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Black Adamantine Online - Why is RNG in PVP?
01. Mrz 2021, 05:53 (UTC)
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Zeitpunkt der letzten Änderungen : 09. Mrz 2021, 11:41 (UTC)
# 11
On: Mar 9, 2021, 03:51 (UTC), Written by Werbs

 

You both have a point.  The RNG needs to be taken out of PvP, any classes that rely on KDs/Bounds or any other CC need to be adjusted so that they don't rely as heavily on those, and then the KD/Bound need to be nerfed.

Against some classes, regardless of DP, once you get Knocked down or grabbed it's game over.  May as well take your hands off your keyboard and walk away because you can't do anything again before you are dead.

So exactly how do you propose that happens without a resist percentage? 

Zeitpunkt der letzten Änderungen : 09. Mrz 2021, 11:43 (UTC)
# 12
On: Mar 1, 2021, 05:53 (UTC), Written by RemoveResists

The entire PVP community in this game hates resists and does not believe they should be in PVP

 

OP should really just speak for themselves and not presume to speak for others. 

Zeitpunkt der letzten Änderungen : 21. Mrz 2021, 22:16 (UTC)
# 13

I can agree with a resist rework where there's a baseline for how long a crowd control condition lasts, and ignore resistances and increase resistance either increases or decreases the duration of the crowd control condition.

Zeitpunkt der letzten Änderungen : 22. Mrz 2021, 02:19 (UTC)
# 14
On: Mar 1, 2021, 05:53 (UTC), Written by RemoveResists

The entire PVP community in this game hates resists and does not believe they should be in PVP (PVE is fine) save for maybe 1% of players.  With the addition of awa gem slots most players run adamantines meaning PVP in this game is literally pure RNG at equal skill/gear. 

 

Why?  WHo asked for this?  IS ANYONE LISTENING?

 

On top of resist being a straight bad mechanic, adamantines bring resist to the cap greatly impacting PVP and on top it impacts some classes more than others, changing balance in this game and making PVP straight not fun for some classes that rely on KD/Bounds. 

So my biggest question is: is anyone listening?  does anyone care?  Because all of the PVP community hates it, many screaming about it, its in Macilus's twitch title every day, yet no one does anything.  It would be nice to know that now we are under Pearl Abyss maybe we can have some feedback, though I highly doubt anyone that matters will see this or that anything will be sent to those that matter.

 

Thanks for reading my rant

 

 

Im not sure whether I would agree or disagree but I do know I never agreed.

Zeitpunkt der letzten Änderungen : 22. Mrz 2021, 04:32 (UTC)
# 15
On: Mar 9, 2021, 11:41 (UTC), Written by Deyric

So exactly how do you propose that happens without a resist percentage? 

 

Some options, all or some can be taken

 

1. Maybe reduce the durration of CCs all together in PvP, 2-4 seconds depending on if the person resets the cooldown is an eternity.


2. Make the HP wound from BSR standard on all skills, but reduce the damage people take from all sources, double the amount of wound when BSR is used, if anyone has a wound on them and they die even to mobs it counts as a PvP death, the amount of wound% a person has determines who gets the kill credit, point allocation, or Karma hit.  Make it possible to be wounded to 0% max health, and wounds don't fall off until not taking any or dealing any PvP Damage for 10 seconds and take roughly 30 seconds to go from 99.9% wound down to no wounds.  If a spell damages more than 5 people it does considerably less wound stacking than if it only damages 1-4 people to prevent massive AoE spams.

 

3. Resist % should either be additional damage reduction while under that CC, or CC durration reduction. 

 

4.  Lower damage and ability to heal off PvP damage, so that 1 CC doesn't mean an almost instant kill, while making it possible to kill someone without a CC Combo.

66 1583
Lv 62
Ra713
Zeitpunkt der letzten Änderungen : 22. Mrz 2021, 09:52 (UTC)
# 16
On: Mar 1, 2021, 05:53 (UTC), Written by RemoveResists

The entire PVP community in this game hates resists and does not believe they should be in PVP (PVE is fine) save for maybe 1% of players.  With the addition of awa gem slots most players run adamantines meaning PVP in this game is literally pure RNG at equal skill/gear. 

 

Why?  WHo asked for this?  IS ANYONE LISTENING?

 

On top of resist being a straight bad mechanic, adamantines bring resist to the cap greatly impacting PVP and on top it impacts some classes more than others, changing balance in this game and making PVP straight not fun for some classes that rely on KD/Bounds. 

So my biggest question is: is anyone listening?  does anyone care?  Because all of the PVP community hates it, many screaming about it, its in Macilus's twitch title every day, yet no one does anything.  It would be nice to know that now we are under Pearl Abyss maybe we can have some feedback, though I highly doubt anyone that matters will see this or that anything will be sent to those that matter.

 

Thanks for reading my rant

 

 

 

The Devs are listening. You just aren't keeping in mind the target audience for BDO is. (Very bad gamers who more than likely can't win PvP victories. Without buying gear that normal players will never come close to reaching. The extremely toxic degenerates. Who are willing to spend money to be able to easily grief others. And people who can't afford to pay for subscription services to other MMOs. So they don't mind playing a game where they are the content for the whales.)

 

They just are listening to the people, who spends massive money on the game. For easy PvP victories. RNG resists helps very bad but rich whales not lose. 

Zeitpunkt der letzten Änderungen : 22. Mrz 2021, 18:52 (UTC)
# 17

resistances are the one and first thing that makes the pvp audience in this game a joke. this game is a joke, made for shit people that rely on RNG to win their fights.

Devs will probably not change it anyways coz they give a shit about good gameplay elements. they want to see the reroll money on classes that doesn't need to CC anymore.

Zeitpunkt der letzten Änderungen : 22. Mrz 2021, 19:52 (UTC)
# 18
Écrit le : 1 mars 2021, 05:53 (UTC), par : RemoveResists

The entire PVP community in this game hates resists and does not believe they should be in PVP (PVE is fine) save for maybe 1% of players.  With the addition of awa gem slots most players run adamantines meaning PVP in this game is literally pure RNG at equal skill/gear. 

 

Why?  WHo asked for this?  IS ANYONE LISTENING?

 

On top of resist being a straight bad mechanic, adamantines bring resist to the cap greatly impacting PVP and on top it impacts some classes more than others, changing balance in this game and making PVP straight not fun for some classes that rely on KD/Bounds. 

So my biggest question is: is anyone listening?  does anyone care?  Because all of the PVP community hates it, many screaming about it, its in Macilus's twitch title every day, yet no one does anything.  It would be nice to know that now we are under Pearl Abyss maybe we can have some feedback, though I highly doubt anyone that matters will see this or that anything will be sent to those that matter.

 

Thanks for reading my rant

 

 

If you want PA to remove resistance, they need to remove protection and CC too. I think you don't even imagine a game without resistance. You'll take the most simple CC. Classes are going to be really dependante to protection and only few of them will survive like Sorceress which can spam Iframe like it was a normal mecanic not strong at all or the Lahn which can spam Iframe and SA every time and fly in the same time to tempo her CD. 
So they need to remove protection too and make all classes equal.

Also, if you take CC, you should change your gameplay. You are maybe to agressive and with, you are doing mistake.

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Lv Privat
Anvorka
Zeitpunkt der letzten Änderungen : 23. Mrz 2021, 10:15 (UTC)
# 19
On: Mar 22, 2021, 19:51 (UTC), Written by Anvorka

If you want PA to remove resistance, they need to remove protection and CC too. I think you don't even imagine a game without resistance. You'll take the most simple CC. Classes are going to be really dependante to protection and only few of them will survive like Sorceress which can spam Iframe like it was a normal mecanic not strong at all or the Lahn which can spam Iframe and SA every time and fly in the same time to tempo her CD. 
So they need to remove protection too and make all classes equal.

Also, if you take CC, you should change your gameplay. You are maybe to agressive and with, you are doing mistake.

You either lack PvP experience or only fight people that you over-gear.

 

A fight agaisnt two equally geared opponents is usually over when one of them gets CC'ed, RNG resists just ruin some of those fights (remember; if you get CC'ed and survive the enemy combo because you resisted the KD thanks to your crystals, you still mechanically lost that fight).

 

Almost every class has a way to stay protected from CC's and staying procted meanwhile trying to find an oponening in the enemy defenses is how BDO PvP works, once you find the opening and land your CC you basically won (unless the enemy over-gears you or gets lucky with RNG resists).

 

Removing RNG resists would be a step in the right direction to make PvP more skill based.

Zeitpunkt der letzten Änderungen : 23. Mrz 2021, 10:41 (UTC)
# 20
On: Mar 22, 2021, 19:51 (UTC), Written by Anvorka

If you want PA to remove resistance, they need to remove protection and CC too. I think you don't even imagine a game without resistance. You'll take the most simple CC. 

That... Doesn't make even the slightest sense at all, can you explain why would they need to remove protections and cc along resistance?

 

You wont take "the most simple CC" if you play correctly on your class most of the time if they remove resistance because you use your active protected skills against the enemy cc.

 

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