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#Meinung #Darstellungselemente
Farming Mastery and level Improvements
02. Jul 2023, 14:50 (UTC)
1736 11
1 2
Zeitpunkt der letzten Änderungen : 17. Jul 2023, 11:44 (UTC)
# 1

Family Name: Nvidia

Region (NA/EU): EU

Suggestions/Comments: 



Hello everyone,
So with the years many life masteries got improved:

Gathering Mastery: increased item aquisition rate and aquisition quantity
+Common items (up to +400%) +Special Items (up to +100%) +Rare Items (up to +85%) +Very Rare Items (up to +44.42%)
Sailing Mastery:
buffs your ship’s Acceleration, Speed, Turn, and Brake while sailing.
Fishing Mastery:
increased chance to catch Orange grade fish worth 1,000,000-100,000,000 Silver each and Ancient Relic Crystal Shards.
Hunting Mastery:
This calculator alone should tell how amazing hunting mastery Hunting Calculator v1.13 (gpw) - Google Sheets
Alchemy Mastery:
increases items gained per craft and increases chance to get rare items depending on Mastery level. Earn more from Imperial Craft Delivery.
Training Mastery:
increases the chance to capture a wild horse, mount EXP gained, and the chance to obtain a higher tier horse from breeding or exchanging, chance to learn new skill.
Cooking Mastery:
increases chance to obtain better food from cooking, the chance to activate mass cooking, and the opportunity to get Bonus Cooking quests. Earn more from Imperial Craft Delivery.
Barter Mastery:
decrease Parley cost for each Barter which allowing you to do more barters.
Processing Mastery:
allows you to mass process multiple items at one time with a Processing Stone. Example: 150 Mastery gives 17 batches with one single Process.

And ofcorse last one, Farming Mastery:
decreases the amount of Energy consumed during farming and speeds up Breeding, Harvesting, Pruning, and Killing Pests

Is it somehow motivates me to invest into manos accessories for my farming character - no
Is it somehow motivates me to buy Farming dim and waste crystal slot - no

Is it somehow motivates me to buy new Life Crystal: Farming and waste crystal slot - no

Is it somehow motivates me to buy farming lightstones & artifacts - no


The suggestions:
1. Allowing to mass plant, harvest, breed, or a mix according to a saved preset.
2. Just like gathering mastery, farming should also have a special loot table which is obtainable based on farming mastery.
Common items (up to +400%)
Special items (up to +100%)
Rare items (up to +85%)
Very rare items (up to +44.42%)
3. Since there are no Manos farming clothes, it is challenging to reach high farming mastery.
Mastery level should also yield additional harvests according to the following:
100 = 110%
200 = 120%
300 = 140%
400 = 160%
500 = 180%
600 = 200%
700 = 220%
800 = 250%
4.1. Farming life level is extremely hard to obtain, and it should also increase the fence limit as follows:
Apprentice 1 = 1 additional fence (1CP COST)
Professional 1 = 1 additional fence (1CP COST)
Master 1 = 1 additional fence (1CP COST)
Guru 1 = 2 additional fence (2CP COST)
4.2. Farming life level is extremely hard to obtain, and it should also boost growth speed as follows: :
Apprentice 1 = 125% to base growth speed - From 4Hours > 3.2Hours
Professional 1 = 150% to base growth speed - From 4H > 2.67Hours
Master 1 = 175% to base growth speed - From 4Hours > 2.29Hours
Guru 1 = 200% to base growth speed - From 4Hours > 2Hours
5. Just like Canine Tooth on Hunting, Nibbles on Fishing or Ocean's Embrace on Sailing, Farming should also have decent artifacts:
Farming Mastery +40
Farming Exp +30%
Farming speed of Breeding, Harvesting, Pruning, and Killing Pest.

Garden's Wish passive (Chance for a special mole mini-boss to spawn during breeding/harvesting)
6. Farming should not rely solely on online activity[Credits to Wilendar Post]:
With even 50% less growth speed, but they should grow while we are offline


17 71
Lv Privat
RTX9080
Zeitpunkt der letzten Änderungen : 02. Jul 2023, 16:38 (UTC)
# 2

It's really demotivating to keep leveling farming past master 1.

Zeitpunkt der letzten Änderungen : 02. Jul 2023, 17:10 (UTC)
# 3

IMO, farming should just be combined with gathering, and barter should be combined with trade.  

Zeitpunkt der letzten Änderungen : 03. Jul 2023, 06:15 (UTC)
# 4

Totally agreed, farming should get a small rework to make it more exciting (and differentiate it from gathering!) or at least to provide some nice QoL

11 20
Lv Privat
Selleada
Zeitpunkt der letzten Änderungen : 04. Jul 2023, 10:10 (UTC)
# 5

A while back there was an event where 3 moles would spawn instead of one. They could also do something similar to that permanently where, depending on your mastery/level, multiple moles could spawn at once.

Zeitpunkt der letzten Änderungen : 10. Jul 2023, 14:16 (UTC)
# 6
On: Jul 2, 2023, 14:50 (UTC), Written by Nvidia

Family Name: Nvidia

Region (NA/EU): EU

Suggestions/Comments: 



Hello everyone,
So with the years many life masteries got improved:

Gathering Mastery: increased item aquisition rate and aquisition quantity
+Common items (up to +400%) +Special Items (up to +100%) +Rare Items (up to +85%) +Very Rare Items (up to +44.42%)
Sailing Mastery:
buffs your ship’s Acceleration, Speed, Turn, and Brake while sailing.
Fishing Mastery:
increased chance to catch Orange grade fish worth 1,000,000-100,000,000 Silver each and Ancient Relic Crystal Shards.
Hunting Mastery:
This calculator alone should tell how amazing hunting mastery Hunting Calculator v1.13 (gpw) - Google Sheets
Alchemy Mastery:
increases items gained per craft and increases chance to get rare items depending on Mastery level. Earn more from Imperial Craft Delivery.
Training Mastery:
increases the chance to capture a wild horse, mount EXP gained, and the chance to obtain a higher tier horse from breeding or exchanging, chance to learn new skill.
Cooking Mastery:
increases chance to obtain better food from cooking, the chance to activate mass cooking, and the opportunity to get Bonus Cooking quests. Earn more from Imperial Craft Delivery.
Barter Mastery:
decrease Parley cost for each Barter which allowing you to do more barters.
Processing Mastery:
allows you to mass process multiple items at one time with a Processing Stone. Example: 150 Mastery gives 17 batches with one single Process.

And ofcorse last one, Farming Mastery:
decreases the amount of Energy consumed during farming and speeds up Breeding, Harvesting, Pruning, and Killing Pests

Is it somehow motivates me to invest into manos accessories for my farming character - no
Is it somehow motivates me to buy Farming dim and waste crystal slot - no

Is it somehow motivates me to buy new Life Crystal: Farming and waste crystal slot - no

Is it somehow motivates me to buy farming lightstones & artifacts - no


The suggestions:
1. Allowing to mass plant, harvest, breed, or a mix according to a saved preset.
2. Just like gathering mastery, farming should also have a special loot table which is obtainable based on farming mastery.
Common items (up to +400%)
Special items (up to +100%)
Rare items (up to +85%)
Very rare items (up to +44.42%)
3. Since there are no Manos farming clothes, it is challenging to reach high farming mastery.
Mastery level should also yield additional harvests according to the following:
100 = 110%
200 = 120%
300 = 140%
400 = 160%
500 = 180%
600 = 200%
700 = 220%
800 = 250%
4. Farming life level is extremely hard to obtain, and it should also increase the fence limit as follows:
Apprentice 1 = 1 additional fence (1CP COST)
Professional 1 = 1 additional fence (1CP COST)
Master 1 = 1 additional fence (1CP COST)
Guru 1 = 2 additional fence (2CP COST)
5. Just like Canine Tooth on hunting, Nibbles on Fishing or Ocean's Embrace, Farming should also have decent artifacts:
Farming Mastery +40
Farming Exp +30%
Farming speed of Breeding, Harvesting, Pruning, and Killing Pest.

Garden's Wish passive (Chance for a special mole mini-boss to spawn during breeding/harvesting)


It seems so obvious that we all wonder why it's not already like this!
The more mastery you get, the more stuff you should get! 1 ever got 1 petal for that useless pet lol (and i get moles very often)

For me, i would love farming to allow us to do more. Using 80 CP for 8 fences (+ 2 for 0 CP) is not enough for what i want to do. i wish it was not tied to contribution at all and that we can own way more!

i don't prune them myself, i leave workers do it. i only plant and gather, it feels like a chore. Reworking the way we do farming, could be nice. Why can't we farm roses (like we can for tulips for manors)? Why can't we have a super plot in our manors? a small one with 20 slots for example.

22 206
Lv Privat
NotFluffy
Zeitpunkt der letzten Änderungen : 16. Jul 2023, 05:40 (UTC)
# 7

I should also post that on KR forums

17 71
Lv Privat
RTX9080
Zeitpunkt der letzten Änderungen : 16. Jul 2023, 06:10 (UTC)
# 8

Completely agree!!! PA, please implement Farming Mastery

Zeitpunkt der letzten Änderungen : 17. Jul 2023, 12:37 (UTC)
# 9

+1 to OP.

I want farming mastery, have since manos release. 

PA, make it happen, do better. 

Zeitpunkt der letzten Änderungen : 24. Jul 2023, 00:33 (UTC)
# 10

+1 as well.

80CP investment with such little return is too meh.

Mastery doing nothing is kinda demotivating.

The OP's post says it all.

Dropping growth speed by 50% when offline would be a fair deal too.

1 2
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