Title: Punishing mastery restrictions on season
Family Name: Metaballia
Region (NA/EU): EU
Suggestion/Comments: Hunting on season is not yielding seasonal materials like gathering does. Which is a problem. But the bigger problem is one that I did mention before, only now it will, I hope, make even more sense:
So you need 900 mastery to obtain all types of resources from Hunting. But with Crio's Seedling Pot buff and mastery lightstones, a seasonal character can only climb as high as 695 mastery. Meaning 645 mastery is maintainable (since Crio's Seedling Pot buff is not infinite). Add a Secret Book of Florin and we're looking at a maintainable mastery of 745. At Guru 1. As such, if one is looking to obtain all resources from the Hunting activity, one needs progress as far as Guru 23. Whereas a random, level 15 character, freshly arrived in Velia can invest very little silver in Loggia's equipment and hunt everything to extinction with 900+ mastery. That's... Not nice.
So, please do something about it. Add a Fughar's Matchlock, that can only be used on season, requires Master 1 to use and gives the same stats as the Master Matchlock but with an added bonus of 300 Mastery. Hunting is overall rewarding and a pleasant activity, but not when you're being punished by the game mechanics for partaking.
Thank you!
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