Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 19 : 50 02. Mai 2024
CEST 21 : 50 02. Mai 2024
PDT 12 : 50 02. Mai 2024
EDT 15 : 50 02. Mai 2024
#Meinung #Textfehler #Darstellungselemente
NVIDIA RTX IO and DLSS 3
22. Jul 2023, 06:58 (UTC)
1318 14
1 2
Zeitpunkt der letzten Änderungen : 27. Jul 2023, 09:07 (UTC)
# 1

When are you implementing new modern technologies like DLSS 2 and 3 and newly launched RTX IO especially since load in times in bdo tend to be bad?


https://www.nvidia.com/en-us/geforce/news/rtx-io-for-geforce-gpus-available-now/

Zeitpunkt der letzten Änderungen : 22. Jul 2023, 08:28 (UTC)
# 2

At most they'd probably only touch AMD FSR (if they decide to want to update something)

Zeitpunkt der letzten Änderungen : 22. Jul 2023, 08:46 (UTC)
# 3

Bussin

Zeitpunkt der letzten Änderungen : 22. Jul 2023, 13:15 (UTC)
# 4

probably never

Zeitpunkt der letzten Änderungen : 23. Jul 2023, 11:55 (UTC)
# 5

Rtx io looks exactly like direct storage 2.0... i think you mean just add direct storage so its supports intel, amd and nvidia not just nvidias scummy practices.

Also FSR 2.0 an newly release one which is better again or intels variant are open source so both of them should be a priority over DLSS

Zeitpunkt der letzten Änderungen : 23. Jul 2023, 14:00 (UTC)
# 6
On: Jul 23, 2023, 11:55 (UTC), Written by TitanOfWar

Rtx io looks exactly like direct storage 2.0... i think you mean just add direct storage so its supports intel, amd and nvidia not just nvidias scummy practices.

Also FSR 2.0 an newly release one which is better again or intels variant are open source so both of them should be a priority over DLSS

but dlss looks considerably better than fsr and nvidia does have major share of gpus in gaming industry.

Zeitpunkt der letzten Änderungen : 23. Jul 2023, 15:24 (UTC)
# 7

They would have to start with adding DX12 to BDO. They talked about adding it in the mid 2010s but nothing came out of it. Instead BDO uses DX11 and dropped DX9 (if i remember correctly). Another big problem is Microsoft's stance on forcing people to jump to their latest and crappiest OS every generation so there's likely some modules that won't be compatible between windows 10 and windows 11 users. BDO currently does not support windows 11.

Presently BDO supports FSR 1 and it looks terrible. I don't know what they could do to improve support for the latest version, however keep in mind that DLSS 3.0 isn't supported by 99% of the market share (thanks to nividia's stance to not allow it on older cards) and so there is no point for them to invest in this. But they could at least add 2.x support.

I don't think Korean devs understand the western audience completely yet and it may take a lot of effort to convince them to try. It took them long enough before they opened themselves to adding a "proper story" to the game which is generally unheard of for korean mmos. Keep pushing for it! PA is not as stubborn as you may think they are.

172 1852
Lv Privat
Eriane_Elis
Zeitpunkt der letzten Änderungen : 23. Jul 2023, 17:39 (UTC)
# 8
On: Jul 23, 2023, 14:00 (UTC), Written by WhySoSeeryus

but dlss looks considerably better than fsr and nvidia does have major share of gpus in gaming industry.

dlss is nvidia exclusivity

Zeitpunkt der letzten Änderungen : 23. Jul 2023, 18:55 (UTC)
# 9
On: Jul 23, 2023, 17:39 (UTC), Written by vkobe

dlss is nvidia exclusivity

so what? they can add new fsr ALSO. dlss is better. this isnt some indie company they are billion dollar company they should make support for both.

Zeitpunkt der letzten Änderungen : 23. Jul 2023, 21:10 (UTC)
# 10

Not anytime soon. Buy more crons. 

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