I've been playing the class for 6 years now. And now, after so many patch about buffs, nerfs etc, I've been asking myself :
Why does Warrior Awakening has more protections in main skills than Awakening ?
In main skill, we have Chopping Kick (Super armor + Bound), Ground Smash (Super Armor + Bound), Scars of Dusk (Forward Guard), Counter (Forward Guard only when charging the skill).
Then there are movement skill Charging Thrust (Forward Guard), Frenzied Charge (Forward Guard) and Shield Charge (Foward Guard).
And to finish we have the useless War Cry (Forward Guard).
In Awakening we have Grave Digging (Super Armor), Slash the Dead (Super Armor), Reckless Blow (Super Armor only when charging the skill), Pulverize (Forward Guard), Tempest (Forward Guard).
Then with Core it's possible to get get one extra Super Armor or only Forward Guard.
It doesn't make sense. We play Awakening but we still have to use some main skill to be protected ? I mean, Charging Thrust (Forward Guard), Frenzied Charge (Forward Guard) and Shield Charge (Foward Guard) & Ground Smash (Super Armor + Bound) are useful for sure.
But Chopping Kick (Super armor + Bound), Scars of Dusk (Forward Guard), Counter (Forward Guard only when charging the skill) & War Cry (Forward Guard) are useless.
It would way more benefic to swap Chopping Kick for Solar Flare, Scars of Dusk for Ankle Break, Counter for Frenzied Strikes.
But it'll never happen. It's just so funny and insane because most those main skills are completely outdated in PVE and PVP. They got totaly left behind like most Absolute skills on all classes and yet, we have to use them.