Family Name: Voxous
Region (NA/EU): NA
0% | Fireball Explosion, Lightning, Residual Lightning |
2% | Multiple Magic Arrows |
7% | Fireball |
10% | Meteor Shower, Lightning Storm, Blizzard |
11% | Frigid Fog |
12% | Earthen Eruption(abyss), Voltaic(blocks bolide) |
12.5% | Earth Arrow |
15% | Earthquake, Earth's Response |
20% | Freeze, Equilibrium Break(blocks aq jail) |
30% | Bolide(blocks voltaic), Aqua Jail(blocks eq break) |
Looking at the above chart, the only decent damage ranged skill above 11% is Bolide, the rest being low damage cc or melee ranged skills.
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The numbers look even sadder when including rabam skills, which range from 0-5% accuracy rate, and an unprotected slow melee range downsmash being an outlier at 10% accuracy.
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This is only looking at skills available to succession. Glancing at the preawake kit available to awakening for a moment, some of these skills go as low as -5% accuracy. Yes, you read that right, negative accuracy.
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There are 2 different ways I would propose fixing this issue.
-add accuracy to the passive, Magic Power Boost, which would also improve the preawake kit for awakening.
OR
-add accuracy to the succession passives, Burning Pulse, Luminous Touch, Freezing Gaze, Magnificent Steps, and/or Elemental Flow.
As a Woosa main, I feel your pain. Having a lot of skills between 4 and 7% means that some classes are almost impossible to hit with their massive evasion passives even whle using an accuracy offhand and accuracy earring. I imagine having negative accuracy makes the situation even worse. If the amount of evasion is intended, then accuracy on some classes like Witch and Wizard needs to be boosted so they have an actual fighting chance in PvP and can do PvE properly.
It has been suggested in the past to provide a Accuracy %Buff for 10 seconds on either Fireball or Freeze cast for both Succession and Awakening.
I am much more of a classic awakening witch player, and the staff is used for poke damage. A player building evasion will have the luxury to almost ignore all of the damage staff skill for the pre-awakening mainhand kit: Fireball explosion, Risidual Lightning, Sage's Thunder, Multiple Magic Arrow each having 0% accuracy and even -5% accuracy.
It's odd how a simple defensive build choice such as building soft evasion can break the whole poke gameplan.
It has been suggested in the past to provide a Accuracy %Buff for 10 seconds on either Fireball or Freeze cast for both Succession and Awakening.
I am much more of a classic awakening witch player, and the staff is used for poke damage. A player building evasion will have the luxury to almost ignore all of the damage staff skill for the pre-awakening mainhand kit: Fireball explosion, Risidual Lightning, Sage's Thunder, Multiple Magic Arrow each having 0% accuracy and even -5% accuracy.
It's odd how a simple defensive build choice such as building soft evasion can break the whole poke gameplan.
It's not even going all in on an evasion build with an evasion class that makes the kit fall apart either. Just wearing leeburs and muskans is enough to negate most incoming staff damage from a wizard or witch.
2x 15%, 2x 20% and 2x30% is a lot of accuracy. U jest need accu accessories and u can easy kill eva players at same gear level like most of classes. Ye, there are broken accu classes like Sage or awak casters, but it should be nerfed, dont make more classes broken and eva useless.
Also there are a lot melee classes with worse accuracy rates then ranged wiz/witch and imo ranged classes should have less accuracy then melee.
I just looked at wizard succ and he have -6% eva debuff on skills and few skills with 20-30% accu rate, it high af compared to other classes.
Its awak wizard/witch accuracy which is overtuned thats why u think succ accu is low.
Family Name: Voxous
Region (NA/EU): NA
0% | Fireball Explosion, Lightning, Residual Lightning |
2% | Multiple Magic Arrows |
7% | Fireball |
10% | Meteor Shower, Lightning Storm, Blizzard |
11% | Frigid Fog |
12% | Earthen Eruption(abyss), Voltaic(blocks bolide) |
12.5% | Earth Arrow |
15% | Earthquake, Earth's Response |
20% | Freeze, Equilibrium Break(blocks aq jail) |
30% | Bolide(blocks voltaic), Aqua Jail(blocks eq break) |
Looking at the above chart, the only decent damage ranged skill above 11% is Bolide, the rest being low damage cc or melee ranged skills.
-
The numbers look even sadder when including rabam skills, which range from 0-5% accuracy rate, and an unprotected slow melee range downsmash being an outlier at 10% accuracy.
-
This is only looking at skills available to succession. Glancing at the preawake kit available to awakening for a moment, some of these skills go as low as -5% accuracy. Yes, you read that right, negative accuracy.
-
There are 2 different ways I would propose fixing this issue.
-add accuracy to the passive, Magic Power Boost, which would also improve the preawake kit for awakening.
OR
-add accuracy to the succession passives, Burning Pulse, Luminous Touch, Freezing Gaze, Magnificent Steps, and/or Elemental Flow.
Wanna swap mods with awaken kunos awaken :o i mean we can like no problems...
2x 15%, 2x 20% and 2x30% is a lot of accuracy. U jest need accu accessories and u can easy kill eva players at same gear level like most of classes. Ye, there are broken accu classes like Sage or awak casters, but it should be nerfed, dont make more classes broken and eva useless.
Also there are a lot melee classes with worse accuracy rates then ranged wiz/witch and imo ranged classes should have less accuracy then melee.
I just looked at wizard succ and he have -6% eva debuff on skills and few skills with 20-30% accu rate, it high af compared to other classes.
Its awak wizard/witch accuracy which is overtuned thats why u think succ accu is low.
You are misreading the skills. earthquake, and earth's response are low damage movement skills, and freeze is a low damage cc. You're not going to be killing anyone with those whether you hit them or not. As for equilibrium break, bolide, and aqua jail, you can only have 2 of those 3 at a given time, one of which will always be a close range melee, and the other being bolide. Wizard and witch succession make you choose 1 or the other for a lot of skills because they are treated like alternative specs. so you don't actually get what you listed.
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The -6% debuff requires you to sacrifice either your onlw ranged skill with 30% accuracy for a 12% melee one, or sacrifice equilibrium break for a close melee range aqua jail. The class was designed with these skills being 15% debuffs in mind, and looking at other classes, most range from -9% to -19%, and other ranged classes have their evasion strip on ranged skills, and some classes have multiple stacking evasion debuffs that get to numbers like 19%.
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In the end, the only ranged damage skill with accuracy is bolide, and then you get your melee range pick of either equilibrium break or aquajail for the other damage skill with decent accuracy, though in the current meta and how squishy the class is, you are mostly forced into equilibrium break for the frontal to not get 1 shot doing the skill.
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You're not going to be doing much if any damage at all from the 2 movement and 1 cc skill listed at 15% and 20%
Wanna swap mods with awaken kunos awaken :o i mean we can like no problems...
The lowest accuracy that awakened kuno damage skills go is 7%, with most ranging from 10% to 50%. That would come out to giving wizard and witch a 7% accuracy passive, more if we want to take the outlier 50% into account. The onlykuno awake skills lower than 7% seem to be a cc flow at 5%, and a super armor side dash that looks to serve a similar purpose to earth's response.
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I will grant you that the preawake kit has a lot more skills with 0 accuracy, but it also has a lot with 25% to 50% accuracy, and none with negative accuracy like preawake wizard and witch skills.
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There also seem to be a LOT of skills that grant either 9% evasion or 10% attack speed for 10 seconds, giving 100% uptime for those self buffs, while wizard and witch only have partial uptime for their speed buff, and no evasion buff to speak of, which is a thing some of the newer ranged classes have been getting.
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Tl;Dr, sure, swapping mods with kuno awaken would be a fairly significant boost, ensuring that our damage skills have 7% to 50% instead of some of the core damage for combos being less than 7%
couple of suggestions I have been seeing float around the class discord:
-add an eva strip to fireball
-move voltaic's strip to equilibrium break so that both choices for s+c are an eva strip
-give aquajail the bolide treatment and make it more ranged
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