Title: Allow Garmoth to drop her auras to be exchanged for her heart
Family Name: Gaskerson
Region (NA/EU): NA
I would love this and would even be fine with Garmoth dropping less auras on average than the other bosses if PA wants to keep Garmoths Heart a relatively rare item compared to the other boss drops.
Even with the correction above, it would still be less of a treasure item. Also, I take it you'd be allowed to endlessly exchange auras for hearts? Unlike any other world boss out there? What else?
While the blasted dragon is arguably the worst in terms of average loot value, what you're suggesting - with the 3-5 auras per fight - would make it broken in the opposite direction. The demand for hearts would plummet to 0 inside 1 year, setting them on the crash course the boss gear went on.
Having one extra Garmy's heart from auras might make some sense, provided all her other drops remain as trash as they are right now. But you shouldn't be able to sell it on the CM and lose it if you try to extract it from the gear.
We technically already have a pity option with the Inverted Garmoth Heart questline. It takes you a good 3-4 months to complete all the Nouver kills if you stick with it and do the accompanying weeklies, as well as a small money investment, however I feel like that is absolutely fair for an Item like that. Since you already said that you cannot get all Nouver kills (understandably so, most people can't) this process is lengthened and it's fair to assume that 7-8 months is more realistic.
A change like the one you suggested would absolutely wreck the value of that Item. If we're saying that you get 3~5 Auras per kill then we are talking about getting a full heart every 7ish weeks in the absolute best case scenario with 3 Garmoth spawns every week.
I am not opposed to the idea but it should probably be something along the lines of 1~3 per kill and a one-time exchange per family. That way you can guarantee a heart in a relatively realistic timeframe, combine it with the Questline on the side and you're basically ending up with 2 Hearts in a 4-8 month timeframe. And we can't forget the chance to still drop a Heart from the kill itself.
They should simply increase it's max cap. It will eventually stabilize at some point.
Some ppl heavily overvalue how much it worth. The offhand one is only needed in PvP, and since crystal reworks you only gain a mere 5 hidden AP with the awa one over the karanda one which is easy to get.
Bruh, karanda heart is easy to get, but has 1 crystal less.
Nouverscales are not hard to get for working ppl, 1-2 nouvers /week is a fine pace
You dont "need" 2 you WANT 2 cuz you overvalue it and you want it NOW!
Nothing will change for you if you get 2 hearts its copium if you think otherwise.
I will still upvote cuz i dont mind a 3rd heart for the future
Ill support any change that improves the garmoth heart situation
Ill have my guaranteed heart tonight.. but still missing one for pvp sub weapon and my tag's awakening weapon because Im a big dumb idiot who plays Shai.. and there is no path to aquiring them through my own effort. The best I can do is take a couple months off and hope preorders fill.. brilliant game design, that
As someone who has two hearts, and has not completed the garmoth heart questline, I hope they increase the max price on garm heart. That alone would infuse more hearts into the market, since currently its not worth making one (via questline) and selling to the market for any profit at all. I would be happy to just make one and sell it off, if it werent a current loss buying mats and getting taxed. If the cap is increased, more people will be willing to sell the extra one from questline they can make to market. Would really help add more hearts without increasing any more actual drop of it, keeping it rare.
As I said any above I support any improvement, but specifically on the note of raising the max price to incentivize people to do the quest and sell a heart- the quest is a massive time investment on top of the financial cost. To make it actually worthwhile to do the quest for profit the price cap would have to increase to several times what it is now. Free markets are always better so I dont object, but I also dont think PA would be willing to go that high..
At a mere doubling of price it would not be worth doing for profit, and would also only remove a few buyers from the pool.
As the preorders have consistently climbed up over time(we're now over 700 on uninverted, well over 300 on inverted) it seems that the increasing trend of demand would shortly replace any buyers removed from the pool by a "small" doubling of price. Which is to say that unless PA is willing to go huge with price cap increase, a price cap increase wont help solve the supply problem. I feel obligated to point this out as PA has a history of fixing problems with solutions that dont achieve anything
As I said any above I support any improvement, but specifically on the note of raising the max price to incentivize people to do the quest and sell a heart- the quest is a massive time investment on top of the financial cost. To make it actually worthwhile to do the quest for profit the price cap would have to increase to several times what it is now. Free markets are always better so I dont object, but I also dont think PA would be willing to go that high..
At a mere doubling of price it would not be worth doing for profit, and would also only remove a few buyers from the pool.
As the preorders have consistently climbed up over time(we're now over 700 on uninverted, well over 300 on inverted) it seems that the increasing trend of demand would shortly replace any buyers removed from the pool by a "small" doubling of price. Which is to say that unless PA is willing to go huge with price cap increase, a price cap increase wont help solve the supply problem. I feel obligated to point this out as PA has a history of fixing problems with solutions that dont achieve anything
I see your point, but that comes down to personal perspective on whether the margin is enough to be worth it. You wouldnt make one til a certain point and neither would I. For me, if it was even jsut a few billion profit, i wouldnt mind selling one that i dont need. I think a number of people just have the mats laying around at this point and dont need another garmoth, but its not worth making, since its a loss. It shouldnt be raised high enough where people all of a sudden go do the quest for profit, just enough that people will list spares. If it were the same as Vell, I would absolutely be happy selling my spare I can craft up.
Its not so much about it being something you can do for profit, its about being something you can sell without a loss.
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