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UTC 0 : 4 03. Mai 2024
CEST 2 : 4 03. Mai 2024
PDT 17 : 4 02. Mai 2024
EDT 20 : 4 02. Mai 2024
#Kampf #Klassen
Accuracy doesn't work right on summoned sources of damage (Wizard /Witch)
21. Feb 2024, 16:57 (UTC)
507 14
1 2
Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:28 (UTC)
# 1



https://streamable.com/rzc9bm

afaik, summoned sources of damage like lava field and flame's calling and witchzard pet flows should take casters accurracy and then apply thier own skill modifier on top. as shown here, these simply dont work right.

skills used in video - Lava field and then later Flame's calling
https://bdocodex.com/us/skill/2212/
https://bdocodex.com/us/skill/6771/

other Pet flows (Marg, Anne, and Tett, Gor) and skills should be checked by developers as well.

please stop treating awakened casters like second rate citizens. fix our skills. (also Elementalization)

evaevaeva






Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:26 (UTC)
# 2

How about 1st - remove teleport from summons and 2rd count them as part of summoner and not as its own object.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:29 (UTC)
# 3

Plz fix witchard acc rates! <3

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:30 (UTC)
# 4
On: Feb 21, 2024, 17:26 (UTC), Written by Potato

How about 1st - remove teleport from summons and 2rd count them as part of summoner and not as its own object.

what are u even talking about? our skills literally summon up the elemental next to caster to participate in attack. and sadly Flow: Magical evasion cancels damage from pet flows if u are able to cancel main skill with it preventing flow damage even if it is separate entity. that should btw be fixed as well and it should be allowed to continue its attack like most other classes summoned beings do.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:34 (UTC)
# 5

Frustrating how PA cannot for their life ramp up the competence to fix pets and their damage, even when actually pushing patches that are supposed to fix them.

P.S.: Having pets die after like a single engagement in large scale and immediately losing part of our damage while potentially still in combat for no other reason than "we thought giving awa casters summons would be cool but also we decided to make them weak beyond belief" is extremely frustrating.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:37 (UTC)
# 6

Gotta love your entire rework dying cause a sage looked at you; before you yourself also die, of course.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 17:40 (UTC)
# 7

in RBF (well noticed it in CR while chatting with people) your pet still gets attacked by your own teammates pets. its hilarious.

god knows whats wrong with pets and why they die in group fights that super fast.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 20:10 (UTC)
# 8
On: Feb 21, 2024, 17:37 (UTC), Written by Helegnes

Gotta love your entire rework dying cause a sage looked at you; before you yourself also die, of course.

pet being alive shouldnt affect reboot buff at all, it should just get refreshed duration on every summoning usage and shouldnt vanish if pet dies. or pet should be WAY tougher or dare I say even immortal.

Zeitpunkt der letzten Änderungen : 21. Feb 2024, 23:20 (UTC)
# 9

Dear Pearl Abyss, Please FIX MY CLASS.

There is no reason you gave awakening Witch 700 max MP without giving the same to awakening wizard. You guys are literally trolling your own player base! Honestly this is seriously dissapointing. Please just rework Magic Shield to be a good ability for both of us!

Zeitpunkt der letzten Änderungen : 22. Feb 2024, 09:30 (UTC)
# 10
On: Feb 21, 2024, 23:20 (UTC), Written by SilverFrostFire

Dear Pearl Abyss, Please FIX MY CLASS.

There is no reason you gave awakening Witch 700 max MP without giving the same to awakening wizard. You guys are literally trolling your own player base! Honestly this is seriously dissapointing. Please just rework Magic Shield to be a good ability for both of us!

i honestly dont understand why they left out wizard from this change. id be less surprised if it was simply a matter of someone forgetting to add it to wizard than they actuzally thinking we are fine with mana shield in melee as it is now.

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