Where in the mmo acronym do you have something about no solo player play? Nowhere.
You're inventing problems that don't exist, and the problem is just open pvp.
Actually, it's the correct definition of a MMO: Massive Multi Players.
Actually, it's the correct definition of a MMO: Massive Multi Players.
Massive Multi Players: many players playing same time on same server.
Not party, not coop.
Massive Multi Players: many players playing same time on same server.
Not party, not coop.
What do parties or Co-op consist of? :)
Where in the mmo acronym do you have something about no solo player play? Nowhere.
You're inventing problems that don't exist, and the problem is just open pvp.
The only way to create problems is to go on a game with owpvp to then complain about owpvp.
Everything's OK because everything is clear.
Devs stated their opinion from the start, kept the game with this idea and even confirmed it, players chose to play this game and not another one, everyone's happy! ;)
Same, I had a nice out of city route where I trained with great success, but griefers discovered it and either kept hunting people who trained there, or just killed a wagon / horse without killing trainers as not to lose karma. I tried going to a safe zone, but in-city training is a joke in comparison. At least fishing outside of the cities can be done in spots that are hardly discoverable, but getting good and safe path for a horse is insanely hard now, so I just gave it up.
MAKE PURE PVE SERVERS. Let us lifeskill in peace.
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