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#Meinung
The Grand Plan that Fixes the Level 49 Character Problems, Open World Lifeskills and Gets Rid of the Notion of PvE Servers
11. Nov 2022, 16:03 (UTC)
3490 74
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Zeitpunkt der letzten Änderungen : 12. Nov 2022, 03:25 (UTC)
# 21
On: Nov 11, 2022, 22:44 (UTC), Written by Tooshaitopost

This system would not allow players to use it against monsters that cannot be butchered or tanned.

You should clarify this better in your post.. Something along the lines "monsters that cannot be butchered or tanned simply won't be able to interact with the player (aggro) or vice-versa"

Zeitpunkt der letzten Änderungen : 12. Nov 2022, 06:41 (UTC)
# 22
On: Nov 11, 2022, 21:25 (UTC), Written by Tooshaitopost

At the moment you can't really level the lifeskill "sailing" unless you have the ability to use your cannons which has a level requirement (at least 50+). Technically you could manually sail for hundreds of hours out in the open sea but I doubt anyone is interested in that. There's no autopath in Margoria so it's not advised :P

Sailing benefits pirates too, giving them access to maneuvers and, ultimately, higher cannon fire rates. And sea monster hunting is grinding. Just like any landlocked grinding, but at sea... Minus the 1B per hour in trash. And while you can't reliably level sailing without SMH quests, it doesn't really fit the "lifeskilling profession" tag. Lastly, you can always pick up the quest rewards from SMH on your lifeskiller and call it a day on that front. You don't need Master+ for bartering.

On: Nov 11, 2022, 21:00 (UTC), Written by Entropoid

What about just moving the non-PvP level up?  I wonder how baked-in that is.  Could be easy to do, could be impossible.

That could also work wonders. I mean, you can't get your shai outfits at 49, because random "talk-to-npcs" quests have a lvl 60 restriction (as it's the case with that horrendous Eilton Winter Outfit). You can't get hunting dailies across the world and your accuracy is in the shitter at 49, when trying to boomstick yaks in EW or run the only set of available dailies in Narcion (really, PA? you give dailies there but not in Areha?).
On the other hand, a lvl 49 can grind pretty well in Valencia. Not highly efficient, but not utter trash either. A level 56 would frustrate everyone hugging centaurs for a job.

Back on topic, a longer cooldown on going "Lifeskiller mode" should be in place. The bulk of your skills would be disabled, I guess, leaving you with only auto-attacks and movement skills maybe.

Zeitpunkt der letzten Änderungen : 12. Nov 2022, 07:40 (UTC)
# 23
On: Nov 11, 2022, 22:44 (UTC), Written by Tooshaitopost


Re-read the first post. There's nothing in there that says any grind spot will be contested any differently. Nothing will change in terms of where players do their lifeskilling work. Presently you're level 49 and invincible, no one is saying anything against that right? Nothing would change. GS doesn't matter for lifeskilling either, mastery does. Players would not be permitted to use this "invulnerable to PvP" without meeting certain criterias which I think I'm confident covered everything. No one will be griefing you as a PvPer, or PvPvE if you're going to take this part out of context for the sake of argument. This system would not allow players to use it against monsters that cannot be butchered or tanned. This is simply a QoL improvement for lifeskillers, it will not make your life harder if you like to PvPvE but it will make your life harder if you like to murder defenseless lifeskillers.

Aaaaaah damn, my bad, in the succession I misread you and though you were also proposing to rise the pvp activation level, like Entropoid. 

Sorry, I should have quoted Entropoid. Please excuse me.

About your idea, it is well-though but I'm afraid it would create double standards on spots like Polly and Navarn, like I mentioned earlier. Or in any popular spot in which mobs are gatherable. 

Zeitpunkt der letzten Änderungen : 12. Nov 2022, 14:46 (UTC)
# 24
On: Nov 12, 2022, 03:25 (UTC), Written by Yorivel

You should clarify this better in your post.. Something along the lines "monsters that cannot be butchered or tanned simply won't be able to interact with the player (aggro) or vice-versa"

Thank you for your support! I re-read the OP and noticed it wasn't in the list so I added the following:

10. Damage cannot be inflicted on monsters that cannot be butchered, tanned or sucked while buff is active.

Lol though, I have no idea what else to call it but "sucked" but I'm pretty sure that's how you refer to it. xD

On: Nov 12, 2022, 07:39 (UTC), Written by Sadalsuud

Aaaaaah damn, my bad, in the succession I misread you and though you were also proposing to rise the pvp activation level, like Entropoid. 

Sorry, I should have quoted Entropoid. Please excuse me.

About your idea, it is well-though but I'm afraid it would create double standards on spots like Polly and Navarn, like I mentioned earlier. Or in any popular spot in which mobs are gatherable. 

Hey no worries, it was my fault for not writing it in the enumerated list, I think I may have thought I had done it or wrote it in another post. Either way it's fixed now so we're on the same page. 

As for Navarn steppe and other places, you raise an excellent point. For Navarn specifically, why does the mana piece need to be tanned? It makes no sense. I mean what does mana have to do with lifeskill? LOL They could you know, change that. But for Polly's and other places, there could be alternative solutions to this issue which would require a bit more thought. Unfortunately I don't know off the top of my head all of the locations where you can do both combat and gathering. However, I think Polly can be done with a level 49 character so it might not make a difference? Navarn might be the same but I'd have to try and see, never tried it. My point in this is that if people are already there at level 49, would it change anything if they're level 60+? Maybe? I'm not sure to be honest. This would require a lot more thought.

Basically area which are currently contested in PvE shouldn't support this system that I'm proposing. Maybe the location itself should be excempt?

Zeitpunkt der letzten Änderungen : 13. Nov 2022, 02:20 (UTC)
# 25

I say go with the PvP requires both players to be flagged option. i have to play on the opposite region so most times i am playing in the middle of the night where there aren't as many players to kill me. forcing PvP is BS. just have it so those who flag get the Ashra Buff and set the ability to toggle flag in a safe zone. and/or have regular PvE only servers similar to Season and some that are the same as current servers and/or more Ashra then run the numbers on server population and adjust numbers of servers accordingly. Only people who like to cause problems want forced PvP. because of the difference in gear level and player skill it isn't really fair. I totally suck (@ PvP and regardless of game) and i would have to have better gear and/or someone elses help to beat another player. if you want PvP, play on Ashra or in the Areana of Solare. or simply remove the Beyond the limits quest. instead of making it mandatory to advance past 49, make it an optional ability to enable PvP. - that way people like me who don't want to PvP can simply not do the quest, and it treats you the same as being under 49. 

Zeitpunkt der letzten Änderungen : 13. Nov 2022, 17:27 (UTC)
# 26
On: Nov 13, 2022, 02:20 (UTC), Written by Arkenstone007

-- long quote snip --

I appreciate you taking the time to respond to this thread and know first hand how irritating it can be when you just want to mind your own business and suddenly get murdered. I think that what you are asking is similar to my original request in the sense that to disable PvP you would have to do so in a safe zone.

Unfortunately I don't see players dedicating themselves to specific servers for pure PvPvE and I think it would detract from PA's vision of the game and why many players come to play in this open world "contested" game. This thread isn't intended to remove PvPvE / defer it to a certain server but to provide a safe environment for lifeskillers to perform their duties without being murdered since you cannot ever defend yourself from a determined griefer. I think this is the more reasonable middle-ground that would satisfy both PvE/lifeskill exclusive players and PvPvE players. There are other threads dedicated to petitioning for PvE exclusive servers etc which may be more to your liking.

But if you think the concept shown in this thread is worth supporting I'd love to see some more feedback to either support the idea or ideas on how to improve upon it. :D

Zeitpunkt der letzten Änderungen : 13. Nov 2022, 23:24 (UTC)
# 27
On: Nov 11, 2022, 22:44 (UTC), Written by Tooshaitopost


Re-read the first post. There's nothing in there that says any grind spot will be contested any differently. Nothing will change in terms of where players do their lifeskilling work. Presently you're level 49 and invincible, no one is saying anything against that right? Nothing would change. GS doesn't matter for lifeskilling either, mastery does. Players would not be permitted to use this "invulnerable to PvP" without meeting certain criterias which I think I'm confident covered everything. No one will be griefing you as a PvPer, or PvPvE if you're going to take this part out of context for the sake of argument. This system would not allow players to use it against monsters that cannot be butchered or tanned. This is simply a QoL improvement for lifeskillers, it will not make your life harder if you like to PvPvE but it will make your life harder if you like to murder defenseless lifeskillers.

I think the person you quoted was talking about the notion of raising the safe level to 58 or 59, as someone else had suggested. That would result in significant griefing in certain grind spots. Your suggestion, however, has merit. Honestly the only suggestion I've ever seen that doesn't want to shred the game's PvP design; it's kind of refreshing seeing someone that wants to meet halfway rather than just demand that PvP be disabled entirely.

Your idea would allow lifeskillers to lifeskill with some sense of security without detracting from the rest of the game - and realistically, any PvPer who finds it engaging to hunt down lifeskillers needs to go check themselves. I've never gotten killed while lifeskilling personally, but that's a small fraction of my time spent in BDO, so not sure how common it is for people who only lifeskill (though pretty common for afk training, I know that much). Well thought out idea!

Zeitpunkt der letzten Änderungen : 14. Nov 2022, 21:48 (UTC)
# 28

^ Thanks for your support!

There was definitvely a misunderstanding but we're good now. :)  I don't believe the system we're proposing would provide a means for griefing as shown in post #24 and also edited into the OP, there could be limitations on where you can go. The limitations could be based on where you can succesfully defeat enemies at level 49 (current) or restrict it entirely to contested zones.

But, somehow that feels like it still needs to be either improved (as an idea) or a completely different alternative could to be pitched. I'm thinking around the lines of being limited based on the enemy that you're engaging in. If it's based on the enemy/enemy level, then it would solve quite a bit of problems but might make it time consuming for the devs to implement unless they already have a means to determine which enemies can be defeated by level 49 characters. Maybe just set it to monster level limit that has lifeskill related actions and add special case exclusions / inclusions?

To clarify why I keep referencing level 49, it's because people aren't complaining about where level 49 characters are grinding and it seems like a reasonable monster level cap for general lifeskills. Players using this system could be level 64 with PvP invulnerability but limited to level 49 monsters. So they can't go to Turos to fight there with PvP invulnerabilty status.

Yesterday I saw fishers getting murdered because they were slightly in the red zone. One could blame them for not noticing they weren't safe but that's just victim blaming. Morally people shouldn't just go around killing AFK fishers but some do. There were also a bunch of people off their horse right outside of Heidel. This is basically what this system is proposing to fix and I hope more people can be in support of these proposed changes. :D

EXAMPLE OF HOW IT COULD WORK

You are level 62, you want to gather meat, but the location of these "boars" is just around level 45. In a nearby town you activate Lifeskill Invulnerability which disables PvP entirely. You go and do your gathering as you normally would. If you attempt to stray and go to fight turos for example, your PvP invulnerabilty would automatically get disabled because the level is above 49 and they are not gatherable for any lifeskill anyway. This would be triggered when you get hit or you hit something.

Therefore, the monsters would require two parameters in this proposal.

1. The monster MUST be level 49 or below

2. The monster MUST have a lifeskill associated to it (Meat/Tan/Fluid)

Optionally, a exclusion list and an inclusion list could be made so that there are specific monster exemptions from #1 and #2.

This essentially means you cannot grief players in PvPvE even if you decide not to wear your gathering/hunting clothes. Monsters would still be able to attack players no matter what, meaning there is still the PvE risk of dying while gathering or hunting for example.

EDIT:

As far as I can tell, only two locations seem to be contested between PvEvP and Lifeskillers. Navarn Steppe and Polly's Forest. If anyone knows any other areas please reply with them because I think it coming up with a solution would be a lot easier if it were just a few contested spots. And as always if you have ideas on how to make it work better feel free to chime in!

Zeitpunkt der letzten Änderungen : 14. Nov 2022, 18:56 (UTC)
# 29
On: Nov 13, 2022, 17:27 (UTC), Written by Tooshaitopost

I appreciate you taking the time to respond to this thread and know first hand how irritating it can be when you just want to mind your own business and suddenly get murdered. I think that what you are asking is similar to my original request in the sense that to disable PvP you would have to do so in a safe zone.

Unfortunately I don't see players dedicating themselves to specific servers for pure PvPvE and I think it would detract from PA's vision of the game and why many players come to play in this open world "contested" game. This thread isn't intended to remove PvPvE / defer it to a certain server but to provide a safe environment for lifeskillers to perform their duties without being murdered since you cannot ever defend yourself from a determined griefer. I think this is the more reasonable middle-ground that would satisfy both PvE/lifeskill exclusive players and PvPvE players. There are other threads dedicated to petitioning for PvE exclusive servers etc which may be more to your liking.

But if you think the concept shown in this thread is worth supporting I'd love to see some more feedback to either support the idea or ideas on how to improve upon it. :D

+1.  I'm not a lifeskiller, but you lifeskillers are part of my life-blood...you provide me with all my buffs, like elixers and food, that I absolutely need for my combat-related gameplay loop.  I'm all for what you're suggesting, because, like another poster said -- it's refreshing to read a post that seeks to improve the open world experience for lifeskillers while maintaining the game's core philosophies in the open world.

That being said -- any self-proclaimed "PVPer" who actually kills lifeskillers and has fun doing so -- I say, grow a pair.  Even if you're a red player / bandit role-player -- go red in grind spots.  Killing lifeskillers is the weakest of the weak move you can do in PvP.

Zeitpunkt der letzten Änderungen : 14. Nov 2022, 21:49 (UTC)
# 30

^ Thanks!

Okay, after doing some research I found out that I think there are only two areas as far as I can tell where PvE can be contested against lifeskillers.

1. Navarn Steppe

2. Polly's Forest

I haven't found any other location which could be considered "high level" meaning possibly needing to be over level 49 to gather from mobs. With that said, i think we should at least draw up a list of locations which would be seen as high level / contested between PvEvP and lifeskillers before moving forward with ideas on what to do with them. What do you guys think?

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