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UTC 20 : 24 16. Mai 2024
CEST 22 : 24 16. Mai 2024
PDT 13 : 24 16. Mai 2024
EDT 16 : 24 16. Mai 2024
The biggest problem of game, and what the actual reboot is IMO.
24. Sep 2021, 21:53 (UTC)
765 3
Zeitpunkt der letzten Änderungen : 24. Sep 2021, 21:54 (UTC)
# 1

Hello,

Recently, I past my time on classes to check their abilities and I noticied something. Some of them, has only few DMG reduction in PVP. Instead of being at -50% or more, some has only -14%, -19%, -34% reduction of DMG in PVP.

And in my opinion, the biggest rework is there. All skills should be at -50% DMG reduction in PVP. And then, you can adjust skills, rework them, rework their animation, their buffs, debuff and more.

From what I saw with the actual reboot of Warrior, Ranger, Striker, Sorceress, Archer is more a QoL than a reboot / rework. PVP DMG still the same, some animations changed but nothing else, same protection, some classes got a bit more protection, more AoE skills. Same passive.

I won't lie but it's not a reboot. If it was a reboot, all 17 classes should have same abilities than Sage, Nova, Hashashin and Corsair. Which means, high mobility, high DMG, a lot of protection, Iframe dash, SA dash, HUGE AOE.

The actual reboot is a more a joke, more a placebo effect.

82 254
Lv Privat
Ophinoie
Zeitpunkt der letzten Änderungen : 24. Sep 2021, 22:18 (UTC)
# 2
On: Sep 24, 2021, 21:53 (UTC), Written by Anvorka

Recently, I past my time on classes to check their abilities and I noticied something. Some of them, has only few DMG reduction in PVP. Instead of being at -50% or more, some has only -14%, -19%, -34% reduction of DMG in PVP.

And in my opinion, the biggest rework is there. All skills should be at -50% DMG reduction in PVP. And then, you can adjust skills, rework them, rework their animation, their buffs, debuff and more.

-14% or -79% damage reduction ain't mean anything allone. There is a very large difference in the damage of two abilities. Obviously an ability dealing 400%x4 damage don't need that high PvP reduction than an other ability doing 1700%x8 damage.

Just smashing everything to 50% wouldn't make anything better, especially that there are abilities that have larger PvP nerf even now.

 

Yeah one could say that every ability should just have the same PvP damage reduction (which by the way they also have on top of this reduction, just PA don't told us how much), and it would even be the right thing, but this game is so fawled balance wise, that even talking about it is pointless. PA 100% clueless what to do, and they pretty much randomly adjust stuff if they even bother to adjust. Anyone after a single glance can tell how incompetent they are in this field, the damage ratios are literately randomly set on the abilities.

 

On: Sep 24, 2021, 21:53 (UTC), Written by Anvorka

The actual reboot is a more a joke, more a placebo effect.

It's purpose is being a placeboo since start. It never intendeed to be more, so IDK what you want to tell really?

244 4634
Lv 62
Hnnie
Zeitpunkt der letzten Änderungen : 25. Sep 2021, 02:33 (UTC)
# 3
On: Sep 24, 2021, 21:53 (UTC), Written by Anvorka

Hello,

Recently, I past my time on classes to check their abilities and I noticied something. Some of them, has only few DMG reduction in PVP. Instead of being at -50% or more, some has only -14%, -19%, -34% reduction of DMG in PVP.

And in my opinion, the biggest rework is there. All skills should be at -50% DMG reduction in PVP. And then, you can adjust skills, rework them, rework their animation, their buffs, debuff and more.

From what I saw with the actual reboot of Warrior, Ranger, Striker, Sorceress, Archer is more a QoL than a reboot / rework. PVP DMG still the same, some animations changed but nothing else, same protection, some classes got a bit more protection, more AoE skills. Same passive.

I won't lie but it's not a reboot. If it was a reboot, all 17 classes should have same abilities than Sage, Nova, Hashashin and Corsair. Which means, high mobility, high DMG, a lot of protection, Iframe dash, SA dash, HUGE AOE.

The actual reboot is a more a joke, more a placebo effect.

Too early to come to conclusions IMO.  Rather see how the classes playout in Live, then make conclusions.

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