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UTC 5 : 48 04. Mai 2024
CEST 7 : 48 04. Mai 2024
PDT 22 : 48 03. Mai 2024
EDT 1 : 48 04. Mai 2024
Nobody is grinding in Elvia Calpheon....
12. Sep 2022, 23:07 (UTC)
5553 54
Zeitpunkt der letzten Änderungen : 20. Sep 2022, 21:11 (UTC)
# 31
On: Sep 14, 2022, 01:09 (UTC), Written by PeaceInChaos

Buncha bull right here.  All of Valencia, all of Kamasylvia - minus Ash Forest and Gyfin UG, huge majority of Dreighan = 22 or more grind spots.  Each of these spots offering comparable silver to end-game locations, like Elvia Birhagi, Elvia Giants, and even rivaling Elvia Hexe on a good hour.  Difference between 240 AP (2 weeks gameplay) Tuvala and 300+ APK (2 years+ gameplay) being around 100m in silver difference or so in many spots.  Look on Garmoth.com global numbers and you'll see -- Tuvala gear even beating 300+ AP 390+ DP spot in some spots when it comes to income.

Let that sink in -- 240 AP VS 300.  IDK if you realize this (I'm not holding my breath), but that's a MASSIVE difference in time investment between these two AP ranges.  One range taking literal weeks, on many occasions, to get and the other taking literal years, on many occasions, to get.

Ash Forest is an end-game spot -- guess what, freaking Manshaums makes more silver than Ash.  Centaurus, even more.  240 AP spots VS 300+ AP spot.  LMFAO Pollies = 160 AP spot making the same silver as Ash Forest (300+AP spot) ~20 mil silver difference on average, globally.

You're so off it's not even funny.  Propaganda 100%.  Literal TRI Tuvala making around the same silver, give or take ~100mil, as 300+ AP.  Just look at the numbers.  Noobs who aren't even a year in the game have everything going for them in today's game and don't even know it.  Thanks for proving that.

Normally I would agree. But the reason we gear up to high AP is for pvp mostly. So if a new player is getting good silver at centaurs so what? I'm still stronger in pvp. 

16 148
Lv 62
WHMZY
Zeitpunkt der letzten Änderungen : 20. Sep 2022, 21:40 (UTC)
# 32
On: Sep 14, 2022, 18:53 (UTC), Written by PeaceInChaos

You're arguing that they need to develop spots for Tuvala gear players in new regions when there are already 20+ spots Tuvala players can go.  What a complete waste of dev time and money.  Tuvala players are new -- these 20+ spots will be "new" to them as it is and the content is already made.  "Killing the exact same monsters" -- bruh that's what end-game grinding is like.  You know how much silver my next upgrade will take?  100+ BILLION.  Tuvala players next upgrade costing less than 10 Bil -- they can grind at at least 10 - 15 spots and make huge strides towards 10 bil, making 300, 400, 500 -- even up to 700 million on a lucky hour.  Think in terms of ratio and see how this calculates to get the picture.

End-game players, I'm talking about 300+ AP have, what, 3 solo spots?  Hexe, Gyfin UG, Quint.

Tell me how long does it take to reach 301, 305, 309 Kutum, on average?  At least a couple of years, hardcore player, extreme RNG carry or P2W.  How are you going to complain when new players in Tuvala -- literal 2 month players -- can make around the same, or MORE, silver in at least 10 spots that are already developed than a lot of the newly developed spots?

Agian, here are the top money earning spots.  Let's be perfectly objective here and you can see grind spots are skewed heavily in new player (200 - 240 AP) and mid-game (250 - 270 AP) players when you think in silver-income vs next-upgrade terms.  So many spots to choose from, difference in silver-income differences being ~20-30mil an hour.

Again, you're talking of complete waste of dev time and money.  "New content for Tuvala players".  There's tons of spots for Tuvala players already -- literal boat load, and they're new, so what's developed already will be "new' to them.  This is an MMO.  You PROGRESS to GAIN ACCESS to NEW CONTENT.  You're speaking outta your _ _ _.  We need more end-game spots, I'm 309K and stuck at Hexe and Gyfin UG -- higher intensity spots where I could die to mobs if I don't play right, I need to execute full combos, keep track of add-on procs, all that, where Tuvala Timmy can grind 10-15 spots literally perma-Echo Walking through mobs while scratching their nuts.

I'm saying the new players need to see the new areas also.

Nothing is less inspiring to play a game then see the hype for new content that your not qualified to go to..

We can pick difficulty for the dungeon make it same for grind spots.

Srsly most of the players left have been here a while at this point, lots of people give up before getting pens from jetina.. the mountain seems too hard to climb for many people. 

My old guild helped out 100s of players over the past and most of them quit prolly maybe 20 at tops still play.

16 148
Lv 62
WHMZY
Zeitpunkt der letzten Änderungen : 21. Sep 2022, 02:48 (UTC)
# 33
On: Sep 20, 2022, 21:11 (UTC), Written by TezeB

Normally I would agree. But the reason we gear up to high AP is for pvp mostly. So if a new player is getting good silver at centaurs so what? I'm still stronger in pvp. 

No doubt.  The point I was trying to make is what you're saying, that when it comes to PvE, gear doesn't matter much.  Only reasons I can think of are PvP and to experience higher end grind spots -- thing about higher end grind spots is that = They are mostly the same, conceptually (grind in circles for hours), they offer around the same silver (some higher end spots making LESS in some cases than low-end spots, which is weird), and almost everything can be bought off CM, negating the "need" to grind these areas.  There's a few items that "need" to be grinded for in certain spots, like treasure items, and "almost need" to be grinded for, like Shards for Cups, but generally speaking, gear in PVE's relevancy is pretty low.

On: Sep 20, 2022, 21:35 (UTC), Written by TezeB

I'm saying the new players need to see the new areas also.

Nothing is less inspiring to play a game then see the hype for new content that your not qualified to go to..

We can pick difficulty for the dungeon make it same for grind spots.

Srsly most of the players left have been here a while at this point, lots of people give up before getting pens from jetina.. the mountain seems too hard to climb for many people. 

My old guild helped out 100s of players over the past and most of them quit prolly maybe 20 at tops still play.

New players can see the new areas.  Mountain of Eternal Winter questline lets new players kill mobs in all the areas.  While the mobs they kill are purposefully weaker than the actual grind spot mobs, you said "so new players can see the new areas" -- which, they can.  There needs to be things players, especially new, look forward to.  This is what higher-end spots do -- give something to look forward to.  Unfortunately, in BDO's case...that aspiration is overshadowed by how grind spot income is distributed.  Why grind Elvia Hexe as a player who is, say 301 AP / 380 DP, risk dying becuase DP is pretty low, have to sweat a little proccing adds ons because mobs are tanky, when they can go to Centaurus (sub-200 AP spot) and make the same, or even more silver with zero risk of dying to mobs and zero need to full combo mobs?  If there's one gripe about PVE in BDO for me, it's how silver is distributed among spots.  Kinda kills the motivation to get high GS for PvE, when low end makes the same, or even MORE than spots that have much higher gear and skill requirement.

About spots like Elvia Calpheon, Gyfin UG, Crypt, and other true end game spots, first of all, it must be clarified that BDO is an MMORPG.  In all MMO's, there are raids that are for beginner gear and true end game gear -- specific raids.  In BDO, we don't have raids, we have grind spots -- but it works similarly in the gearing aspect of if.  So with this in mind, I find it ridiculous to think you might be asking new players to be able to grind Elvia Hexe with Tuvala.  I know that's not what you're asking specifically, but that's the gist I'm getting.  Point is, new players are new players -- Valencia, Kamasylvia, Dreighan, Odylitta, etc. are new to them in their journey -- it's a process.  You don't jump from just finishing the main story in Final Fantasy and jump straight to the latest and greatest raid.  Same concept -- gear up, move onto newer raids, in BDO's case, grind spots.

That being said, I guess I wouldn't be opposed to new regions having one or two grind spots for Tuvala Timmy.  But that also being said, Tuvala Timmy, whose next upgrade cost 5 bil or 10 bil, has 20+ grind spots already, while true end game players -- whose next upgrade is 100+ BILLION silver, only have, like 3-4 spots that make enough silver to fuel their gains.  And that silver difference between Tuvala Timmy spots and true end game isn't even that much when you think of the next-gain-to-current-silver-per-hour ratio.

And to address your friends who quit because the mountain is too tall --- I'm willing to bet they wouldn't even make it even if new regions had Tuvala spots.  Again, there's already more than 20 spots that make good silver for newbies.  TWENTY PLUS.  If they can't make it, even with the current roster of viable grind spots, what makes you think adding more will solve their issue?  Grind spots are pretty much all the same -- grind same mobs in circles for hours -- ALL SPOTS.  So what difference does it make, actually?  They'd quit anyway.  Hence, waste of resources, sorry to put it so bluntly.  BDO is niche -- if they don't like the style of the grind and game, then they don't like it, and no amount of new grind spots will change that.

Zeitpunkt der letzten Änderungen : 21. Sep 2022, 11:47 (UTC)
# 34
On: Sep 20, 2022, 21:35 (UTC), Written by TezeB

I'm saying the new players need to see the new areas also.

Nothing is less inspiring to play a game then see the hype for new content that your not qualified to go to..

We can pick difficulty for the dungeon make it same for grind spots.

Srsly most of the players left have been here a while at this point, lots of people give up before getting pens from jetina.. the mountain seems too hard to climb for many people. 

My old guild helped out 100s of players over the past and most of them quit prolly maybe 20 at tops still play.

What hype? Doing literately the same thing, grinding in cycles just mobs with different skin? That surely what new players looking for.

And yeah I also help a lot of new players and most of them quit in a week or so, but making them grinding some random spot out in the nowhere would not help much.

244 4634
Lv 62
Hnnie
Zeitpunkt der letzten Änderungen : 21. Sep 2022, 14:25 (UTC)
# 35
On: Sep 21, 2022, 02:41 (UTC), Written by PeaceInChaos

You don't jump from just finishing the main story in Final Fantasy and jump straight to the latest and greatest raid. 

I agree with your point, but this is a bad example. You absolutely can do this in Final Fantasy. You finish the story, go buy some crafted gear, and you're more than qualified to walk straight into the latest Savage raid content. FF is a different game design and I love it for the fact that I can go do cool raid content without spending 1500 hours grinding. BDO has taken a completely different approach that I also enjoy.

Zeitpunkt der letzten Änderungen : 21. Sep 2022, 18:51 (UTC)
# 36
On: Sep 21, 2022, 14:25 (UTC), Written by Miravalen

I agree with your point, but this is a bad example. You absolutely can do this in Final Fantasy. You finish the story, go buy some crafted gear, and you're more than qualified to walk straight into the latest Savage raid content. FF is a different game design and I love it for the fact that I can go do cool raid content without spending 1500 hours grinding. BDO has taken a completely different approach that I also enjoy.

I've never played FF the MMO.  Glad you get the point.

Zeitpunkt der letzten Änderungen : 22. Sep 2022, 09:32 (UTC)
# 37
On: Sep 21, 2022, 11:44 (UTC), Written by CatDK

What hype? Doing literately the same thing, grinding in cycles just mobs with different skin? That surely what new players looking for.

And yeah I also help a lot of new players and most of them quit in a week or so, but making them grinding some random spot out in the nowhere would not help much.

Enh i wouldnt say reskins some have gimics to them, differnet mechanics(unless your doing regions like valencia an back), its not a full reskin like New World had

Zeitpunkt der letzten Änderungen : 22. Sep 2022, 15:56 (UTC)
# 38
On: Sep 22, 2022, 09:32 (UTC), Written by TitanOfWar

Enh i wouldnt say reskins some have gimics to them, differnet mechanics(unless your doing regions like valencia an back), its not a full reskin like New World had

Yeah annoing gimmicks is very fun when you need to grind a spot for hundreds of hours...

244 4634
Lv 62
Hnnie
Zeitpunkt der letzten Änderungen : 22. Sep 2022, 16:18 (UTC)
# 39
On: Sep 20, 2022, 21:11 (UTC), Written by TezeB

Normally I would agree. But the reason we gear up to high AP is for pvp mostly. So if a new player is getting good silver at centaurs so what? I'm still stronger in pvp. 

In the past I would agree. But nowadays your gearing up to gear up.  PvP participation has gone way down in this game and with good reason behind it. Solare seems to be the only thing left for pvp maybe rbf?. 

Pve desperately needs hard raids and dungeons with difficult dps checks and such

 Without  it your as a I said gearing just to gear.

This is why streamers at end game have been making alt accounts and starting over.

Well sure they could grind a new zone for 1 to 2 more AP and boat loads of money but they see no reason to grind on thier mains anymore because the gear gains aren't as worth it and there's no challenge to put their gear to the test on just siege pvp or pvp in general  which many have themselves said is extremely  flawed right now.

Zeitpunkt der letzten Änderungen : 22. Sep 2022, 22:10 (UTC)
# 40
Écrit le : 22 sept. 2022, 16:10 (UTC), par : Easay9

Solare seems to be the only thing left for pvp maybe rbf?

RBF is currently as bad as other pvp modes, maybe worse

Same problems as everywhere else, plus horrendous map design, since they couldn't be bothered to design a map specifically tailored for their new ruleset. They don't even know how to deisgn a proper window / menu for this mode, we can't expect them to actually be able to properly design and program the game mode itself.

Questionnable PvP expertise and monitoring + spaghetti engine that is seemingly not that well documented and clearly shows its limits nowadays (it's a 10 years old actually) can't really make a good recipe. That could also explain why Thornwood Castle, or I don't remember how this PvPvE game mode that was supposed to be released 2 years ago with Odylitta is named, has been apparently thrown away and forgotten.

The more it goes the more I suspect that Black Desert was actually hit by what they call the "bus factor", meaning in this case that Pearl Abyss must have realocated most of their veterans and best designers, that made BDO originally, on their 3 other main projects, because that's where their future is, and left BDO with a team that doesn't know the game nor the engine as well.

And it doesn't seem all that shiny for said 3 projects because we haven't had any news for a very long time now : Crimson Desert has seemingly returned to the drawing board, Plan 8 is nowhere to be seen, Dokev doesn't seem really tailored for anything else than home market. Luckty for them, the mobile game seems to provide most of their income.

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