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UTC 12 : 38 27. Apr 2024
CEST 14 : 38 27. Apr 2024
PDT 5 : 38 27. Apr 2024
EDT 8 : 38 27. Apr 2024
Awakening Mystic Changes
07. Jan 2024, 03:24 (UTC)
508 5
Zeitpunkt der letzten Änderungen : 07. Jan 2024, 03:25 (UTC)
# 1

Changes

Spiral Torpedo - 창파각

Add self evasion buff to this skill. Striker has it now as well, so why is mystic the only class without a protected self evasion buff?

Dragon Strike - 용권 강타

This skill is unprotected, does no damage and is not getting used to recover shards in PvP. Add a knockdown effect to make this skill useful in PvP.

Dragon's Pit - 감룡의 늪

Make the AoE atleast 200% bigger. It is a joke how small this is on top of it being unprotected.

Raging Wind - 열풍

Please rework this skill. It is both useless for PvE and PvP. To give an example, add a stiffness effect on this skill. Following up with Dragon Strike (용권 강타) has a special interaction, so the change listed above could be applied here as well: meaning Dragon Strike - 용권 강타 would be a range knockdown.

Unbridled Wrath - 광활한 진노

This skill does decent damage, but it is unprotected. Mystic is supposed to be bad in PvP in every aspect except small scale PvP. Adding Super Armor will compliment this.

/ Flash Step / Silent Step - 섬전보 / 무영보

Change the movement speedbuff from 20% to 30%. This was changed years ago to "balance" the strength difference between mystic and striker. Since striker is way stronger than mystic, I don't see the need to keep these changes. 

Zeitpunkt der letzten Änderungen : 13. Jan 2024, 09:21 (UTC)
# 2

Mystic lacks AOE and Movement.

Striker has spiral cannon flow, Mystic doesn't.

Striker getting hit by slows - doubles in performance.

Mystic is extremely predictable, and is locked in place for a majority of her kit.

Mystic Spiral Torpedo needs a distance increase, similar to how succession got scissor kick speed and distance buff. Same with Sea Burial.

Also they should just make shards regenerate over time, if you don't do shard damage on Shift Q, or Wave Orb, or Sea Burial you lose HALF of your damage, possibly even more.

No AOE - can't super armor trade

No Movement - grab fodder and range poke

No Damage - bad in large scale, and enemies stand up and countergrab..

Mystics mass destruction for example, even slides her back into starting position..

No point casting shift q in either forms, if you don't have shards, you just die.

Sea burial is a down smash, so not recommended to burn the skill.

So she's forced into pre awake kit, thunderpound absolute sucks. And most pre kits do none of the above mentioned.

Pearl Abyss to specialize Mystic/Striker, compare her to other rat classes, like Musa, Ninja, Hash, they can burst get in and get out.. but with current direction of class balance they give Mystic.. 200 hp on shards.. useless change without additional dp and evasion pre buffs into the kit. A reasonable spot would be like bonus DR or EVA for casting 3 shard crouching wolf.. or more crit damage since 100% and E buff doesn't stack. So the class gimmick of having a 20% attackspeed buff is also thrown out of the window!

Zeitpunkt der letzten Änderungen : 24. Mrz 2024, 06:06 (UTC)
# 3

I Feel like awakening Mystic needs a comprehensive rework... I love the theme... and I wana main it. But good god is it... rough

Zeitpunkt der letzten Änderungen : 24. Mrz 2024, 06:43 (UTC)
# 4
On: Mar 24, 2024, 06:06 (UTC), Written by Thornwolf

I Feel like awakening Mystic needs a comprehensive rework... I love the theme... and I wana main it. But good god is it... rough

Agreed. As I put in my posts I feel like she needs a complete rework. Not just story and lore-wise. Her awakening is very underwhelming (for me at least) both looks and how it works. I wish her aoe would be bigger and I feel like she moves or flows better pre-awakened. I kind of wish her awakened would have turned her into a caster (hydromancer). So she could go back and forth from melee (mainhand) to ranged (awakened). Not just a generic martial artist class with water effects to go with Striker's awakening (fire). It would have been neat to have her as kind of a hybrid magic and martial arts. Afterall she is called Mystic. It'd even be kind of cool if her awakened spec. was like a water-based healer (similar to Mistweaver; Monk from WoW). But I'd settle for a hydromage martial artist hybrid.

I love her theme regarding the Eastern Dragon (Banha) and wish they'd go further with it. From the trailer it looked like he played a bigger part in Mystic's lore (similar to Tamer's Heilang). But he's more of an effect than an actual summon. Which is a shame. It'd be really cool if he was a summon like Heilang. Have him more involved with Mystic somehow. Integrate him into BOTH specs rather than one. And just switch up how her skills work depending on Spec. For Tamer she has Heilang no matter if she's pre-awakened, Succession, or Awakened. Have the same be true for Mystic's Banha. And am I the only one who want's Banha as a mount for Mystic?

Also, is it just me or does Corsair's water effects look better than Mystic's? I wish hers looked just as good...

Zeitpunkt der letzten Änderungen : 30. Mrz 2024, 11:41 (UTC)
# 5

I don't know if the creators read our "scribblings", but if there are people responsible for the balance, a basic question:

- why does Mystic Awakening have no dmg in PvP, it's terrifying, especially in 3v3 Arena of Solare
- I don't want this class to be OP, but its AoE is a joke...

Regards

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