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UTC 20 : 13 14 mai 2024
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Valk Protected Movement
14 avr. 2021, 21:46 (UTC)
2883 18
1 2
Dernière modification : 14 avr. 2021, 22:31 (UTC)
# 1

Hiya, recently got back to BDO trying out other classes. Valk still speaks to me.

Mostly concerned about Valk Wakening movement.

Compared to say Lahn, in her awakening kit she has:

 

-Bloody Stride = SA, 4 sec CD

-Phantom Dance = Iframe, 1 sec CD and SA when it's on CD (How is this balanced?)

 

Then in her preawake add:

-Nimbus Stride, SA on the whole thing, easy disengage, 15 sec CD.

-Spring Breeze, FG, 6 sec CD.

-Primrose Sprint = Iframe for the full animation, 5 sec CD. Can be used in Awakening without swapping back to preawakening.

 

 

Valk on the other hand has:

-Death Line Chase = FG, 3 sec CD.

-Hasti = SA, 7 sec CD.

 

Preawake:

-Shield Chase = 3 charges in FG, 3/10/17 sec.

-Shining Dash = FG, 35 sec CD!!

 

Problem = In awake if you stay in preawake too long, your shield gets blown up. If you Promptness Q, you can get CCed. Overall right now I'm playing Succ, and generally speaking it feels much safer cause Shield Chase and your shield doesn't melt immediately and Shining Dash prime being a FG on a 18 sec CD which covers quite some distance.

Also Succ has nice passives giving her more tankiness.

 

Awakening seems like easier to catch, and easier to kill (or in this case get killed). Of course, I don't have much experience with Awake valk in current state apart from getting whooped or spending most of my time on the floor and mostly played back when DLC ->LMB -> Promptness -> DLC was a thing. After getting back seems like echo walk is the way as the old movement is gutted with stamina consumption. Overall though, awake movement seems very unprotected compared to some other classes I've seen (currently trying out Guardian, SA, FG for days on movement also on 3/4/8/9/12 sec CDs.)

 

What are your thoughts and how could awakening Valk get more protection in her movement kit without making her busted? I've also fought my friend awake hash and they also have lots of SA, iframe movement rotations that covers much distance. Awakening Valk atm feels gimped in the protected movement department atm. From what I've been watching it's pretty much echo walk -> stop. Wait for reaction. Echo walk -> Stop. Make sure it's safe to move. Echo walk -> stop.

 

Anyway I'll start. Also for those more experienced you can also let me know why my suggestions could be busted and provide reasons so I get the whole context. This is  basically a returning players' opinion after seeing what other classes have in their protected movement kit. Especially Lahn's Phantom Dance. Death Line Chase looks like a joke compared to that.

 

Suggestions:

-Promptness: SA. 1 sec CD. Unprotected on CD. Lower amount of Stamina consumed. No need for dmg or stiffen.

-Death Line Chase option 1: FG, 1 sec CD. Unprotected on CD.

-Death Line Chase option 2: FG, 3 charges on separate cooldowns: 3/10/17. Unprotected on CD.

-Absolute Shining Dash: 16 sec CD.

-Hasti - It's good as is. The only protected movement skill so far that I feel matches up against other classes protected movements.

 

Thoughts?

 

Dernière modification : 15 avr. 2021, 15:57 (UTC)
# 2
On: Apr 14, 2021, 21:46 (UTC), Written by Nebulian

Hiya, recently got back to BDO trying out other classes. Valk still speaks to me.

Mostly concerned about Valk Wakening movement.

Compared to say Lahn, in her awakening kit she has:

 

-Bloody Stride = SA, 4 sec CD

-Phantom Dance = Iframe, 1 sec CD and SA when it's on CD (How is this balanced?)

 

Then in her preawake add:

-Nimbus Stride, SA on the whole thing, easy disengage, 15 sec CD.

-Spring Breeze, FG, 6 sec CD.

-Primrose Sprint = Iframe for the full animation, 5 sec CD. Can be used in Awakening without swapping back to preawakening.

 

 

Valk on the other hand has:

-Death Line Chase = FG, 3 sec CD.

-Hasti = SA, 7 sec CD.

 

Preawake:

-Shield Chase = 3 charges in FG, 3/10/17 sec.

-Shining Dash = FG, 35 sec CD!!

 

Problem = In awake if you stay in preawake too long, your shield gets blown up. If you Promptness Q, you can get CCed. Overall right now I'm playing Succ, and generally speaking it feels much safer cause Shield Chase and your shield doesn't melt immediately and Shining Dash prime being a FG on a 18 sec CD which covers quite some distance.

Also Succ has nice passives giving her more tankiness.

 

Awakening seems like easier to catch, and easier to kill (or in this case get killed). Of course, I don't have much experience with Awake valk in current state apart from getting whooped or spending most of my time on the floor and mostly played back when DLC ->LMB -> Promptness -> DLC was a thing. After getting back seems like echo walk is the way as the old movement is gutted with stamina consumption. Overall though, awake movement seems very unprotected compared to some other classes I've seen (currently trying out Guardian, SA, FG for days on movement also on 3/4/8/9/12 sec CDs.)

 

What are your thoughts and how could awakening Valk get more protection in her movement kit without making her busted? I've also fought my friend awake hash and they also have lots of SA, iframe movement rotations that covers much distance. Awakening Valk atm feels gimped in the protected movement department atm. From what I've been watching it's pretty much echo walk -> stop. Wait for reaction. Echo walk -> Stop. Make sure it's safe to move. Echo walk -> stop.

 

Anyway I'll start. Also for those more experienced you can also let me know why my suggestions could be busted and provide reasons so I get the whole context. This is  basically a returning players' opinion after seeing what other classes have in their protected movement kit. Especially Lahn's Phantom Dance. Death Line Chase looks like a joke compared to that.

 

Suggestions:

-Promptness: SA. 1 sec CD. Unprotected on CD. Lower amount of Stamina consumed. No need for dmg or stiffen.

-Death Line Chase option 1: FG, 1 sec CD. Unprotected on CD.

-Death Line Chase option 2: FG, 3 charges on separate cooldowns: 3/10/17. Unprotected on CD.

-Absolute Shining Dash: 16 sec CD.

-Hasti - It's good as is. The only protected movement skill so far that I feel matches up against other classes protected movements.

 

Thoughts?

 

Her mobility is what gets her killed alot of the times. you cant easily and safely weave in and out of fights. without there being 20 moments where you couldve been cc'd or grabed. 
unless enslar is off cd. you have to pick your poison.
stay there and block, hope you resist the grab.
try to dodge the grab with that wonky 0.0001s iframe we have. but risk of getting cc'd by any other cc that gets thrown your way. 
or try to dash away unprotected. 

Promptness getting SA back is probably one of the biggest buffs they could give us. C swap simply isnt an option in most cases. 
and we need to swap back and forth constantly for dashes, cc and prebuff
1-2s CD just so Echodash doesnt turn into Musa Maehwa perma sa mobility ofcourse remove the useless stiffen. noone ever uses promptness for that cc. 

 

DLC reduce the cd by 1-1.5 seconds. using it forward it has the usual effect. sa+fg and unprotected on cd
using it backwards it always keeps FG. FG+SA if off cd ofcourse. 
our disengage compared to pretty much any other largescale class is one of the worst. at least with this you're mostly safe from ranged cc. and dont have to wait 3 seconds for dlc or shieldchase to be ready to finally get out of the ranged bombardment that melted our block a long time ago. 
FG is a garbage protection for bigger fights. so it wouldnt be broken for backwards dlc to be fg all the time. shieldchase and dlc both were like that for 1 and 2 years. there is nothing more infuriating than only having fg on your movement. while every other shitter has iframes and sa skills that move them 100meters out of a fight with a single button

Idk what they should do with shining dash. since it has such a huge cd for whatever fucking reason. they could just turn it into a iframe. or make it similar to succ. just without the cc. 

They also need to fix the bug that using shieldchase sideways out of awakening. https://streamable.com/32mu2r inbetween block and shieldchase is a short window where its only FG.  using dlc backwards into shieldchase works perfectly fine without any gaps

Buffing her mobility protection is the least they could do. her block isnt guardian/nova level. she cant just wait out 10seconds for certain cd's to be ready so you can easily get out of a fight. or simply stay in it if there is noone trying to go for a grab.

She constantly has to move, but moving means being unprotected alot of the time. staying means easy grabs and a blown up shield. 

Dernière modification : 15 avr. 2021, 23:10 (UTC)
# 3

Definitely support promptness SA + CD reduce to AT LEAST 3s, preferably 2.

 

However I would say they should just reduce the CD of DLC to 2s and make it I frame like Warrior. We need a REAL I frame, there is no justification when we now have 2 other shield classes with actual I frames and not the BS that is the shuffle.

 

As for a disengage I think a wonderful solution that would also make shining dash relevant is to make the skill a pass/through SA attack.

 

Keep the initial wind up but make the dashes the same speed and distance traveled as SC. Also, allow the 2nd and 3rd dash to be activated without hitting a target, with the final hit attack being an optional version of the dash (triggered by using RMB instead of LMB) that will make the dash have collision again and can be used earlier in the skill if desired. Put that on a 20s CD and I think it would be a decently powerful disengage on a reasonable CD.

Dernière modification : 16 avr. 2021, 15:59 (UTC)
# 4

New Valk here. Great discussion, very interesting. But after reading through this and that other thread I worry I made a mistake playing Valk rather than Nova. Is one clearly better than the other?

Dernière modification : 17 avr. 2021, 03:47 (UTC)
# 5
On: Apr 16, 2021, 15:59 (UTC), Written by Boardwalker

New Valk here. Great discussion, very interesting. But after reading through this and that other thread I worry I made a mistake playing Valk rather than Nova. Is one clearly better than the other?

welp....if u not 60 yet just pick guardian or nova...else u screwed 

Dernière modification : 17 avr. 2021, 23:38 (UTC)
# 6

I'm aggreeing with the suggestions I'm seeing so far, that being Valk Awakening needing a lot more protection in her movement given that her shield also can't absorb as much damage as Guardian and Nova.

 

I've been playing Guard some more and imo Guardian can get out way more reliably in fights, she can RMB+A/D which is i-frame to superarmor, cancel it with with Shift+W which is FG, then W+F for ridiculous distance and FG, have 2 jumps, W+Q and W+RMB both with super armor, flip your camera to the side and Shift+A/D for i/frame then flip camera back and W+RMB for Superarmor slide. Now you can repeat all that as long as you have stamina since all these skills are low cooldown. Throw in Nemesis after Juggernaught for surefire way to get out.

 

Honestly, Valk Awakening movement feels clunky and is a result of the changes from the linger SA from way back, and imo needs a huge overhaul.

I think given how right now there's just tonnes of AOE dmg and CC being peppered everywhere and high dmg multiples, Valks awakening shield AND preawakening shield need to be boosted to Guardian/Nova levels and straight up just needs protection luxuries that other classes have.

 

Think so far with where the thread is going SA on promptness seems to be the one big thing that would be nice since we pretty much use that for cancelling in and out and pretty much a gap in every single thing we do.

 

@Legacina

Your DLC suggestion not sure if I read it clearly but did you mean that it's FG off CD and SA on CD? That would be a very nice luxury to have hahaha...maybe one day.

 

@Netreiam

I think SA on Shing Dash would be nice, also with lower CD so we can use it as safe disengage.

For the shuffle, I think they could make it into a skill (add it into skill tooltip UI) and give it a CD. So the iframe itself is now longer so you can dodge grabs or CCs more reliably, but at the same time have a 3 sec CD so that you can't spam it. You would still be able to use it for movement on CD however it would be unprotected. What do you think? It would be something like Guard's Fierce Disdain (RMB+A/D) just not as fully protected, but definintely better than the 0.00000001 sec iframe we have on it.

 

@Boardwalker

Just play what you want, there's always gonna be cyclical nerfs and buffs and changes to the game. If you do want to be safe from all this though, just play a witch or wizard. I'm not sure if Guardian or Nova are safe from these cyclicals. But if you do want to play either Valk or Nova, Succ Valk currently is in a good spot. Can't say much about Nova, but Succ Nova if you wanna annoy people with your minions and you like the playstyle. Here's a video/channel you can check out for Succ Nova:

https://www.youtube.com/watch?v=jcdc5OkRhjI

 

Dernière modification : 18 avr. 2021, 21:00 (UTC)
# 7

 

@Legacina

Your DLC suggestion not sure if I read it clearly but did you mean that it's FG off CD and SA on CD? That would be a very nice luxury to have hahaha...maybe one day.

 

 

i mean fg when dlc is on cd. and fg+sa off cd.  just like it is now. but add fg when on cd. 

Dernière modification : 21 avr. 2021, 03:07 (UTC)
# 8

@Legacina 

Ah gotcha. I thought DLC when used on CD was unprotected and only gives SA since it puts u in block right after?

I would actually be happy with 3 sec CD on DLC, FG, and if used while on cooldown, it's SA.

 

Promptness, straight up full SA. Can nerf damage to 0 if they want. And remove stiffness too. But definitely also reduce stamina consumption and allow stamina to recover while animation is playing out, or at least one of the two.

 

I'd also increase the iframe duration of the shuffle (RMB+A/D), and for awakening specifically also increase iframe duration but also extend distance travelled laterally. Would also be nice to have an option of that lateral movement without the follow up attack which slightly puts you forward.

 

As for Hasti, actually I'd like the distance to be constant, and extend the distance even further (look at friggin Guardian's juggernaught or Nova's Ice Fog/Quratom Opening) instead of being relative to whether you reach the enemy - could also have the option of initiating the hit after LMB during Hasti.

 

Also now getting a bit greedy but would like to have SA on Rightous Charge plz. And as already mentioned before Shining Dash Absolute CD lowered cause there's no f-ing reason why it's on a 35 sec CD in a sea of classes that have 5-12 sec CD on movement kits.

Dernière modification : 21 avr. 2021, 12:40 (UTC)
# 9

2s for dlc max. 3s and its not even an iframe. every monkey class and their mom gets a 1s iframe. 

what they could do to lower the staminacost on dlc and promptness is to simply not let it cost any when used off cd. 
so imagine using the old dash combo you need 100 stamina to use it when you use it only when both skills are off cd. might aswell remove the stamina cost on the lmb hit of promptness entirely. makes no sense. same for skills like sharp light. why does it cost stamina?? it doesnt move you at all.

rightous charge 400 stamina. and its not even protected? the cc is irrelevant aswell.

honestly hard to say how they should buff the A/D+Lmb or pre awa version. keep the iframe duration but make it sa where it currently is unprotected. buffing the iframe duration would almost turn her into a sorc. but this way you can at least use it in any fight to dodge incoming grabs whenever you want without risking getting cc'd by everything else. maybe buff it slightly but like a few frames. so desync affects it a little less. ive gotten grabed while i was already standing behind people like as if i had a 300ping

Dernière modification : 22 avr. 2021, 11:35 (UTC)
# 10

all block classes got huge buff thats coming to our versions soon, as negative affective addons wont go through FG's anymore.

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