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BDOs only Space/time caster has NO ATTACK SPEED SLOWS
28. Okt 2022, 00:48 (UTC)
1353 9
Zeitpunkt der letzten Änderungen : 28. Okt 2022, 17:33 (UTC)
# 1

Since the electrocute effect was removed from Prime: Spear Bolt and Prime: Rift Storm, then the removal of the attack speed slow from illusion expansion, Succession Sage has no attack speed slows in his kit.

Attack speed reduction was a key way to mitigate damage in both PvE and PvP by slowing down the rate of incoming damage. Most of the roster have access to tools like 30% Movement & Attack speed reduction aoes they can apply easily in combat. I understand that people do not like the idea of slows in the game at all and I do hope that a way is found to address those frustrations, but the fact we are currently the one without this very useful tool is highly questionable. 

So not only are we the slowest class to attack and wide open to slows from others (leaving us at over 200% overencumbrance levels of speed when slowed by one person) but we aren't able to apply slows of our own. 

Since Realm of Anguish can currently be happily ignored by all classes, deals no damage in PvE or PvP and doesn't serve its intended function to deny space, please consider adding a -30% attack and movement speed reduction upon entry to provide an Area Denial effect, so the games only Space Time Caster can have *some* control over time. 

This would greatly benefit his ability to mitigate harm in PvE, provide some semblance of control over PvP scenarios in a high speed meta, and makes Realm of Anguish an interesting and thematically correct addition to his kit. 

26 122
Zeitpunkt der letzten Änderungen : 28. Okt 2022, 18:10 (UTC)
# 2

Would the kneejerk dislikers care to offer their opinions because I'm curious as to your mindsets?

Wondering how any of the above makes sense design-wise for the slow squishy time caster to have no access to attack slows.

Thanks.

Edit: seems not. Good chat guys gg. 

26 122
Zeitpunkt der letzten Änderungen : 29. Okt 2022, 20:01 (UTC)
# 3

All slows should be capped at 14%, 10% + addon. This is probably why there is so many down votes, people want grabs that have a passive to ignore resists passivley changed or removed aswell, slows need less of a effect in pvp, rn slows are more of a issue in pvp then grabs  since they can be aoes effecting multiple people an stacking to i think 75% which is a instant loss for who ever is slowed

Zeitpunkt der letzten Änderungen : 30. Okt 2022, 03:56 (UTC)
# 4
On: Oct 29, 2022, 18:43 (UTC), Written by TitanOfWar

All slows should be capped at 14%, 10% + addon. This is probably why there is so many down votes, people want grabs that have a passive to ignore resists passivley changed or removed aswell, slows need less of a effect in pvp, rn slows are more of a issue in pvp then grabs  since they can be aoes effecting multiple people an stacking to i think 75% which is a instant loss for who ever is slowed

I appreciate your views on slows and I also appreciate the fact people don't like them. I also agree that slows should not stack at all. I don't think everyone should have access to - 30% attack and movement speed aoe slows, but they are everywhere. The devs got generous with slows in kits and handed them out like candy, instead of treating it like a high value tool. 

Super fast classes have access to these kinds of slows, when they already outstrip everyone else in speed, this is completely overkill.

But I do also think it's not overkill, and instead a trademark ability, for a slower caster based on time, to be able to lessen the huge gap between their speed and everyone else's, by slowing down an opponent with a time dilation. It's a bread and butter skill in any game with a time mage.

An attack slow was the only way for Succ Sage to reliably mitigate damage in PvE and PvP and now he's the only class to my knowledge without one.

How else is a player of succ sage supposed to face an opponent? 

He can't tank damage as he's made of glass

He can't trade because one of his stronger skills comes out slower than four back-to-back skills from the next slowest class (and that's when he ISN'T slowed) 

He can't out-heal damage because he has no sustain

He can't avoid damage with his slow meandering rift movement which isn't fit for purpose as a 'get out of harms way' skill when used on CD, because it creates a giant hitbox that eats damage and gets his players killed in SA from his take-off position 30 foot away.

(on the back of this last point, this is the single worst occurance of lingering hitbox damage out of all other classes; while it does happen to other classes movement skills, because these other movement skills tend to be faster and end sooner, there's less negative impact, because once their skill is over they're uncoupled from the old position and moved to the new one, whereas succ sages Rift takes an AGE to complete which means an age spent eating tremendous damage as a squishy caster) 

26 122
Zeitpunkt der letzten Änderungen : 30. Okt 2022, 05:09 (UTC)
# 5
On: Oct 30, 2022, 03:56 (UTC), Written by Rux

I appreciate your views on slows and I also appreciate the fact people don't like them. I also agree that slows should not stack at all. I don't think everyone should have access to - 30% attack and movement speed aoe slows, but they are everywhere. The devs got generous with slows in kits and handed them out like candy, instead of treating it like a high value tool. 

Super fast classes have access to these kinds of slows, when they already outstrip everyone else in speed, this is completely overkill.

But I do also think it's not overkill, and instead a trademark ability, for a slower caster based on time, to be able to lessen the huge gap between their speed and everyone else's, by slowing down an opponent with a time dilation. It's a bread and butter skill in any game with a time mage.

An attack slow was the only way for Succ Sage to reliably mitigate damage in PvE and PvP and now he's the only class to my knowledge without one.

How else is a player of succ sage supposed to face an opponent? 

He can't tank damage as he's made of glass

He can't trade because one of his stronger skills comes out slower than four back-to-back skills from the next slowest class (and that's when he ISN'T slowed) 

He can't out-heal damage because he has no sustain

He can't avoid damage with his slow meandering rift movement which isn't fit for purpose as a 'get out of harms way' skill when used on CD, because it creates a giant hitbox that eats damage and gets his players killed in SA from his take-off position 30 foot away.

(on the back of this last point, this is the single worst occurance of lingering hitbox damage out of all other classes; while it does happen to other classes movement skills, because these other movement skills tend to be faster and end sooner, there's less negative impact, because once their skill is over they're uncoupled from the old position and moved to the new one, whereas succ sages Rift takes an AGE to complete which means an age spent eating tremendous damage as a squishy caster) 

Dont worry to much, just the slow part is whats caused the down vote. You could probably change it around abit an say something like cancels an stuff. Its not the class, the down votes are targetting it is  the slows. People atm really dislike them , people see slow instant down vote from the community. Pretty big sign for PA to do something about slows. The same happens for grabs because some classes have ignore grab resists which are in fact very broken an people catergorize both ignore grab resist + grab as one. Unfortunately it happens :/

Edit : kinda curious how does attack speed affect Sage maybe it could be another option and add more cancels maybe, also have heard somethings about awaken sage but idk if they are fact since i havent fought any in a while

Zeitpunkt der letzten Änderungen : 30. Okt 2022, 11:27 (UTC)
# 6
On: Oct 30, 2022, 05:02 (UTC), Written by TitanOfWar

Dont worry to much, just the slow part is whats caused the down vote. You could probably change it around abit an say something like cancels an stuff. Its not the class, the down votes are targetting it is  the slows. People atm really dislike them , people see slow instant down vote from the community. Pretty big sign for PA to do something about slows. The same happens for grabs because some classes have ignore grab resists which are in fact very broken an people catergorize both ignore grab resist + grab as one. Unfortunately it happens :/

Edit : kinda curious how does attack speed affect Sage maybe it could be another option and add more cancels maybe, also have heard somethings about awaken sage but idk if they are fact since i havent fought any in a while

I've discussed those things here:

https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26117

And yes grabs are another issue which need addressing as instant win buttons.

26 122
Zeitpunkt der letzten Änderungen : 11. Dez 2022, 03:44 (UTC)
# 7

Instead of a slow maybe a decent speed buff to give the equivalent to the slow and the area effect steals some of the MP from all the people within to power the buff? just a thought that does the same without others complaining about a big slow.

Zeitpunkt der letzten Änderungen : 11. Dez 2022, 13:12 (UTC)
# 8

If people don't like slows then remove the slows that's fine, not just from the character with time themes who just so happens to have the slowest attack speed in the game, with no way to mitigate incoming dps or increase his own dps. It makes no sense.

26 122
Zeitpunkt der letzten Änderungen : 16. Dez 2022, 10:03 (UTC)
# 9

Let's just wait to see how succ sage gonna perform in aos. My initial thoughts that he is 2k+ elo class within good hands. I truly believe Lyd from eu will be top in top 100 with 2k+ and since the recent changes softcap gear succ sage performs really good in small scale even 1v1. His damage is out trades and ekstra 1 second sa grants him almost full time sa on

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