becomes obvious, its all about the protected movement(I'm sure I'm not teaching anyone anything new here kek)
So, how to we make Awk more viable? Add some protected movement.
Currently, we have hellfire, an unsplitable teleport, and magical evasion(which both kits have).
My suggestion is that you add SA back to Hellfire and let us split up the teleport in the awk kit.
If you need to make the Hellfire SA a "BON Skill", that's fine by me. 

So, how to tune down succ? I'd say remove the SA from EQ and ER.
In doing so, you'd get rid of the double TP, SA dance META you've created, which forces every wiz to play succ in NW/Seige currently.
If you want to add my suggestions and leave succ alone, I'd be fine with that to. I'd be willing to be, much of the wiz community would diversify, rather than being put into the corner of playing the META spec. 
Just my thoughts, I'm sure the elitists will chastise me for having them =/


P.S - It would also be great if you fixed the awakened grab. In its currently configuration, the target literally has to be sitting on your face in order to land. 
Why not make it like oh say, like the Marg dive into the ground and you pop up near the target?

Dernière modification : 13 avr. 2021, 19:29 (UTC)
# 2

I wouldnt add split tp to awaken,it would make awaken too powerful.Maybe switch magical evasion from sa to iframe when off cd would be good enough but I dont think PA listens to playerbase at all in terms of class balance,I think they stick to feedback from their testers which is good otherwise the playerbase would have the balance looking like a real freakshow.If they have determined awaken is fine as is then im fine with that as long as it isnt the pitchfork holding player base making the decisions.

Dernière modification : 14 avr. 2021, 00:56 (UTC)
# 3

for awakened spec...

 

if u ask me, awakened Flow: Magical evasion needs to become I-frame instead of SA as it is now.

they need to allow us to animation cancel Aqua Jail and maybe Bolide after 66% of the animation is done via awakened magical evasion and teleport.

they also need to make BON Chilling wave fully protected for the spell duration.

 

as for awakend grab, it needs to have its hitbox/range very slightly increased as it is meant to combo connect after hellfire and often hellfire explodes, and u use grab..... just for the target to somehow be just outside of grab range? why?

for succession...

teleport (and/or at least ultimate: teleport used solo) shouldn't ever be instacast. shit is just too fast considering how fast next skill after them comes.

prime: meteor shouldn't ever be instacast or at least areal version could use a bit of pvp damage nerf.
borrowed awakened prime skills shouldn't ever be instacast. (prime: voltaic pulse, bolide, equilibrium break, aqua jail)

prime: frigid fog: control needs a nerf in pvp damage.
prime: earth response: destruction needs a longer cd (+2 sec).

prime: elemental palace probably also needs a nerf due to how well it synergises with succ casters speed.

 

and finally, all PROTECTED prime lightning spells (prime: lightning storm: high voltage & prime: residual lightning: combo should lose their innate slowing ability or heavily reduce its efficiency (15%max)

 

100 1800
Lv 64
Seeryus
Dernière modification : 14 avr. 2021, 19:23 (UTC)
# 4

?1

 

we need sharper rock-paper-scissors in this game.

 

Melee class does more damage to Magic class and has a higher resistance to Magic class. 

 

Magic class does more damage to Ranged class and has a higher resistance to Ranged class.

 

Ranged class does more damage to Melee class and has a higher resistance to Melee class. 

--------------------------------------------------------------------------------------------------------------------

 

Rearrange these in any form, but having some structure is needed. 

 

Nobody is going home happy no matter the way it's made, so we need to settle on a basic method. 

Dernière modification : 14 avr. 2021, 21:04 (UTC)
# 5
On: Apr 14, 2021, 19:23 (UTC), Written by ArchaicTriad

?1

 

we need sharper rock-paper-scissors in this game.

 

Melee class does more damage to Magic class and has a higher resistance to Magic class. 

 

Magic class does more damage to Ranged class and has a higher resistance to Ranged class.

 

Ranged class does more damage to Melee class and has a higher resistance to Melee class. 

--------------------------------------------------------------------------------------------------------------------

 

Rearrange these in any form, but having some structure is needed. 

 

Nobody is going home happy no matter the way it's made, so we need to settle on a basic method. 

thats not how trinity works. usually its magic>melee>ranger/dagger>magic

100 1800
Lv 64
Seeryus
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