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UTC 9 : 43 28. Apr 2024
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#Meinung #Community_Support
Easy change, HUGE improvement to the game: Remove CP requirement for personal housing
22. Jan 2023, 18:03 (UTC)
810 5
Zeitpunkt der letzten Änderungen : 22. Jan 2023, 18:13 (UTC)
# 1

Title: Remove CP requirement for personal housing

Family Name: Eirianne

Region: NA

Hello PA, I know you are all very busy with the release of two new classes and the upcoming new expansion but please consider this simple but yet game changing change.

Presently housing cost CP but yet you are limited to how many houses you can buy. By house i mean a place of residence. If it costs CP then there shouldn't be a limit to how many houses you can buy but because there is a limit to how many you can buy then why bother with CP? This is punishing the player for having a house and due to this and the lack of housing storage (to store furniture) players are essentially given an ultimatum where people generally choose to avoid housing altogether. This is bad.

Now why is this bad?

Because housing in BDO can be so much more. Housing is generally considered "the true end game" for many and unfortunately the entire CP system does not really work well with housing and discourages players from adopting their own house or many houses. So houses generally are cluttered with furniture rather than being works of art.

How can this benefit the players if you remove CP?

Players would be enticed to create houses up to the limit which they unlocked. This means a player could enjoy a house in Calpheon, another house in Heidel, a house in port Epheria, etc.... Wherever they want! This would also create a demand for furniture where players would have to either craft it themselves or buy it on the Central Market. A lot of furniture does require a pre-requisite such as doing certain quest chains etc... So it's not like everyone would be willing to go through all that effort but for those who do / have, they can craft those items and make lots of money on the CM. This is a part of the market that no one really uses anymore and it would revitalize the market overnight!

How can this benefit PA?

People would have something else to do, not only with housing decorations but also crafting them or going around the world to find rare furniture you can't buy on the central market. Likewise, it's a gold mine for selling furniture on the pearl shop. Why don't people buy furniture in the pearl shop as much as they could? Because of the CP requirement of houses. People who want to min-max which is practically something that is conditioned in this game won't be wasting precious CP on more than one house if any. And since there's no storehouse to store furniture, people don't want to invest into housing. But if there's no CP requirement, people would gobble up housing so fast!

I hope you consider making this simple but effective change to the game. It would make the world a difference.

Zeitpunkt der letzten Änderungen : 23. Jan 2023, 04:12 (UTC)
# 2

I agree.  Especially in cities like Grana and Duvencrune, the price for any house is obscene.  I can't invest there or have a residence because I have better use for my CP, and am unwilling to use 6 CP just for a residence.  If they cost nothing, I'd have a house in either city in a heartbeat.

Zeitpunkt der letzten Änderungen : 23. Jan 2023, 04:19 (UTC)
# 3

I agree! Having both restrictions in place feels like a lot, but honestly I don't think there's much that they can do about this, mainly because it's all tied up in the town infrastructure system. You invest CP to own a house in the same way that you invest to own a workshop, a worker residence, more storage/stable slots, etc. I don't know if they would be able to redesign houses to cost silver instead without completely reworking town infrastructure. For the sake of immersion they should definitely cost something, right?

 

I think that reducing the amount of CP required to own most houses, raising the max number of houses that we can have, and giving us a dedicated furniture storage is probably the cleanest solution here. I believe they're also planning on making most pearl furniture craftable in-game, so that will likely do a lot to revive the furniture market as well :)

 

+1000 for a dedicated furniture storage before that happens!

9 143
Lv Privat
Novinae
Zeitpunkt der letzten Änderungen : 23. Jan 2023, 16:43 (UTC)
# 4
On: Jan 23, 2023, 04:17 (UTC), Written by Desymoo

I agree! Having both restrictions in place feels like a lot, but honestly I don't think there's much that they can do about this, mainly because it's all tied up in the town infrastructure system. You invest CP to own a house in the same way that you invest to own a workshop, a worker residence, more storage/stable slots, etc. I don't know if they would be able to redesign houses to cost silver instead without completely reworking town infrastructure. For the sake of immersion they should definitely cost something, right?

 

I think that reducing the amount of CP required to own most houses, raising the max number of houses that we can have, and giving us a dedicated furniture storage is probably the cleanest solution here. I believe they're also planning on making most pearl furniture craftable in-game, so that will likely do a lot to revive the furniture market as well :)

 

+1000 for a dedicated furniture storage before that happens!



Well that's the thing, they could simply make residences a freebie so whenever a residence is created, poof, no CP cost.  Sorry for the bad formatting, wish we could use code blocks here...

pesudo code: (let's use a string literal instead of an enum for house type)

const int playerResidentCountMax = 10;
const int playerResidentCPRequirement = 8;

bool canUpgradeHouse(string houseUpgradeType, int playerResidentCountCurrent, int playerCPCurrent) {
if (houseUpgradeType == "residence") {
     return playerResidentCountCurrent < playerResidentCountMax;
} else if(blah blah blah) {
// do stuff for other house type validations
}
else {
return false;
}
}

if (canUpgradeHouse(houseUpgradeType, playerResidentCountCurrent, playerCPCurrent)) {
// Go to upgrade method here
} else {
// Cannot build, reached max or not enough CP
return false;
}

Done! that's the code. Easy peasy lemon squeezy! Obviously this is just an example so instead of return false, an error should be presented to the player but I just wanted to illustrate that it's no problem to write this condition. To be realistic about it, when you make an MMO you need to validate on the client side and then to the server side through an asynchronous request. That's really the annoying part is that every feature basically has to be written twice in a slightly different way and then if you want to add that feature to the toolkit then you need to write it a third time. Yikes! But thankfully something like this isn't that big of a deal and the QA process should be fairly quick.

Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 02. Feb 2023, 16:41 (UTC)
# 6
On: Feb 2, 2023, 15:34 (UTC), Written by Tooshaitopost

Bump

Lol

This is a great idea: hope many others appreciate the value of it and get on board.  Unless so many players are just sitting around on so many CP that they literally can't think of ways to use them........

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