Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 19 : 40 11. Mai 2024
CEST 21 : 40 11. Mai 2024
PDT 12 : 40 11. Mai 2024
EDT 15 : 40 11. Mai 2024
Desync, SA fail, skill not cast AoS feedback
22. Aug 2022, 09:10 (UTC)
378 2
Zeitpunkt der letzten Änderungen : 22. Aug 2022, 09:10 (UTC)
# 1

Hello

You probably know about this, but as I don't see topic ima try to sum this up in hope for fast fix.

Two 'versions' of desync I experienced, to put it lightly in about half of my 70 matches.

In one such scenario character uses 'dash-like' skill to quickly move around. Let's take Ninja or Sorc iframe will be good example for this.

When desync occurs I would get pulled back from inside iframe back to my original position when I begin to cast said iframe. The skill is not just on CD but I already traveled some distance. Both the effects of iframe and distance traveled are erased, you get stunned and back to where you were.

Another example, I am half way through casting a Super Armor ability on Zerk. Get's stunned. No it's not grab.

In second case character ability goes on cooldown and nothing even happens. Sometimes it looks like desync, but also this also seem to be related to enviroment. Say I am surrounded by wall on one side, there is trees nearby to, casting more than base complexity mobility skill will make my char just shrug while skill go on CD. In other cases this seem just a desync issue.

There are more enviromental issues possibly related to this, which I post in ticket to avoid exploits.

If I had to speculate on why is this happening. One player has better connection than other? One player has higher FPS than other? Therefore server registers their action before yours. So even tho on your screen you used protection just in time. On opponents screen they already stun you.

PS: You guys seem to either struggle with desync or largely underestimate it, as it can be seen occuring even on your tourney streams. Now I can understand, this is a very very complex game with large amount of hitboxes and positioning effects. There is absolute giga ton server has to deal with. Best of luck tackling this.

18 54
Lv Privat
Buraddosutomu
Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 22. Aug 2022, 11:37 (UTC)
# 3

We all know about it, PA most likely also know about it, no one gonna fix it, at least publisher not gonna bother to do anything to fix it.

Realistically there is no way to fix it at this stage of game, game engine need to be reworked to move away from FPS based mechanics, aka  we need new engine. Calculation need to be moved to server side = increassing load on server multiple time = need much more better servers = spend more money on servers.

Marni servers very bad by themselfs, its like very weak hardware that good if there is 10 players, when you do last boss in dungeons you can see difference when you on marni 1/2 (lots of players) and when its only your party on that marni channel.

If PA really care about dealing with "desync" they could easy remove mouse movements and enforce Vsync or  at least cap FPS for like 120.

Antworten

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Es werden bis zu 10.000 Ergebnisse angezeigt.

Mit Eurem Einverständnis, nutzen wir Cookies um personalisierteren Inhalt und Werbung zu schalten.
Weitere Informationen