Class Reboot
Warrior and Ranger will be the first two classes to receive the rework. The character reboot will not just be a simple stat adjustment and will pay attention to the class damage, range, accuracy, etc. Flow skills will be improved and simplified. New skills will be added as needed or unused skills may be changed.
In PVP, one of the focus points for Warrior is to improve the engage and disengage by adding new skills and adjusting the current cooldown times. The main focus for Warrior though is PVE, and they mentioned that Warriors use both awakening and preawakening which causes fatigue when grinding. However, if you only use awakening it feels too lackluster, so the plans are to improve cooldowns and AoEs in awakening. The skill Flow: Reckless Blow will have the cooldown reduced by 1 second and the charging part of the skill will be removed to help it flow better. In addition, a new awakening-only skill will be added for Warrior. For each class, in both succession and awakening, they are going to focus on the characters weaknesses as seen by the players.
◆ Late Night Talks with PA - Class Rework Info and More - BDFoundry
◆ Warrior Reimagined - Replaceable Low Priority Base Skills - My Suggestions
Translated Notes
Awakened Warriors first focused on hunting-oriented improvement as a point. Awakening skills have low damage compared to most of them, which have long cooldowns. So, after pouring out a lot of skills in an instant, the remaining cooldown time had to be filled with non-awakening skills. To improve this part, the attack range and damage have been increased, and the defense-increasing effects attached to various parts of the skill have been replaced with effects that are more helpful in combat.
The biggest change is the cancellation skill. As many warrior adventurers have told us to protect the warrior’s unique handling, Q Cancel and C Cancel, which are the most used, have been further strengthened, while other skills have been adjusted. It is expected that this will improve the part that was referred to as ‘damage leaking in certain skills’ while making it easier to control.
However, there are skills that are activated later than before, so the operation may feel a bit cumbersome. We want to improve the functionality of the Warrior while preserving the handling feeling. Thank you for the enthusiastic feedback from many warrior adventurers.
In addition, the flow skills that had low utility in the main weapon skill (Begak) were integrated and reorganized. Now, if you learn only the main skill, the effect of the previous flow skill will be applied as well.
Improvements have been made to the Succession Warrior so that they can be more active in combat situations with multiple players. For example, skills that had low utility, such as echo of the battlefield and mad dash, have been greatly strengthened. In addition, the PvP damage and attack range of Prime: Ground Smash, and the attack range of Prime: Ground Smash skill have been greatly increased. In addition, the preceding actions of Prime: Scars of Dusk and Prime: Counterattack Stance have been improved more quickly to mitigate the risk of unsuccessful attacks.
Strong: Fixed the issue where the Shield Strike skill was activated before the intended skill when another skill command was entered after using a specific skill. And the stun effect applied when the last hit is successful has been changed to a knockdown effect. In addition, by adding a prior art that leads to the last blow of Kang: Shield Strike, the linkage has been improved.
Lastly, the attack range applied to strong: bang, counterattack, counterattack, etc. has been changed, and the section where the maximum damage of the skill is applied has been greatly increased.
Skill Name | Removed Skills |
Sideways Cut I | Sideways WP Cut |
Spinning Slash |
Ultimate: Spinnish Slash |
Take Down |
Instant Grapple |
Chopping Kick | Ultimate: Chopping Kick |
Guard | Guard - Pressure I, II |
Shield Charge | Ultimate: Shield Charge, Double Shield Charge |
Spinning Slash | Whirlwind Slash |
◇ Global Lab Patch Notes – 3rd September 2021 - BDFoundry
Newer classes like Hashashin and Sage also benefit from traits in specific situations. For example, Hashashin can sprint in the desert without stamina, and Sage can open portals with no cost. These sort of unique traits will be added to all classes to match the unique style and concept of the class.
So the class with one of the very best engages ever needs to have its engage improved. Okay PA.