Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 12 : 5 17. Mai 2024
CEST 14 : 5 17. Mai 2024
PDT 5 : 5 17. Mai 2024
EDT 8 : 5 17. Mai 2024
PVP disabled server
27. Okt 2022, 09:18 (UTC)
14002 466
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Zeitpunkt der letzten Änderungen : 17. Mrz 2023, 22:46 (UTC)
# 271
On: Mar 17, 2023, 09:15 (UTC), Written by [CM]Cadry
The CM/GM replies to Adventurers suggestions' on the Feedback Board are coming directly from the devs, so our personal opinion on what we think about a certain topic has nothing to do with our official replies.
 
@Senemedar Please, keep in mind this statement to avoid spreading misinformation on how the Feedback Board works in the future.
 
Thank you.

@Senemedar - Yes, on behalf of the entire BDO community, avoid spreading misinformation.

Thank you.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 04:49 (UTC)
# 272

I havent read by now the entire History, but i have seen already enough. Ok, the main Topic was a request for a PVE only Server. Some agree, some disagree. Ok. But that shitstorm that came up here against each side is the worst I´ve ever seen. Why dont you try it with a Brainstorming? Trying to find an Idea, which makes all sides happy? Does it need to be a Server? No it does not! Does a Sherif System help? Maybe, but not sure, as i didnt understand that Idea. Did even those who are fully against the Idea even realized what the OP was to ask for real? Not grinding in some Monster Zones, it was about beeing able to ride a Horse without any Danger, and fishing everywhere without to get killed. So the main Request isnt a PVE only Server, the main Request is, do something to protect Lifeskiller. Now about the Sherif Idea, i dont know what the Idea really means, but can that System protect Lifeskiller at the very Moment when they get attacked? Or is it more like a Law System that Lifeskiller can still be killed, but revenge will be harder as the Karma System actualy is? If it is more the second Idea i have about it, than its honestly not helpfull at all, as Lifeskiller will still be killed, but some others would enoy to kill Outlaws. You all have creative Heads, use them to find a way that makes boths sides happy, instead of fight against each other and stay on only one Idea. So what can Pearlabys Devs do, to protect Lifeskiller?

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 07:36 (UTC)
# 273
On: Mar 19, 2023, 04:49 (UTC), Written by InsertNickname

I havent read by now the entire History, but i have seen already enough. Ok, the main Topic was a request for a PVE only Server. Some agree, some disagree. Ok. But that shitstorm that came up here against each side is the worst I´ve ever seen. Why dont you try it with a Brainstorming? Trying to find an Idea, which makes all sides happy? Does it need to be a Server? No it does not! Does a Sherif System help? Maybe, but not sure, as i didnt understand that Idea. Did even those who are fully against the Idea even realized what the OP was to ask for real? Not grinding in some Monster Zones, it was about beeing able to ride a Horse without any Danger, and fishing everywhere without to get killed. So the main Request isnt a PVE only Server, the main Request is, do something to protect Lifeskiller. Now about the Sherif Idea, i dont know what the Idea really means, but can that System protect Lifeskiller at the very Moment when they get attacked? Or is it more like a Law System that Lifeskiller can still be killed, but revenge will be harder as the Karma System actualy is? If it is more the second Idea i have about it, than its honestly not helpfull at all, as Lifeskiller will still be killed, but some others would enoy to kill Outlaws. You all have creative Heads, use them to find a way that makes boths sides happy, instead of fight against each other and stay on only one Idea. So what can Pearlabys Devs do, to protect Lifeskiller?

Most of us who are against PvE server has given some ideas here and there. Mostly not polished, but were hardly dismissed by PvP haters. There are exceptions, but rare. The biggest problem is basicaly no idea makes any player/lifeskiller untouchable. And thats the problem for some. And most of us are for more harsh penalties for PKers. It would be great if there is more coplex play with something like sheriff system, but that was droped from devs due to exploits I think. I personaly believe simple flag sistem and harsher penalties would be just fine. Just copy Lineage 2 system. Would be great if more rich gameplay with outlows and cities only for them, working with depth. But I gues that would never happen.
And honestly I dont see a problem if lifeskier can get an clothes that gives him lifeskill bonuses and cant be killed from another player. Easy prevent for abuse would be if he puts those clothes on he cant kill mobs. With a timer so to not put them everytime he sees another player on grind spot. But many lifeskilers need to clear spots for themselves.
There was some other interesting ideas in forum. You can search. They are more complecs and need polishing, but that can happen if only people like to cooperate. Sadly there too many trolls here. A good polished version I believe can turn devs attention on.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 10:25 (UTC)
# 274

If the idea is to give lifeskillers more freedom to lifeskill, I don't see an issue with including a passive when manos gear is equipped to make lifeskillers immune to player damage while they will also be unable to attack and damage another player, even if both sides are flagged. Obviously, this should be disabled/not applied on node, siege and arsha servers to prevent petty passive-agressiveness. Guild declarations should also be exempt (let people waste guild silver to be petty). Also, it should go without saying that not all lifeskills should benefit from this; sailing for one (but arguments could be made for bartering; that's another topic for another time). As for not being able to just throw them on any time you see another player in general, I think that should fall on tagging individual zones as lifeskill immunity or not. There's no reason to equip lifeskiller gear in places like hystria, elvia orcs or elvia hexe, et cetera, so just disable it. They already have the system in place to do this with nodes. If nothing else, definitely apply to trainers and fishers to promote them from just sitting in cities and causing congestion.

Problem with the outlaw/karma system is no city makes them safe. They can be attacked in any city's safezone, just most people don't seem to know this. Muiquun is literally made for outlaws, but given no safezone is safe for any outlaw, the NPCs being pathetically weak that positive karma players can just tank them as well as being so far out of the way, it's unused and forgotten. It's really funny that the Valencian merchant caravan is more of a threat to players than Muiquun guards. Plus so many things break for redplayers when a new system is introduced and take entirely too long to fix them (Arena of Solare; unsure if redplayers damage is applied correctly now or not). Honestly, I really like BDO's Valencian outlaw system, but how much of this game actually uses the black desert anymore?

"Just copy Lineage 2 system." Honestly, it would go a long way to describe how their system works, especially in a feedback forum. Finding and fishing for correct information on a system/game mechanic with no prior knowledge also means potentially passing along incorrect information. If I found the correct information, just perusing the system, the biggest flaw I can already see is a flag player cannot defend themself without taking additional penalty, which I have to say, is pretty crap. It also looks like it was extremely exploitable (basically, bank your items and/or have friends kill you repeatedly until positive karma and have them hand your items back). From my perspective, it's just trading one terrible system for an equally terrible system, they're just terrible differently.

Zeitpunkt der letzten Änderungen : 19. Mrz 2023, 20:39 (UTC)
# 275
On: Mar 19, 2023, 04:49 (UTC), Written by InsertNickname

I havent read by now the entire History, but i have seen already enough. Ok, the main Topic was a request for a PVE only Server. Some agree, some disagree. Ok. But that shitstorm that came up here against each side is the worst I´ve ever seen. Why dont you try it with a Brainstorming? Trying to find an Idea, which makes all sides happy? Does it need to be a Server? No it does not! Does a Sherif System help? Maybe, but not sure, as i didnt understand that Idea. Did even those who are fully against the Idea even realized what the OP was to ask for real? Not grinding in some Monster Zones, it was about beeing able to ride a Horse without any Danger, and fishing everywhere without to get killed. So the main Request isnt a PVE only Server, the main Request is, do something to protect Lifeskiller. Now about the Sherif Idea, i dont know what the Idea really means, but can that System protect Lifeskiller at the very Moment when they get attacked? Or is it more like a Law System that Lifeskiller can still be killed, but revenge will be harder as the Karma System actualy is? If it is more the second Idea i have about it, than its honestly not helpfull at all, as Lifeskiller will still be killed, but some others would enoy to kill Outlaws. You all have creative Heads, use them to find a way that makes boths sides happy, instead of fight against each other and stay on only one Idea. So what can Pearlabys Devs do, to protect Lifeskiller?

Devs have made their opinion clear, and the idea is not to be trying to make happy people who are basically and irremediably against one of the core parts of the game. 

My take on it is that players know what kind of games they choose, so they're not as inconvenienced as some try to suggest. 

And you can already be pk protected by staying lvl 49. 

Zeitpunkt der letzten Änderungen : 20. Mrz 2023, 02:39 (UTC)
# 276
On: Mar 19, 2023, 20:39 (UTC), Written by Sadalsuud

Devs have made their opinion clear, and the idea is not to be trying to make happy people who are basically and irremediably against one of the core parts of the game. 

My take on it is that players know what kind of games they choose, so they're not as inconvenienced as some try to suggest. 

And you can already be pk protected by staying lvl 49. 

Their opinion is not clear, though. Marni servers are a blatant contradiction if they aren't hearing the players that are unhappy with a full PvX game no matter what.

Like many things in this game, an argument could be made for increasing the safe-from-PvP level cap. Back then, 56 was pretty rough to get to; 65+ is currently in that spot. Other lifeskills have changed since then, like sailing, where you could use a lv.49 with no issue. No issue until carracks were introduced and requiring a character that can flag to use their canons. Someone who gathers items with a lv.49 would have to say how dangerous it is to gather items in high end spots like oluns (mythril I think?). This may be scrutinized even more if high AP grindspots with some valuable lifeskilling resources become more common.

Zeitpunkt der letzten Änderungen : 20. Mrz 2023, 05:36 (UTC)
# 277
On: Mar 20, 2023, 02:39 (UTC), Written by Michi

Their opinion is not clear, though. Marni servers are a blatant contradiction if they aren't hearing the players that are unhappy with a full PvX game no matter what.

Like many things in this game, an argument could be made for increasing the safe-from-PvP level cap. Back then, 56 was pretty rough to get to; 65+ is currently in that spot. Other lifeskills have changed since then, like sailing, where you could use a lv.49 with no issue. No issue until carracks were introduced and requiring a character that can flag to use their canons. Someone who gathers items with a lv.49 would have to say how dangerous it is to gather items in high end spots like oluns (mythril I think?). This may be scrutinized even more if high AP grindspots with some valuable lifeskilling resources become more common.

Marni was to allow people to have a grind spot for a hour(working class citizens) as they noticed these people were missing out grinding because of peak times, also was a way for players to learn spots without any extra unforseen circumstances, it was never to do with pve servers.

Zeitpunkt der letzten Änderungen : 20. Mrz 2023, 08:34 (UTC)
# 278
On: Mar 20, 2023, 02:39 (UTC), Written by Michi

Their opinion is not clear, though. Marni servers are a blatant contradiction if they aren't hearing the players that are unhappy with a full PvX game no matter what.

Like many things in this game, an argument could be made for increasing the safe-from-PvP level cap. Back then, 56 was pretty rough to get to; 65+ is currently in that spot. Other lifeskills have changed since then, like sailing, where you could use a lv.49 with no issue. No issue until carracks were introduced and requiring a character that can flag to use their canons. Someone who gathers items with a lv.49 would have to say how dangerous it is to gather items in high end spots like oluns (mythril I think?). This may be scrutinized even more if high AP grindspots with some valuable lifeskilling resources become more common.

Totally clear for a PvX game with regulated owpvp. This game is not FFA, it has rules. 

BDO Devs want a game with owpvp but also with limits, to guarantee a minimal progression to players. Karma, safe zones on Boss, lvl 49, Marni...

You want compromises? There they are! 

You want to rise the level for pvp activation? But tell me, does level really matter in BDO? 65 is now the "new 56", OK, but does it matter? 

Give me a protected lvl 56, I'll put a good gear on it, some accuracy stuff if needed, and I'll go on lucrative spots or treasure spots and grind over other players who may have to deal with owpvp when I'm totally protected. 

You want contradiction? Here it is. 

On the same note, you want to practice high level sailing, high level gathering while being protected? Isn't it the same than players who want to practice high level pve while being protected? and what is the answer, to your opinion?

Devs ALREADY made some nice moves for more pve and life oriented players. But greed knows no end. 

Zeitpunkt der letzten Änderungen : 21. Mrz 2023, 04:15 (UTC)
# 279
On: Mar 20, 2023, 05:36 (UTC), Written by TitanOfWar

Marni was to allow people to have a grind spot for a hour(working class citizens) as they noticed these people were missing out grinding because of peak times, also was a way for players to learn spots without any extra unforseen circumstances, it was never to do with pve servers.

Right, which is counter to the idea of PvX. That is what I am pointing out. There are other ways to opening up PvE potential, like making other spots just better, as they have done, but they chose the Marni implementation. That is what I mean by their intentions are unclear.

To me, this is no different than saying gear progression is the goal, but then having all the nodes and sieges capped. The ideas are at ends with each other and makes PA look indecisive and unsure where to take their game.

Zeitpunkt der letzten Änderungen : 21. Mrz 2023, 05:25 (UTC)
# 280
On: Mar 20, 2023, 08:34 (UTC), Written by Sadalsuud

Totally clear for a PvX game with regulated owpvp. This game is not FFA, it has rules. 

BDO Devs want a game with owpvp but also with limits, to guarantee a minimal progression to players. Karma, safe zones on Boss, lvl 49, Marni...

You want compromises? There they are! 

You want to rise the level for pvp activation? But tell me, does level really matter in BDO? 65 is now the "new 56", OK, but does it matter? 

Give me a protected lvl 56, I'll put a good gear on it, some accuracy stuff if needed, and I'll go on lucrative spots or treasure spots and grind over other players who may have to deal with owpvp when I'm totally protected. 

You want contradiction? Here it is. 

On the same note, you want to practice high level sailing, high level gathering while being protected? Isn't it the same than players who want to practice high level pve while being protected? and what is the answer, to your opinion?

Devs ALREADY made some nice moves for more pve and life oriented players. But greed knows no end. 

Correct, regulated PvX, in which the most common forms are consent or a form of karma system. Safe zones, usually cities, are also extremely common. Marni servers, and similar ideas, is rather unusual for a game perceived as PvX. You will usually run into PvE servers and PvP servers if the developer wants to protect both ideas equally - very not PvX. I say usually here because I can't say I've encountered PvX games other than BDO with something like that, that being Marni servers, but it doesn't mean they don't exist.


Right, but if the goal is for guaranteed minimal progression, the same is achieved in a grindspot that is less likely to have other players because it's not favored. Most of the Marni spots are places that are highly congested because of specific item drops. Operative word here: most.

The counter argument is at lv.56, you're missing a lot of damage and you'll simply be outperformed by a higher level player with full access to their kit and ultimately be driven out.

I didn't say I want to raise the level cap for forced PvP. I said an argument could be made for it since the game has progressed further along since its inception and implementation. Don't get it twisted and argue a strawman.

For sailing, I've specifically pointed out elsewhere that it could be done with a lv.49 and you could safely do SMH without being attacked by players. This was when ramming was how you killed sea monsters and sailing pulled comparable silver to grinding. Bartering also didn't exist. Then they implemented driver-fired cannons and required forced PvP to use them. This is a core design change to that lifeskill that forces a player to ask, "Do I want to level sailing at all, or do I wish to barter in peace?" While sailing and bartering are linked, in one scenario, you can do one safely and cannot do the other. Sailing and bartering lifeskills are unique in this situation as I don't think any other lifeskill has to make a choice like this. I even said I don't know how dangerous gathering in high level areas with a protected gatherer is and no one has stepped forward to comment, either. I will also point out this isn't comparable to the sailing and bartering situation as the game doesn't actively disable gathering in these areas because you are below the forced PvP threshold. I am saying this is something to consider in the overall discourse of the topic.

Both thoughts fall under, "An argument could be made for increasing the safe-from-PvP cap," or even the topic of the thread, PvP disabled server. I never said I was for OR against either. Knock it off and properly discuss. At least you did bring up a couple of good points, even if you are being needlessly antagonistic.

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