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Installez le lanceur Black Desert si le jeu ne se lance pas.

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Guide d'installation

1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

2 Lancez le jeu une fois l'installation terminée.

Forum

UTC 23 : 1 29 avr. 2024
CEST 1 : 1 30 avr. 2024
PDT 16 : 1 29 avr. 2024
EDT 19 : 1 29 avr. 2024
Veteran's Proposal
15 avr. 2024, 11:33 (UTC)
147 1
Dernière modification : 15 avr. 2024, 11:39 (UTC)
# 1

Hello,

After 7 years of playing (EU server), here are my suggestions:

Items

  • Enhance Villa buffs via the tent; with the era of artifacts, light stones, and new crystals, the tent's benefits are minimal (e.g., the 10% professional XP buff is now equivalent to 1 crystal or 1 artifact).
  • Refund/compensate for the inventory of crystals purchased at the Cash shop since it used to take 10-14 crystals to match 1 Lifeskill, but now with the all-lifeskill XP and mastery crystals, there's no need for so many.
  • Are there still no Navigation + Trade outfits in the shop?

- Each ship should have its own sailors; 500 pearls for a medallion to have +1 sailor is a bit too much, which would prevent having to disembark each time you change ships and allow for different sailor builds.

Cash-shop

  • Replace the intern deciding the prices; 50-60 euros for a Carrack skin? Buy a donkey and do rallies instead.

Lifeskill

  • Now that bartering is boosted, make it more accessible to everyone by allowing goods to stack in warehouses.
  • Consider bartering Twilight Black Stones? Or at least bartering stardust in batches of 10 or 20.
  • Improve horse taming; there are terrain issues when using a lasso on a horse that's positioned higher than the character. You might have to zigzag or even give up and try to capture it further away (e.g., at the King’s Forest spot above Heidel).
  • For farming, adding a x8 fence to the pearl shop has greatly unbalanced this lifeskill. Reducing the contribution cost from 10 to 5 points at exchange NPCs could address this.
  • Marietta's search is long and tedious for hunters; reducing her cooldown to 30 minutes and adding a blue icon on the map like the whales could help.
  • Add or modify sea farming zones; aside from crocodiles and the Lekrashan area, there is little group content currently.

Workers

  • More housing on Iliya Island OR assign a worker linked to Lema Island, reduce the work time of all stardust nodes (including Byeot, Nopsae), OR increase the quantity obtained by workers (also reduce the required contribution points).
  • Find a use for Quartz?
  • Add other uses for lead ore, elder tree wood (valencia crates ?), palm tree wood (same), cactus (same), and sulfur.
  • Add a node for Thuja, rough Jade, raw Obsidian.
  • Reduce the number of contribution points needed to acquire muddy water pocket nodes (or add more nodes elsewhere).
  • Naive, skilled, professional, artisan Master workers when?
  • There needs to be clarity on upgrading production nodes and the percentage increase in resources produced per level. The level of Birch nodes around Calpheon, for example, determines the amount of wood harvested by workers for over 3 years. Now, this affects all nodes, but by what percentage per level? Is it really worth the cost of all this energy?

Treasure

  • Compass, Traveler's Map, and Telescope in the family inventory?

Mounts

  • For Krogdalo's gear same reasoning as for the tent; it seems necessary to increase the Buff effects and extend their duration now.
  • Do NOT make Krogdalo's donkey gear more accessible (it’s the treasure of Papua area) but increase its buff (+20/25% XP, 2 hours duration...) given the time investment to obtain it. This gear gives the donkey a unique specialty that other mounts do not have.
  • Make donkey skills accessible to all classes (I see no Shai using them...).
  • If the skills are exclusive to Shai, then increase the donkey's stats to make it more appealing to other classes (T9-T10 Donkey?). If such a mount were to be released, making it summonable via Krogdalo’s dwelling could be a good idea (to buff Krogdalo anywhere).
  • Allow the mini-elephant on boats (crates); this would add a utility that other mounts lack. At its release, it had an advantage with its sprint compared to trade wagons/Noble etc., but now with the forest wagon and auto sprint, that’s no longer the case.

Quality of Life (QOL)

  • Indicate a quest counter by continent or put a notification for uncompleted quests nearby (and allow it to be disabled).
  • Reduce the weight of trade goods in wagons when transferring from depot to depot.
  • Reduce the time for transport and trade wagons, and increase their load. Especially for trade related to crates, now that the Valencia--> Nampo option is viable.
  • Change the client; too much game instability (at sea, guild bosses, when selecting/changing characters).
  • Allow 6 pets to be released at the same time.
  • No all-mastery pets? (+10,20…)
  • No navigation/trade XP bonus from pet buffs?
  • Increase money gains related to family fame.
  • Summon the occult spirit on boats?
  • Cancel the swell in the Vell area.
  • Be able to replenish sailors' stamina directly on the boat without having to return to a port.
  • Place the tent on the boat (to repair its gear) which adds an additional effect to this item. OR have a discussion with the mast to repair the boat's gear (if we have the tent).
  • Like with traces and fruits, there needs to be a unification of mushrooms for alchemy; there are far too many types.
  • The Liana bag should be common to all characters on the account (especially with the unification of lifeskills across the entire family coming soon).
  • Create a window/bag for lifeskill equipment (accessories and outfits + Liana bag) that would then be applicable to all family characters. Same reasoning as the previous proposal, because it's pointless to have the tools if we don't have the rest of the set on another character). A system to share a lifeskill set.

Thank you for leaving a comment or opinion on this post to make it more visible.

Have a good day!

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