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Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

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Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 20 : 38 18. Mai 2024
CEST 22 : 38 18. Mai 2024
PDT 13 : 38 18. Mai 2024
EDT 16 : 38 18. Mai 2024
#Meinung
Making the map more accessible
24. Apr 2022, 18:35 (UTC)
435 3
Zeitpunkt der letzten Änderungen : 24. Apr 2022, 18:35 (UTC)
# 1

One of the things that bums me out the most is when a new region opens up and I can't grind most of it because it's too high AP. It was nice to see an "easy" mode on two of the winter region grind zones but, if you can do that, why not do it with ALL of the high AP zones? Let us have access to those areas so we have more to do in the game. Most of us can't get knowledge on those monsters and probably won't be able to for years. You just have to reduce the drops so it's fair to the players that can grind there. If that's too hard, I have a solution of sorts. I'll leave it to you to iron out the details.

Solution: Once or twice a week flip the Elvia servers so that all of the high AP zones are low enough for most players to enjoy and grind for knowledge or whatever. As for fairness with drops you can either remove all but trash drops and reduce the amount or lower the value of trash drops to match similar AP areas.

We just want more to do in the game and it's frustrating to have things in plain sight and not be able to do them. That's all i'm sayin. 

Zeitpunkt der letzten Änderungen : 25. Apr 2022, 00:34 (UTC)
# 2

No thanks, the problem right now isn't really the size of the world but what you can do in it. They should figure out what to do with the 90% of the space nobody is playing with.

We need goals if we want to get better gear and higher AP / DP / etc requirement is certainly one way to do it. But again, 90% of the content isn't being played because nobody sees a point in doing them. Look at the world bosses, how many actually get defeated? Only the relevant ones. The others don't get touched, ever.

IMO they need to make current content more useful for people to go grind there instead of the same few hot spots. Getting good enough gear for winter zones isn't that hard, it will take a few months but that's part of the allure. There should always be content that seems too hard to ever try but give you hope that one day you will be able to do it.

Zeitpunkt der letzten Änderungen : 25. Apr 2022, 07:00 (UTC)
# 3

No drop game based only on trash. And this is the reason why 90% of the game content is empty.

I wrote many times how to solve it, but PA does not care, I will say more, each subsequent change excludes more and more zones.

Eg. party 3 = dead zone. Box item drop - good, but box only give us 0+ items, so it's not worth playing because these items were used to extract black stones from them.

Wrong scaling thrash value, if it is more profitable to play 210 ap sulfur than 260 ap elvia, i.e. something is very wrong. Taking into account how much the difficulty level increases on such 260 ap and how much time it takes to kill the mob, the trash from Elvia should be worth 10 times more than the one from the sulfur.

Also without "drop to guaranteed progress" system playing BDO doesn't make sense. In game should drop "charges" that increase the progress bar on items and after filling it to 100% we will advance item to the next level (similar to feeding the fairies). The higher the required ap level of the zone, the greater the percentage of their drop.

Also all this trash outdated items should work like these "charges". Why? Because noone want items like lemoria, akum and others green, and green or blue acc anymore.

And similar system for life skill / gathering for manos items.

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