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UTC 12 : 35 16. Mai 2024
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#Meinung
Make [Safeguard Your Crystals] Event Permanent!
10. Aug 2023, 05:17 (UTC)
11036 346
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Zeitpunkt der letzten Änderungen : 07. Sep 2023, 16:12 (UTC)
# 181
Écrit le : 7 sept. 2023, 15:15 (UTC), par : Asm

Umm... I would expect a bit better level of argumentation from you.

1) I have always had good internet connection (I live like 500m from the relay tower) and desyncs always happened for me. This makes your argument about people with bad conection void. You can have good connection and still desync and lose crystals as I did yesterday. You argument is shallow, expecting that desync is somehow always the players' fault.

2) People with no GS grinding endgame spots is simply not possible and profitable. How did this even come to your mind? That someone would like to try killing single mob for 5 minues without sufficient AP? What?

3) The church buff is an idea that you proposed for whom? Who in their right mind would use such a buff? You really would? -200m/h, so any spot becomes the same value as Orcs or worse? You are not even trying to think of ways that might make the game more enjoyable for other players. You are just screaming "not on my turf" loudly.

At least the 3-death daily crystal protection makes a bit of sense, but it would not make any sense for PA, because this would lead to people playing the game less if they do not have the protection. Which - I might guess - really is not PA's shiny dream. Why do you think that they reworked the Marni realm to recharge only when a player is online? To make everyone play/be connected less?

I truly understand what everyone is thinking about crystal loss on this feedback. But i think lot of ones forget a thing : this is a grinding korean mmo. Lot of people grinding more than 10h a day. For all those people, marni is not a solution. Remove crystal loss, will allow griefers to be unscared by be killing by a mob. Plus there is an economy. Just i think people don't realise that just "no cristal loss", like this, for free, will be : more griefers, end game dekhia players making huge more silver ( cause why go for any res or life cristal, you dont care if you die ), lot of more people doing dekhia in general, and so result in an imbalance of the economy. It needs to be not free.

And i would say no. -200 m /h on dekhia spots still valuable. And to me, you dont care your cristals until your grinding those type of spots. Cause you just cant lose them on other spots. I started putting crystals when i passed 700gs..
Also dont see only the money/H. Imagine low gear droping debos on dekhias. And sure he will be able to drop debos, and bashing mobs cause : if you dont loose cristals, why put any money into DP ? Just go full AP, its ok.

Zeitpunkt der letzten Änderungen : 07. Sep 2023, 17:46 (UTC)
# 182
On: Sep 7, 2023, 15:26 (UTC), Written by DRIEL

I truly understand what everyone is thinking about crystal loss on this feedback. But i think lot of ones forget a thing : this is a grinding korean mmo. Lot of people grinding more than 10h a day. For all those people, marni is not a solution. Remove crystal loss, will allow griefers to be unscared by be killing by a mob. Plus there is an economy. Just i think people don't realise that just "no cristal loss", like this, for free, will be : more griefers, end game dekhia players making huge more silver ( cause why go for any res or life cristal, you dont care if you die ), lot of more people doing dekhia in general, and so result in an imbalance of the economy. It needs to be not free.

And i would say no. -200 m /h on dekhia spots still valuable. And to me, you dont care your cristals until your grinding those type of spots. Cause you just cant lose them on other spots. I started putting crystals when i passed 700gs..
Also dont see only the money/H. Imagine low gear droping debos on dekhias. And sure he will be able to drop debos, and bashing mobs cause : if you dont loose cristals, why put any money into DP ? Just go full AP, its ok.

If you are most worried about griefers (especially: that you will not be able to feed people to mobs), then say that right away, do not enmesh it in arguments that cannot hold :) I really hope that PA does not cater primarily to people who grind 10 hours a day, because... this would be insane. Really, in the death-is-closer-than-you-think what-are-you-doing-with-your-life existential way. Chills down the spine, etc.

I'd be curious whether PA ever intended "feeding to mobs" to be a fair mechanic in the game. Unfortunately, the argument goes both ways: I had worse experience with people coming into my rotation and trying to feed me to mobs when I politely refused to DFS, because I never PvPed in this game and agreeing to DFS essentialy means that anyone can take my spot any time. So I am okay when feeding to mobs disappears forever. Feeding people to mobs is also griefing and people who feed others to mobs like to forget that. When feeding disappears, only one form of griefing will remain in the game - grinding over someone. The result is beneficial, because at least one form of griefing will be gone. More griefing ia a bad solution to griefing, so I believe PA did not originally intend this.

As for the DP - of course you will put effort in increasing DP, because dying every 60 seconds is not very profitable in any rotation :) As for crystals - I do not see DP increasing crystals in any BiS crystal guides anywhere. You have crystal set full of DP crystals? I very much doubt it. Everyone goes for AP AP AP. DP is a choice only if you are already at the AP cap.

The economy arguments have been already discussed and I believe that they have been sufficiently disproven in other posts, so I will not respond to these parts. And yes, you can lose crystals before 700 GS and in much lower spots when you get a loading screen out of nowhere. This has been also covered.

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Zeitpunkt der letzten Änderungen : 07. Sep 2023, 17:26 (UTC)
# 183
On: Sep 7, 2023, 09:57 (UTC), Written by DRIEL

I'm agree with the base idea, but not agree with all the comments. Imo, you have a bad connection : so dont play online games

"Hey guys! How is it going? ... No I'm sorry I can't play with you tonight. Driel said that people who have occasional disconnections can't play online games..... Yeah I know that the last 3 days I never had any disconnections, but the day before those I had 3 in 24 hours, remember? and the day before that I had 1 more, so I can't take any risks.... Yeah I'm really sorry. And you know what's worse? He said I shouldn't be playing Black Desert Online, an MMORPG which is played 90% of the time on your own and almost always doesn't impact anybody apart from yourself if you disconnect......yeah I know that's really terrible, but he had people dcing at oluns so I guess this is my fate now. I think I'll stop using discord and maybe internet completely if I have a couple more disconnections in the next days.... Sorry again and bye guys!"

Zeitpunkt der letzten Änderungen : 07. Sep 2023, 17:54 (UTC)
# 184

Especially with an unreplaceable 5b crystal, this needs to be done. Or don't make the Girin Tear shatterable. But I won't risk that thing ever. It's just not worth facing a setback of 4-5h in grind for a stupid disconnect. We all know how great PAs servers are... And the 4-5h assume that you can simply rebuy the thing, which is not true for Girin.

The combination of super dangerous high end zones and super expensive crystals makes it necessary to rethink the crystal shattering. I'm personally fine with some combination, loosing like 200m sucks, but it's not a big deal. Everything above that is already debatable imo and just prevents a ton of people trying out higher spots.

Zeitpunkt der letzten Änderungen : 07. Sep 2023, 17:56 (UTC)
# 185

worst idea ever

4 81
Lv Privat
ItsBoo
Zeitpunkt der letzten Änderungen : 08. Sep 2023, 09:09 (UTC)
# 186

I'm literally grinding without my Girin's tear due to the fear of losing it because of a random crash or disconnect. Getting a 10% item droprate at the cost of losing 5b due to a random unprecendented event is not worth it. 

If you crash or get fed to mobs by a griefer, which results in the loss of this 5b crystal, then even with a ticket submission, PA would tell you "Unlucky, sucks to suck". Welp, guess you gotta grind 10h to get that crystal back. And even then you won't get it due to the amount of POs. 

Multiple games such as WoW, Runescape or Lost Ark have nowhere near such harsh death penalties. Most just being a respawn, or pay a small sum of silver. From what I hear, you once had to pay 10% of your total silver in Runescape, which was extremely harsh. But they have moved away from that and u instead have to pay way less. The death penalty of this game is again, very harsh and outdated. It should not be this severe.

If you do want to keep a death penalty, I plead for an alternative. My suggestions would be: 

- A fair price crystal (maybe 200M) which takes up one slot in your crystals, but will be the crystal to break instead of your main crystals. 
- A questline or item which allows for the safeguarding of a single crystal slot.

- Make the crystal restoration attempts a permanent feature in the game while also making them more frequent (instead of only twice per year)

- A 1 hour item droprate debuff upon death. (-50%/-100% item drop rate)

- Add crystals which gives death penalty resistance (This way you may acquire 100% death penalty resistance, but at the cost of using your crystal slots) 

There are a variety of options. So PA, I ask of you to please move away from this harsh outdated punishment system, and do something about this desire within the community. There are plenty of ways to keep both sides happy here.

Zeitpunkt der letzten Änderungen : 08. Sep 2023, 11:52 (UTC)
# 187
On: Sep 8, 2023, 09:09 (UTC), Written by Tatonya

I'm literally grinding without my Girin's tear due to the fear of losing it because of a random crash or disconnect. Getting a 10% item droprate at the cost of losing 5b due to a random unprecendented event is not worth it. 

If you crash or get fed to mobs by a griefer, which results in the loss of this 5b crystal, then even with a ticket submission, PA would tell you "Unlucky, sucks to suck". Welp, guess you gotta grind 10h to get that crystal back. And even then you won't get it due to the amount of POs. 

Multiple games such as WoW, Runescape or Lost Ark have nowhere near such harsh death penalties. Most just being a respawn, or pay a small sum of silver. From what I hear, you once had to pay 10% of your total silver in Runescape, which was extremely harsh. But they have moved away from that and u instead have to pay way less. The death penalty of this game is again, very harsh and outdated. It should not be this severe.

If you do want to keep a death penalty, I plead for an alternative. My suggestions would be: 

- A fair price crystal (maybe 200M) which takes up one slot in your crystals, but will be the crystal to break instead of your main crystals. 
- A questline or item which allows for the safeguarding of a single crystal slot.

- Make the crystal restoration attempts a permanent feature in the game while also making them more frequent (instead of only twice per year)

- A 1 hour item droprate debuff upon death. (-50%/-100% item drop rate)

- Add crystals which gives death penalty resistance (This way you may acquire 100% death penalty resistance, but at the cost of using your crystal slots) 

There are a variety of options. So PA, I ask of you to please move away from this harsh outdated punishment system, and do something about this desire within the community. There are plenty of ways to keep both sides happy here.

So you want even more systems that make no sense ? just remove crystal breaking even people who defend the current system will only benefit from this

Zeitpunkt der letzten Änderungen : 08. Sep 2023, 12:17 (UTC)
# 188
On: Sep 7, 2023, 15:26 (UTC), Written by DRIEL

I truly understand what everyone is thinking about crystal loss on this feedback. But i think lot of ones forget a thing : this is a grinding korean mmo. Lot of people grinding more than 10h a day. For all those people, marni is not a solution. Remove crystal loss, will allow griefers to be unscared by be killing by a mob. Plus there is an economy. Just i think people don't realise that just "no cristal loss", like this, for free, will be : more griefers, end game dekhia players making huge more silver ( cause why go for any res or life cristal, you dont care if you die ), lot of more people doing dekhia in general, and so result in an imbalance of the economy. It needs to be not free.

And i would say no. -200 m /h on dekhia spots still valuable. And to me, you dont care your cristals until your grinding those type of spots. Cause you just cant lose them on other spots. I started putting crystals when i passed 700gs..
Also dont see only the money/H. Imagine low gear droping debos on dekhias. And sure he will be able to drop debos, and bashing mobs cause : if you dont loose cristals, why put any money into DP ? Just go full AP, its ok.

Yeah but no. I don't see why you're worried about high-end spots giving more money, and this reasoning can in fact apply to nearly any spot. And even if you don't care about DP, there's a limit to how much you can ignore it. Also because, regularly, you'll be forced to take other players into account. 

Moreover, you can't hold players prisoner from a bad system just because the first step may look unfavorable : precisely, the whole pk/ks/bodythrow/mob feeding and the related penalties is nothing but one single problem. It has to be taken care of at the same time. 

On the same idea, you can't punish players for the sake of the business of some hoarders / speculating players. Players barely dare to gamble their crystal anyway. 

Zeitpunkt der letzten Änderungen : 08. Sep 2023, 12:20 (UTC)
# 189

We shouldn't support removing mechanics as a solution to a problem. Look for example at the Total War series, CA killed their games by removing mechnics instead of fixing them!

A better approch would be to let crystals lose 10 durability instead of shattering each time and make the 4 outer crystal slots unbreackable!

(and make the +2 extra slots from garmoth heart familiy wide pls)

Zeitpunkt der letzten Änderungen : 08. Sep 2023, 12:38 (UTC)
# 190
On: Sep 8, 2023, 12:20 (UTC), Written by SeedofYggdrasil

We shouldn't support removing mechanics as a solution to a problem. Look for example at the Total War series, CA killed their games by removing mechnics instead of fixing them!

A better approch would be to let crystals lose 10 durability instead of shattering each time and make the 4 outer crystal slots unbreackable!

(and make the +2 extra slots from garmoth heart familiy wide pls)

We definitely should if the system suck now one crystal worth more then tet boos gear some are double even triple and all can be gone from just desync and u cant conter that by dp most of the new graind sports dozant rly care how much dp/dr/eva you have. Why do you think orcs is grefer haven? lots of geared players dont want to risk theyr proggres becuose of this broken system

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