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UTC 18 : 9 14. Mai 2024
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#Meinung
Improve Murrowak's Labyrinth further.
21. Mai 2023, 16:26 (UTC)
1142 13
1 2
Zeitpunkt der letzten Änderungen : 21. Mai 2023, 17:01 (UTC)
# 1

Family Name: Wenhao

Region (NA/EU): EU

Suggestions/Comments: the state of Murrowak's Labyrinth barely improved after the improvements on April 26.
It still remains quite an unpopular spot, with only a few people grinding there daily across all servers, limiting their sessions to daily quests only. Indeed, the improvements increased the Embers drop almost to Jade Forest levels, but everything else is extremely lacking. 

Murrowak is a very unique spot, with undoubtedly a lot of work put into it. The zone, monster, and boss design is great and hardly compares to anything. However, outside of daily quests and Embers farm (if you are tired of Jade), it is still essentially useless. It is also a very challenging spot; despite its requirements being the same as the ones for Jade Forest, it's much more dangerous and deadly than the latter; which adds more thrill to the process and makes it more interesting. I believe that a spot that unique deserves a better place in the game than it currently takes. 

With Yellow LS and Agris a good hour post-buffs will yield you ~550-570 mil, taking caphras and dust into account. Jade, on the other hand, will come closer to a billion if you know the mechanics and utilise them properly. Even if you don't, however, it will still yield at least ~650 mil on average. Agris points per silver consumed at Murrowak are also considerably worse than at Jade. Once again, it is harder and more dangerous to grind Murrowak -- and much more likely to cost you a Rebellious or something.
I am not suggesting that that you improve it to an OP levels; I am not even suggesting that you improve it to the levels of Jade with over billion silver income. However, I do believe that it needs tweaking. 

Suggestions/possible solutions: 
One of the most obvious decisions would be to decrease Agris consumption; that wouldn't improve the income, however. 
Another one is to increase the trash loot drops from regular mobs rather than from bosses; at least by 1-2 base loot. 
An increase to caphras drops and adding additional artifacts to the loot table would be a great idea, too. 
And finally, changing the Murrowak Crystal Carapace item seems necessary. It is a great source of Embers, but other drops are disappointing to say the least. Changing the black stones to Caphras or Shards would make it much better. I would suggest adding a small chance to drop the Witch's token, too (0,1%, perhaps).

Just to clarify: I am not suggesting implementing all those changes simultaneously.

Thank you!
Zeitpunkt der letzten Änderungen : 21. Mai 2023, 22:57 (UTC)
# 2

I regret that I can only give one upvote.

Murrowaks would be a great spot if the income wasnt such trash compared to its competitor.

I did this area for my flame because I enjoyed it and I wanted the evasion artifact that can drop there.

The artifact never did drop and I finished my flame without ever getting a single token for Eitheria's limbo or however its spelled.. I wouldnt know because Ive never been and likely never will because there is no reason for me to go back to hill of occasional frost part 1. Really solid content plan, right up there with winter trees.

Zeitpunkt der letzten Änderungen : 21. Mai 2023, 23:09 (UTC)
# 3

It's an enjoyable place. However, I feel it doesn't really have much of an identity, loot-wise, and once you've completed the daily missions it certainly feels like there really isn't anything to punctuate why you should go there. Caphras and dust are almost always needed for the vast majority of the player-base, increases to both would be great.

The Crystal Carapaces on the whole have felt fairly underwhelming. I like your idea of changing the black stones received from them to something else. I think we already get more than enough Black Stones there.

Zeitpunkt der letzten Änderungen : 22. Mai 2023, 10:24 (UTC)
# 4
On: May 21, 2023, 22:57 (UTC), Written by Brassica

I regret that I can only give one upvote.

Murrowaks would be a great spot if the income wasnt such trash compared to its competitor.

I did this area for my flame because I enjoyed it and I wanted the evasion artifact that can drop there.

The artifact never did drop and I finished my flame without ever getting a single token for Eitheria's limbo or however its spelled.. I wouldnt know because Ive never been and likely never will because there is no reason for me to go back to hill of occasional frost part 1. Really solid content plan, right up there with winter trees.

Exactly, after finishing the flame going there is an enormous waste of time; and it's a shame.

Limbo is another issue; I do believe that they need to increase the Token droprates across the region; and rework the spot etirely to introduce regular grind spot mechanics to it. The 'Trial' accessible with the tokens should remain available as it is, since it's pretty fun and a slight breath of fresh air; but the zone is essentially dead since most people can't even go there unless they spend dozens of hours grinding Winter spots -- all for a 15 minute experience. I believe they should add an option to grind there normally along with the trial; perhaps with the same mechanics as Murrowak, where you teleport to the rooms and kill the mobs coming at you in waves. The monster design is very unique, and they even have trashloot items made and ready (which play literally zero role in the Trial itself, accounting for a miniscule share of income). It's a shame that the time developers invested into making it is essentially wasted. 

Winter Tree Fossil is a lost cause I'm afraid, don't think they would revert it from a non-scroll zone.

Zeitpunkt der letzten Änderungen : 22. Mai 2023, 13:14 (UTC)
# 5

+1, And not only on Murrowak's topic but also other grind zones like Winter Tree Fossils. Whole zone outside of Jade feels empty and just un-rewarding while still needing from us quite an AP/DP but if i may,

Some time ago a bigger topic about all the zones and aspect of Eternal Winter was made (including Murrowaks issues), in which we tried to push decent solutions to all problems there, maybe its worth a bump from you, to bring it back on top since i myself exhausted all i had to say about it there and so did OP:

[Suggestion] Mountain of Eternal Winter Facelift >>>> https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26645&_page=1

Would be greatly appreacited since i actually really like the place.

Also as person above said "Winter Tree Fossil is a lost cause I'm afraid, don't think they would revert it from a non-scroll zone." Its that bad there is even barely data on garmoth on it....I myself tested 1000 energy on them one day, which for one it took me roughly 13-15mins, a draught duration pretty much so...2hours and 30 mins which in caphras gave me...101. Trash value was around 280 mil which is really bad for 280 ap zone and not a single Dreadwinter Guardian spawn which also adds to bigger dissapointment. Witch token is a myth there. 

So not even just Murrowaks didnt gain much from patch other than easier boss spawn and faster dailies....Meanwhile Fossils are literally dead, even daily feels un-rewarding. I still hope after they are done with LotML they will have another glimpse on something they hyped a lot and instead rushed a half finished content with bad rewards. 

Zeitpunkt der letzten Änderungen : 22. Mai 2023, 13:37 (UTC)
# 6
On: May 21, 2023, 16:26 (UTC), Written by 文昊
Suggestions/possible solutions: 
One of the most obvious decisions would be to decrease Agris consumption; that wouldn't improve the income, however. 
Another one is to increase the trash loot drops from regular mobs rather than from bosses; at least by 1-2 base loot. 
An increase to caphras drops and adding additional artifacts to the loot table would be a great idea, too. 
And finally, changing the Murrowak Crystal Carapace item seems necessary. It is a great source of Embers, but other drops are disappointing to say the least. Changing the black stones to Caphras or Shards would make it much better. I would suggest adding a small chance to drop the Witch's token, too (0,1%, perhaps).

Just to clarify: I am not suggesting implementing all those changes simultaneously.

Thank you!

Murrowak's used to be nice for Skill exp too, but that's useless now. They're also mentioning Combat exp in the Monster Zone Info, but it's a lie - sort of - as it doesn't hold a candle to neither Gyfin, Orcs nor Saunils. The Tori boxes giving you 1 (one, PA? ONE?) black stone each is almost an insult.

So yeah, they could:

- half the agris consumption (just so you can also get some silver elsewhere, since Murrowak's horrible for it),

- double the trash loot from mobs too (just so you don't have to go somewhere else for silver).

- increase the caphras drop rate or the dust (by a serious margin since, without taking the dailies into account, the yield there is abysmal) oooor 

- just increase the drop chance for Witch's Tokens by a really good amount to compensate for all the lackluster loot that one gets there (and, while on the topic of Erethea's Limbo's access key, they could also leave that as it is, but make the daily a weekly, so we won't feel trolled by it and adjust the rewards accordingly.)

On: May 22, 2023, 13:03 (UTC), Written by Unikornu

Also as person above said "Winter Tree Fossil is a lost cause I'm afraid, don't think they would revert it from a non-scroll zone." Its that bad there is even barely data on garmoth on it....I myself tested 1000 energy on them one day, which for one it took me roughly 13-15mins, a draught duration pretty much so...2hours and 30 mins which in caphras gave me...101. Trash value was around 280 mil which is really bad for 280 ap zone and not a single Dreadwinter Guardian spawn which also adds to bigger dissapointment. Witch token is a myth there. 

So not even just Murrowaks didnt gain much from patch other than easier boss spawn and faster dailies....Meanwhile Fossils are literally dead, even daily feels un-rewarding. I still hope after they are done with LotML they will have another glimpse on something they hyped a lot and instead rushed a half finished content with bad rewards. 

So, all in all, higher AP requirements than Night Sherekhans, worse silver, worse valuables, higher cost of activating the shrine. Seems like the right place to go and grind for a week straight... if you wanna find an excuse to stop playing the game. Also, what's with the Dreadwinter Guardian spamming her Infernal Nemesis? I thought that skill has a cooldown.

And now, to completely fail to stay on topic, there's no point beating around the bush. Eternal Winter was botched. Hard. There's no corelation between the grind spot requirements and the rewards for spending time there. At all. For a starter zone (which it claims to be), it's empty. For an end-game grind spot (which it also claims to be), it's bad. From a lifeskiller's perspective, there's fishing and yak hunting (since most of the other creatures we meet during the main story quests don't drop anything), with plastic trees you can't chop down, shrooms you can't pick up and rocks that you can't mine.

P.S. I wouldn't mind getting a bit more guardian lore drops or interactions in that area, since it's, you know, her home region. Yet she's ignored by all. Poor guardian!

Zeitpunkt der letzten Änderungen : 22. Mai 2023, 13:41 (UTC)
# 7

You can increase the trash loot value to begin with, can we have tons of possible good spots to grind instead of the few : gyfin under/hexe/centaurs ?

It wouldn't hurt anyone to boost every grind spot that has become useless.

Zeitpunkt der letzten Änderungen : 22. Mai 2023, 18:08 (UTC)
# 8
On: May 22, 2023, 13:41 (UTC), Written by Ofdimaelr

It wouldn't hurt anyone to boost every grind spot that has become useless.

It would hurt PA's vision of us fighting over resources. Hence, I'm guess, why we have overperforming spots paired - gearscore-wise - with completely horrible ones.

Zeitpunkt der letzten Änderungen : 24. Mai 2023, 10:32 (UTC)
# 9
On: May 22, 2023, 13:41 (UTC), Written by Ofdimaelr

You can increase the trash loot value to begin with, can we have tons of possible good spots to grind instead of the few : gyfin under/hexe/centaurs ?

It wouldn't hurt anyone to boost every grind spot that has become useless.

Exactly. It would just introduce more diversity to the game.

Zeitpunkt der letzten Änderungen : 24. Mai 2023, 11:48 (UTC)
# 10

I agree Murrowak is one of the most fun grind spots in the game. It's good to not have to run in circles; great to fight swarms; great to co-operate with other players without having to schedule/group; and great to have a meaningful boss fight to break up the repetition.

It's a shame when they look at the data, they probably see it as not that popular, so don't really want to make more spots with this approach. Of course, the reason it's not popular is the silver, and I suppose the inclination of the player base to chase the highest silver/hr regardless of spot mechanics probably makes it hard to tell from data what's actually a fun spot. I mean looking at the data as is, you'd basically see 'make more spots like Centaurs please!', when that probably the last thing 99.9% of the player base wants.

I'm all for buffing it to 1b/hr. What I wish they'd done in Land of the Morning Light would have been to make each boss basically work Murrowak-style, so debo earrings could be grinded out whilst avoiding the issue of needing a time gate. That's a pipe dream, though.

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