Rather than pulling skeletons and summons out of nowhere, we make the necro class unique in that it thrives off of killing and then summoning the newly dead.
i.e I kill a striker in pvp, I can then cast a skill to summon an undead striker to fight for me for 30 seconds. Castable on a 10s cd to stack 3 times. You can pull the AI straight from the succession/awakening questline mobs.
Make that its only summonable and give it a standard iframe/dps kit.
That would be cool.
Just a idea or a start for something they can use for future class :)
When you hear Necromancer what comes to your mind first? Summoner? Cursing/hex? blood/bone magic?
I believe we should have a necromancer class in BDO. Necomancer is a type of class that is both darkness and light. With all the darkness and the evil side of evlia corrupting the land of serendia and calpheon The necromancer will become another hero to fight the darkness that is rising over the land. The way of Necromancer should be a offensive support class. Having Hex/curse skills to buff allies and Debuff enemies in a controlling type of game play would be a good idea for the necromancer.
Mainhand: Hand sickle
Subweapon: Lantern / Vitclari
Awakening weapon: Skull
Passive:
Bone Armor:
Lvl ( I- XX )
DP/HP
Possible skills:
Bone Wall: Bones rise from the ground in front of the cast to block the path in front of them for 10 seconds
Undying grasp: Cast a small AoE on the ground that slows enemies by 20% that get hit by the spell
Agony curse: DoT damage with DP down
Soul spike: Hit player with damage with MP/WP/SP reduction
Bone spear: Cast a spear to do single target damage
Corpse explosion: When a allie or enemy dies with in the 10 second timer they'll have a small explosion after death that'll do AOE damage around them.
I feel like another offensive Support type of class in the game would be a healthy change from all the assassin type classes we have been getting lately.
Either the Necromancer or an Alchemist
Either the Necromancer or an Alchemist
Why not both? =)
Both would be really cool to have. Alchemist would be an interesting support class. Throwing alchemical flasks that do various things. Spelltome would be a neat mainhand weapon.
What about giving the necromacer conjuration weapons? Like in skyrim where you could conjure a sword, axe, 2hander ect.
When I think of Necromancer, I first think of summoning the dead.
But I believe tamer should be reworked, if they add that, as she also summons a beast.
There's also other classes that summon minions, like awakened Witch and Wizard.
Just don't want already existing classes to feel irrelevant.
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