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Update History

2024

Node Wars Revamp

Last Update: June 26, 2024
 
Since its initial addition to the Black Desert world, Node Wars has undergone various changes, big and small, alongside our community of adventurers. Now, it's set to evolve once more.
 
This overhaul of the Node War focuses on easing participation difficulty, fostering vigorous and healthy combat, and enhancing functionality. Consequently, the revamped Node War is expected to shift towards a direction where adventurers can prepare more casually and engage in more intense battles.
 
We plan to continue listening to the feedback from adventurers across different regions and evolve the newly revised Node War accordingly. Given its long history, Node War is a beloved content among many adventurers, and we are committed to making it an even more enjoyable experience.
 
* You will be able to register for the revamped Node War starting on
May 26 (Sunday) at
EU:
02:00 (CEST)
NA: 00:00 (PDT)
* Due to the revamp, Conquest War will not be held on May 25 (Sat).
 
Listen to the Node Wars BGM while reading about the update!

 
  • Revamped Node Wars.
Node War Days & Time
War Days Sunday - Friday (excluding Saturday)
 Time NA EU
6:00 PM - 7:00 PM (PDT)
9:00 PM - 10:00 PM (EDT)
20:00 - 21:00 (CEST)
18:00 - 19:00 (UTC)
How to Participate in Node Wars
Registration Time
From 1 hour after the previous day's Node/Conquest War has ended
(Up until 1 hour before today's Node War begins)
Registration Minimum Requirements - A minimum of 10 guild or alliance members must be online, regardless of the server.
Registration Method
Guild (or alliance) officer or higher can select & register
territory to participate in via Menu (ESC) - War (F7) - Node War
(Guild Officer, Secretary, Staff, Advisor, Leader, Alliance Leader)
 
[Territory Groups]
- Balenos OR Serendia
- Mediah OR Valencia
- Calpheon OR Kamasylvia
Registration Results
Territory is confirmed 15 minutes before war begins on war day, and once confirmed, a message displaying the result will appear.
* The assigned territory for your guild can also be checked under Menu (ESC) - War (F7) - Node War.
* Guild members can register in the same manner as before by pressing "Participate/No" under the Participate column in the Guild (G) - Guild Member Status window.
However, after applying to join a Node War Territory Group, you can pre-register for the Node War in one of the two servers associated with that Territory Group.
E.g. Guild/Alliance A applies to participate in the Balenos & Serendia Territory Group. 
Join Node War button can be clicked on either the Balenos-1 or Serendia-1 server. 
(Guild (G) - Guild Member Status - Click the "Participate" or "No" button) 
 
* Node War applications can be made by Guild/Alliance members with the position of Guild Officer or higher from 1 hour after the previous day's Node/Conquest War has ended to NA 00:00 / EU 17:00 (UTC) on the day of the event.
* If a Guild/Alliance cancels their Node War application, the participation status of all members will be reset to "No". 
* Allocation of Territory Group and participating guilds is confirmed 15 mins prior to the start of Node War. You cannot change your participation status to "No" during this time. 
 
Once you'ved applied to a specific territory group, you'll receive confirmation to participate in one of the two territories in the group.
 

 

Node War Territories & Stat Limit Information

Max Participants per Territory Group
Territory Group Max Participants War Heroes
Balenos & Serendia 30 1
Mediah & Valencia 50 2
Calpheon & Kamasylvia 75 3
Stat Limits by Territory Group
Territory Group AP Damage Reduction Accuracy Evasion Damage Reduction Rage Accuracy Rate Evasion Rate Special Evasion Resistance Max HP
Balenos & Serendia 362 327 715 847 14% 15% 15% 20% 30% 5000
Mediah & Valencia 540 407 824 966 28% - - - - -
Calpheon & Kamasylvia No limit
* Stat limits are up to all PEN (V) Tuvala gear for Balenos & Serendia and up to 685 gear score for Mediah & Valencia.
* The entire Node War server is subject to the appropriate territory's stat limits during the Node War.
 

 

Node War Objectives

The objectives of the Node War are to battle against other guild members while occupying a fort and holding onto it until the fort's designated end time expires.

 


 

Node War Rules

Whereas Node Wars were previously held across specific nodes, the revamp will see war conducted on a territory basis. No longer will you be able to construct forts on all nodes, but rather see a set number of forts activated at random locations based on the number of guilds who have applied to participate in the Node War within that territory. Each activated fort will have a set "end time," and the guild occupying a fort at the end of this duration will become its owner.

Node Wars by Territory

  • Changed Node Wars to now be conducted over territories instead of specific nodes..
    • During Node Wars, the entire territory will be converted into a Node War combat zone, excluding safe zones.
* The entire Node War server is subject to the appropriate territory's stat limits during the Node War.
- Fixed the issue where stat limits were not being applied to the entire server and only within the Node War territory.
 
The entire territory now serves as the stage to Node Wars. The number of activated forts depends on the number of participating guilds.
 

Neutral Fort Activation & Participating Guilds

  • The number of participating guilds (alliances) in a Node War will determine the number of activated neutral forts at the beginning of the war.
    • Random forts will be activated each war day from a selection of #nodes within each territory.
      • If there is only one guild participating within the Node War territory, victory is immediately declared without occupying a fort during the war.
For example,
When 3 guilds are confirmed to participate in the Balenos territory Node War, 1 node fort will be activated.            
When 4 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.            
When 5 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.            
When 6 guilds are confirmed to participate in the Balenos territory Node War, 3 node forts will be activated.            
For each territory, the number of guilds confirmed to participate can range from a minimum of 1 to a maximum of more than 30, and accordingly, the number of forts activated can range from a minimum of 1 to a maximum of 15.            
 
    • If the total number of guilds (alliances) that have applied to participate in a Node War for a Territory Group is 4 or fewer, a Node War will take place in one randomly selected Territory from that group.
For example,
if 3 guilds (alliances) have applied to participate in the Node War for the Balenos/Serendia Territory Group, a Node War will be held in either Balenos or Serendia Territory, involving those 3 guilds (alliances).
Tier 5 Node Fort activated near the Omar Lava Cave node

Types of Node Forts & End Times

  • The tiers of activated node forts are as follows, with their "end times" set on random.
    • The higher the tier, the closer the node's location to the territory's center, as well as with greater rewards.
    • Once the end time of a fort expires, the last guild to have held occupancy will be deemed the final occupying guild.
Node Fort Tier End Times
1
▼ Randomly selected between
10 - 60 min
&
unknown ("?") end times
(randomly set between 20 - 60 min)
2
3
4
5
 

Node War Status Widget

  • Once the Node War begins, you can check the number of activated nodes and their end times through the world map and a widget on the upper right-hand portion of the screen.
    • The node status widget will display whether a node in the territory is neutral/occupied/liberated/exited, as well as their respective end times calculated in minutes.
      • The node status widget is available to all adventurers logged into a server with Node Wars ongoing.
World Map Node Status Widget
  • Through the Node Status widget, you can check the durability of forts.            
    • You can view the durability of each node fort with the fort icon within the widget. And you can also check the current durability (%) of the fort by hovering your mouse over the node fort information in the widget.            
    • The border around the fort icon in the widget indicates the remaining time until the end of the fort. Brief info can be viewed by hovering your mouse over the widget, and detailed info can be found on the World Map.            
 

Node War Temporary Occupation: Fort Destruction

  • Once the Node War begins, attacking a neutral fort until its durability is depleted will grant temporary occupation to the aggressor guild.
    • During a Node War, when a Fort is temporarily occupied, the victorious adventurer's Family name will be displayed at the top of the screen.
    • Forts occupied by your guild will be highlighted in blue on the world map.            
    • All participating guilds can check occupied nodes and occupying guilds via the node status widget.
    • If another guild attacks an occupied fort and depletes its durability, the new guild will temporarily occupy the fort.
* Temporarily occupied forts cannot be dismantled.

Node War Final Occupation: Hold 'til End Times

  • The guild who remains the last temporary occupant of a node up until its end time will become the final occupant.
    • A guild who achieves final occupancy will be deemed victorious in the Node War, and terminate their participation in the war effective immediately.
      • Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
        • If a guild is occupying multiple forts, the first fort to be held until its end time expires will deemed for final occupation, while the rest of the forts will be reverted to neutral status.
    • Node War rewards are promptly distributed to Guild Funds and the Black Spirit's Safe.
 

When Node War Ends

  • The following rules apply once a Node War ends (same as before):            
    • The "Return" function will be activated immediately in the top right of the display for the affected Territory when a Node War ends.            
    • 10 minutes after a Node War ends, monsters will reappear in said Territory.            
    • PvP between participating Guilds/Alliances will cease immediately after a Node War ends.            
    • Any remaining annex buildings will be immediately destroyed in the affected Territory when a Node War ends.            
 

Node War Fort Repairs

  • Guilds/alliances can repair occupied forts in the same manner as before.
Node War Fort Repair Tool
Polished Stone x1
(recovers 1% durability of a fort/command post/HQ)
 

 

Fort Tier Details by Territory

  • For each territory in Node War, the tiers of forts are as follows:
    • The tier of a fort is independent of the Node War tiers before the revamp, and the higher the tier of the fort, the more taxes are obtained upon occupation.
      • The higher the tier of the fort, the more centrally it is located in the territory where the Node War is in progress.
* The number of active forts per territory is determined by the number of participating guilds (alliances).
Balenos
Fort Tier Node near the Fort
Tier 1 Cron Castle Olvia Coast Terrmian Cliff
Tier 2 Ehwaz Hill Goblin Cave Casta Farm
Tier 3 Forest of Plunder Bartali Farm Wolf Hills
Tier 4 Western Gateway Coastal Cave Ancient Stone Chamber
Tier 5 Toscani Farm Altar of Agris Western Guard Camp
Serendia
Fort Tier Node near the Fort
Tier 1 Eastern Border Biraghi Den Southern Neutral Zone
Tier 2 Alejandro Farm Bradie Fortress Serendia Shrine
Tier 3 Castle Ruins Northern Plain of Serendia Bloody Monastery
Tier 4 Moretti Plantation Orc Camp Glish Ruins
Tier 5 Glish Swamp Southern Swamp Costa Farm
Mediah
Fort Tier Node near the Fort
Tier 1 Mediah Northern Highlands Hasrah Cliff Marni's 2nd Lab
Tier 2 Abandoned Iron Mine Tungrad Forest Sausan Garrison
Tier 3 Mediah Shore Helms Post Soldier's Cemetery
Tier 4 Canyon of Corruption Kamasylve Temple Highland Junction
Tier 5 Omar Lava Cave Manes Hideout Wandering Rogue Den
Valencia
Fort Tier Node near the Fort
Tier 1 Ivory Wasteland Areha Palm Forest Kmach Canyon
Tier 2 Ivero Cliff Northern Sand Dune Pilgrim's Sanctum: Obedience
Tier 3 Valencia Castle Site Gavinya Great Crater Ancado Coast
Tier 4 Pilgrim's Sanctum: Fast Valencia Castle Roud Sulfur Mine
Tier 5 Rakshan Observatory Altas Farmland Roud Sulfur Works
Calpheon
Fort Tier Node near the Fort
Tier 1 Primal Giant Post Khuruto Cave Calpheon Castle Site
Tier 2 Bree Tree Ruins North Abandoned Quarry Longleaf Tree Sentry Post
Tier 3 Hexe Sanctuary Quint Hill Treant Forest
Tier 4 Saunil Camp Abandoned Monastery Catfishman Camp
Tier 5 Trina Fort North Kaia Mountaintop Rhutum Outstation
Kamasylvia
Fort Tier Node near the Fort
Tier 1 Caduil Forest Gyfin Rhasia Temple Ash Forest
Tier 2 Shady Tree Forest Loopy Tree Forest Polly’s Forest
Tier 3 Manshaum Forest Lemoria Beacon Towers Tooth Fairy Forest
Tier 4 Navarn Steppe Mirumok Ruins Tooth Fairy Cabin
Tier 5 Central Lemoria Camp Lake Flondor White Tree Forest
 

 

Campsite Installation

Install/Collect Campsite during Node/Conquest War

  • Changed the Campsite installation rules to be independent of Node/Conquest War times.
    • Campsites can now be installed and packed up regardless of the start times of Node/Conquest Wars.
      • Once a Node/Conquest War begins, other adventurers' Campsites will automatically be hidden.
Use Campsites 10 min before the start of Node War and even during the battle!
 

 

Assemble! and Resurrection Changes

Assemble!

  • The "Assemble!" feature for Node War will now automatically display in the top right corner of the screen on the Node War server 10 minutes before the war starts.
    • Pressing the "Assemble!" icon will move each participating guild to predetermined locations in the territory's towns.
* The "Assemble!" feature will be displayed only when connected to the participating Node War server.
- Previous Node War: Displayed at the start of the war if connected to the Node War server
- Current Node War: Displayed 10 minutes before the start if connected to the Node War server
 

Moving Once Node War Starts

As revamped Node War utilizes Territories as battlefields, just as before, characters located within the Node War area will be moved to a Safe Zone at the start of the Node War.
  • When the Node War begins, Adventurers affiliated with a Guild participating in the Node War will be randomly teleported to one of the resurrection points within the Combat Zone of the Node War Territory.
Adventurers from Guilds not participating in the Node War or War Correspondents will not be moved.    
* After a Node War starts, The same Focus Node War Participation System will apply the same as before.            
- In servers where a Node War is ongoing, all Adventurers who are not participating in the Node War will have their DP set to 0.            
- Non-participants from Guilds that have joined the Node War will be forcibly moved to the nearest town if they approach the area where the Node War is taking place.            
 
Resurrection
  • Improved the resurrection process during Node War so that a dead mount will also be resurrected alongside the character.
  • During Node War, when your character dies, you can choose to resurrect at predetermined locations in the towns of each territory.
    • Balenos: Velia, Western Guard Camp, Olvia
    • Serendia: Heidel, Glish
    • Calpheon: Calpheon City, Keplan, Behr
    • Mediah: Altinova, Tarif, Kusha
    • Valencia: Valencia City, Ancado Inner Harbor, Arehaza
    • Kamasylvia: Grána, Old Wisdom Tree, Acher Guard Post
* The following rules apply to the resurrection cooldown during Node War:
The default resurrection cooldown is 10 seconds, which can increase up to a maximum of 30 seconds.
The cooldown will grow by 1 second per minute of Node War progression and by an additional 1 second for each death.
 

 

Annexes and Siege Weapons

  • Changed so that the remote installation of forts and annexes in Node War is no longer available.
    • With the revamped Node War, there is no need to construct forts or annexes before the Node War begins.            
    • Annexes can now be constructed using the Node/Conquest War Annex Assembly Tool after the start of the Node War.            
 
  • Purchase and use the Node/Conquest War Annex Assembly Tool and Node War Lynch Cannon Assembly Kit from the "Guild Military Supply Manager" NPC in each town.
    • Adventurers with the following positions can install annexes and Lynch Cannons.
      • War Heroes cannot install Annexes or Lynch Cannons.
    • Maximum of 2 Lynch Cannons can be installed.
Positions eligible to install Annexes and Lynch Cannons
Guild Master, Advisor, Staff, Secretary, Officer, Quartermaster, Cannoneer
Node War Annex Assembly Tool
Node War Lynch Cannon Assembly Kit
(Guild Funds: 10 million Silver, Max x2)
 
  • Once Node War begins, you can use the Annex Assembly Tool to construct annexes anywhere within the Node War area.
    • Constructing an annex consumes a certain amount of guild funds, and there is a limit to how many annexes can be constructed.            
    • Annexes can be constructed regardless of whether a Fort is occupied/owned, as long as guild funds are available.            
Node War Constructible Annexes
Flame Tower
(Guild Funds: 30 million Silver, Max x2)
Hwacha
(Guild Funds: 30 million Silver, Max x1)
Elephant Nursery
(Guild Funds: 50 million Silver, Max x1)
Indomitable Flag Factory
(Guild Funds: 50 million Silver, Max x1)
 

Annex Icons

  • Added new icons for the Indomitable Flags and Elephant Nurseries installed by allies during a Node War to be displayed on the World Map (M).
Indomitable Flag Factory Indomitable Flag Elephant Nursery
 
[NEW! Easy Annex Installation Mode]
Using the Annex Assembly Tool, you can construct annexes directly from the list on the right side of the screen without entering a separate UI..
Move around to find the perfect location for installation!
Fix the position with the R key, then rotate or install!
(Press Shift+Q / Shift+E to rotate left or right 45˚.)
* Using the Annex Assembly Tool switches to a mode that allows for easy installation, enabling you to move around and find the perfect spot for installation.            
* As before, all annexes and siege weapons are automatically destroyed at the end of Node War.            
 
  • Adjusted the installation time for annexes installed using the Node/Conquest War Annex Assembly Tool during a war: 15 sec → 5 sec            
  • Adjusted the production time for the Indomitable Flag at the factory during a war: 10 min → 3 min       
  • The production time for Elephants at the Elephant Nursery during Node/Conquest War remains the same at 5 minutes.            

 

  • For Flame Towers and Hwachas in Node War, depending on the participating Territory Group, you can upgrade them to make them more powerful.            
    • When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.            
      • Upgrading consumes Iron Ingot x10 and Melted Copper Shard x10, and it takes a certain amount of time to complete.            
Balenos/Serendia - Flame Tower, Hwacha Upgrade Unavailable
Mediah/Valencia - Flame Tower, Hwacha Upgrade Available
Calpheon/Kamasylvia
 

 

Node War Occupation Benefit

Node Tax

  • You can acquire the accumulated taxes of the Node as guild funds, as before.
    • Guild funds can be utilized for various purposes, including distributing allowances to guild members upon completing guild missions, rewarding members for their activities, and purchasing items necessary for guild skill.
 
With Node Wars held in all territories every day excluding Saturday, there were moments where Node Wars were held in the same territory for consecutive days.
Such cases would have resulted in lower tax revenues. Hence, we have updated the system so you will now obtain the tax revenues within a specific range without accumulating them.
  • Changed the method of tax accumulation for each Node and Territory.            
    • The accumulated taxes in each Node and Territory are rewards that can be obtained as guild funds when victorious in Node/Conquest War.            
Tax Acquisition Method
Before After
Accumulated taxes daily at a set rate for each Node and Territory
Obtained upon victory in Node/Conquest War
Specified tax amounts set daily for each Node and Territory
Obtained upon victory in Node/Conquest War (no accumulation)
* The tax for Tribute Wagons has also been changed from accumulation to a set amount designated at each departure.
 
Tax Amounts Obtainable as Guild Funds
Balenos & Serendia
Tier 1 Node Fort 2 - 4 billion
Tier 2 Node Fort 2.5 - 4.5 billion
Tier 3 Node Fort 3 - 5 billion
Tier 4 Node Fort 3.5 - 5.5 billion
Tier 5 Node Fort 4 - 6 billion
Mediah & Valencia
Tier 1 Node Fort 5 - 7 billion
Tier 2 Node Fort 5.5 - 7.5 billion
Tier 3 Node Fort 6 - 8 billion
Tier 4 Node Fort 6.5 - 8.5 billion
Tier 5 Node Fort 7 - 9 billion
Calpheon & Kamasylvia
Tier 1 Node Fort 7.5 - 9.5 billion
Tier 2 Node Fort 8 - 10 billion
Tier 3 Node Fort 8.5 - 10.5 billion
Tier 4 Node Fort 9 - 11 billion
Tier 5 Node Fort 10 - 12 billion
Conquest War
Balenos/Serendia 30 - 40 billion
Calpheon 50 - 60 billion
Mediah/Valencia 60 - 70 billion
Balenos/Serendia 10 - 20 billion
* As before, you can attack the Balenos/Serendia Tribute Wagon that departs 2 hours before the start of the Conquest War every Saturday and arrives in Calpheon to obtain taxes.            
* With the above change, we've made sure the taxes in the Tribute Wagon does not decrease upon the tax reset for the Node/Conquest War revamp.            
* The feature that allowed the guild master or the alliance leader of Calpheon territory to adjust the tax amount (10% to 50%) accumulated in the Balenos/Serendia Tribute Wagon has been removed.            
* Currently, there are no Conquest Wars in progress for Serendia.
 

 

Personal Rewards

  • You can obtain rewards based on the fort tier upon occupying a node.
    • Personal rewards obtained are immediately delivered to the Black Spirit's Safe upon the final occupation of the fort.
    • Depending on the Territory Group and the fort tier, individuals can acquire personal rewards.
      • Added a bonus reward for occupying a fort marked with a "?", the end time of which is unknown.
* Note that if you participate in a Node War but fail to occupy a fort, you will not receive personal rewards.
* Changed the personal rewards for participating in Conquest War to be immediately delivered to the Black Spirit's Safe at the end of the war.  
* Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed. 
- Accordingly, rewards not claimed after participating in the Node/Conquest War have been delivered to the Black Spirit's Safe during today's maintenance.
 
Chilling Fragment
  • Added the item "Chilling Fragment", which can be obtained through Node War.
    • It can be acquired as a personal reward once a fort is occupied in Node War in the Mediah & Valencia Territory or the higher grade Territory.
      • You can get more of them in the Calpheon & Kamasylvia Territory than in the Valencia & Mediah Territory.
    • It is stored in the Manage Currency UI upon acquisition and can be exchanged for designated items.
 
Balenos/Serendia
Balenos/Serendia
(Determined Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 1,000G x6 x6 x6 x6 x7
Essence of Honor x5 x5 x6 x6 x6
Essence of Gallantry x5 x5 x6 x6 x6
Item Collection Increase Scroll x1 x1 x1 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x1 x1 x1
Determined Triumph Reward Box x1 x2 x2 x3 x3
Resplendent Medal of Honor x30 x30 x30 x30 x30
Additional reward for occupying the "?" node
(Determined Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x2
Determined Triumph Reward Box x3
Resplendent Medal of Honor x15
* Open the Determined Loot Box to obtain one of the following according to a set probability.
Determined Loot Box
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment JIN Glorious Crystal of Honor - Special Evasion
Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas Gold Bar Box
Imp Boss's Knife Immortal: Elixir of Deep Sea Immortal: Perfume of Courage
Elixir of Deep Sea Perfume of Courage Essence of Gallantry
Memory Fragment x10 Caphras Stone x25 -


 
Mediah/Valencia
Mediah/Valencia
(Kindling Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 1,000G x6 x6 x7 x7 x8
Essence of Honor x7 x7 x7 x8 x8
Essence of Gallantry x7 x7 x7 x8 x8
Item Collection Increase Scroll x1 x1 x2 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x1 x1 x1
Kindling Loot Box x1 x2 x2 x3 x3
Chilling Fragment x5 x5 x5 x5 x5
Resplendent Medal of Honor x30 x30 x35 x35 x40
Additional reward for occupying the "?" node
(Kindling Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x2
Kindling Loot Box x3
Resplendent Medal of Honor x20
* Open the Kindling Loot Box to obtain one of the following according to a set probability.
Kindling Loot Box
Deboreka Necklace Deboreka Belt Deboreka Earring
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment JIN Glorious Crystal of Honor - Special Evasion
Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas Gold Bar Box
Imp Boss's Knife Immortal: Elixir of Deep Sea Immortal: Perfume of Courage
Essence of Gallantry x2 Elixir of Deep Sea x3 Perfume of Courage x3
Memory Fragment x20 Caphras Stone x50 -
 
 

 
Calpheon & Kamasylvia
Calpheon & Kamasylvia
(Blazing Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 10,000G - - - - x1
Gold Bar of the Glorious Battlefield 1,000G x7 x7 x8 x8 -
Essence of Honor x10 x10 x10 x10 x10
Essence of Gallantry x10 x10 x10 x10 x10
Item Collection Increase Scroll x1 x1 x2 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x2 x2 x2
Blazing Loot Box x1 x2 x2 x3 x3
Chilling Fragment x10 x10 x10 x10 x10
Resplendent Medal of Honor x40 x40 x45 x45 x50
Additional reward for occupying the "?" node
(Blazing Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x3
Blazing Loot Box x3
Resplendent Medal of Honor x25
* Open the Blazing Loot Box to obtain one of the following according to a set probability.
Blazing Loot Box
Deboreka Necklace Deboreka Belt Deboreka Earring
Energy of All Creations
(All AP +70)
Energy of All Creations
(All Damage Reduction +300)
Energy of All Creations
(Attack Speed & Casting Speed +20%)
Energy of All Creations
(Movement Speed +20%, Fall Damage Reduction +50%, Jump Height +2m)
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment
JIN Glorious Crystal of Honor - Special Evasion Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas
Gold Bar Box Imp Boss's Knife Immortal: Elixir of Deep Sea
Immortal: Perfume of Courage Essence of Gallantry x5 Elixir of Deep Sea x5
Perfume of Courage x5 Memory Fragment x40 Caphras Stone x75
 
      • Guild members who win in a Node War and rank in the top 5% or first place for war stats will receive extra rewards.
  Top 5% War Stats Reward Top #1 War Stats Reward
Balenos & Serendia, 
Mediah & Valencia
- Resplendent Medal of Honor x5 - Battlefield Honor x1
(Max HP +300 for 4 hours)
Calpheon & Kamasylvia - Resplendent Medal of Honor x5 - Battlefield Glory x1
(Max HP +500 for 4 hours)
* The criteria for an adventurer's war stats in Node/Conquest Wars are as follows:
War Stats Criteria
Command Post Destruction 
(Conquest)
Fort Destruction
(Conquest/Node)
Gate Destruction
(Conquest)
Annex Destruction
(Conquest/Node)
Enemy Guild Member Kill
(Conquest/Node)
Siege Weapon Kill
(Conquest/Node)
20 10 15 1 1 1
* Mount kill or death count do not affect war stats..
 

Participation Reward

* Adventurers who do not meet the condition to receive Node War participation rewards will not be eligible to claim them.
[Node War] Victory/Participation Reward
Victory Reward Obtained Victory Reward according to the Territory Group and Fort Level upon occupying a fort (same as before). 
Participation Reward Obtained upon occupying a temp fort at least once, when the defeats/death count of allies (Guild/Alliance members) is 100 or more.
(Kills while mounted on Flame Tower/Hwacha or other annexes are not included.)
Rewards upon Meeting Territory Group Conditions
Balenos & Serendia Gold Bar of the Glorious Battlefield 1,000G x3
Mediah & Valencia Gold Bar of the Glorious Battlefield 1,000G x4
Calpheon & Kamasylvia Gold Bar of the Glorious Battlefield 1,000G x5
  • Following the revamp of Node War and changes to personal rewards, Tier 1-5 War Vendors will no longer be active.
    • The Guild Master War Vendor NPC has moved to the vicinity of the Guild Manager in each town.

Doubled Node Investment Benefits (Across Entire Territory Group)

  • Changed the effects of double Node Investment Benefits for connected Monster Zones when occupying a Node as follows:
    • When occupied, Node Investment Benefits for the entire Territory to which the Node belongs to, and other Territories within the same group, will be doubled for one week.
      (For example, if you occupy a Tier 3 Fort in a Calpheon territory Node War, the Node Investment Benefits for both Calpheon and Kamasylvia regions will be doubled for one week.)
      • If you then participate in a Node War and reoccupy a Node within the same Territory, the period of doubled Node Investment Benefits will be reset.
      • The remaining time of double Node Investment Benefits can be checked in the right side of the Guild (G) window under Occupation Information.
Example of Before Example of After
When occupying Pilgrim's Sanctum: Obedience Node Fort in Valencia, the Node Investment Benefits for Pilgrim's Sanctum: Obedience were doubled, increasing the Item Drop Rate for Hystria Ruins Monster Zone.
When occupying the Pilgrim's Sanctum: Obedience Node Fort in Valencia, all Node Investment Benefits in Mediah/Valencia are doubled, increasing the Item Drop Rate for all Monster Zones within Mediah/Valencia that receive Node Investment Benefits.
* What are Node Investment Benefits? Increased Item Drop Rate +0.5% per Node Investment Level when defeating certain monsters.
- For example, if the Node Level of Gyfin Rhasia Temple is 20, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +10%.
- If doubled due to Node occupation, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +20%.
 

 

Node War Buff Benefits

In addition to individual rewards that can be obtained from participating in and winning a Node War, we've also added powerful buff effects.
 
These effects are granted to guilds that have fiercely participated in Node Wars, allowing them to reap benefits useful in activities such as PvE and Life Skills following a victory to help guilds prepare for the next war. As a guild progresses to higher levels, they can enjoy even greater effects.
 
The intent behind this is to encourage more guilds to participate eagerly in Node Wars and for those victorious in higher-level Node Wars to enjoy more potent effects, as well as to cast their fame among other guilds. Of course, it's important to note that this effect is only granted to guilds that have met the conditions for Node War Participation rewards.
  • Added buffs to Node War participation & victory rewards.            
    • When you participate in and/or win a Node War, you can obtain the buff via Node War Rewards from the Black Spirit's Safe.            
      • Each of these rewards includes combat and life specialized scroll items, one of each type. Activating a scroll will apply a buff to your character for 10 hours.            
 
Buff Targets - Node War participants
Requirements for Participation Rewards [Participated in a Node War and meets participation rewards conditions for next Node War]
- Allies (guild/alliance) have at least 100 kills/death count and have temporarily occupied at least 1 fort
* Guilds that do not meet the conditions for participation rewards cannot obtain these buffs.
for Victory Rewards [Participated in a Node War and occupied a Node Fort last]

Balenos & Serendia
(550 Gear Score)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +5
Item Drop Rate +5%
[Glorious Combat Scroll]
Extra AP Against Monsters +10
Item Drop Rate +10%
[Glorious Life Scroll]
Life Skill Mastery +25
Life EXP +20%
[Glorious Life Scroll]
Life Skill Mastery +50
Life EXP +30%
Mediah & Valencia
(685 Gear Score)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +10
Item Drop Rate +10%
[Glorious Combat Scroll]
Extra AP Against Monsters +15
Item Drop Rate +15%
[Glorious Life Scroll]
Life Skill Mastery +50
Life EXP +30%
[Glorious Life Scroll]
Life Skill Mastery +75
Life EXP +40%
Calpheon & Kamasylvia
(No Stat Limits)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +20
Item Drop Rate +20%
[Glorious Combat Scroll]
Extra AP Against Monsters +25
Item Drop Rate +25%
[Glorious Life Scroll]
Life Skill Mastery +80
Life EXP +45%
[Glorious Life Scroll]
Life Skill Mastery +100
Life EXP +50%
 
Node War Titles
Following personal rewards and guild buffs, the revamped Node War also introduces new titles to honor individual achievements. Similar to how titles are obtained by killing opponents in Conquest War, you can now acquire 3 titles based on your kill count in Node Wars. This will allow skilled adventurers to showcase their prowess to others.
  • Added exclusive titles for Node War.            
    • You can obtain the titles based on the number of enemies killed during a Node War, and once acquired, you can use the titles for one week (7 days).            
    • The following titles are shown in special colors:            
 * Only kills within the area (territory) where the Node War is taking place is counted.
 
Trooper (50 kills) Commander (100 kills) Lethal Weapon (150 kills)
 
* The titles available for Conquest War remain the same as before.
- You can obtain the titles based on the number of enemies killed during a Conquest War, and once acquired, you can use the titles for one week (7 days). 
- The following titles are shown in special colors and will display special effects when applied. 
Stormtrooper (100 kills) Special Force Commander (180 kllls) Ultimate Weapon (300 kills)
* Only kills within the area (territory) where the Conquest War is taking place is counted.
 

 

Node War Revamp: Further Changes and Continuations 

Spirit of Battle
  • Updated 2 Guild Skills (Breath of Life, Blessing of Battle) that consume Spirit of Battle, available only during Node Wars.
Before After
Activate near an ally's Fort by consuming Spirit of Battle
(effects applied only near the Fort)
Activate while temporarily occupying a Fort by consuming Spirit of Battle (effects apply only around the temporarily occupied Fort)
 
Trap Items
  • Unchanged from before, during Node Wars, each participant can use up to a maximum of 3 trap items.
 
Node War Fort Reset
  • With the revamp, Node Wars may occur at any #designated Territory Fort, so Occupation Information for Node War Forts will now be reset daily.
    • Following this, the restriction of occupying a maximum of 3 Nodes per week has been removed. 
    • Changed the rules for a Lord's Guild participation in Node Wars as follows:          
      • Changed so that when a Lord's Guild participates and wins in a Node War, they will now occupy the Fort instead of liberating it.
      • As a result, when a Lord's Guild wins a Node War, they can occupy the Fort without liberating it, making them eligible to receive Node War Rewards such as taxes. 
      • Changed the number of times a Lord's Guild can participate in Node Wars from 2 to 6 times per week.  
      • However, if a Lord's Guild does not meet the conditions for returning their participation opportunities, all remaining attempts will be consumed, the same as before.
 
Node War Participation Opportunities
  • Changed the Node War Participation Opportunities system, due to the revamp of Node War which now allows participation without the need to construct a Fort.
    • Changed the requirements for Node War Participation Opportunity returns as follows:
Requirement Total Kill/Death count of 100 or more for the adventurer's guild/alliance during the Node War
or capture a fort at least once temporarily
(Records of kills while mounted on annexes/siege seapons such as flame towers or Hwachas are not included.)
* Node War Participation Opportunity return requirement is different from the Node War participation reward requirement.
 
Conquest War Participation Requirements
  • Changed so that you can participate in Conquest War regardless of the territory, provided you have occupied at least one node.            
  • Despite the reset of occupied nodes in the revamped Node War, you can still participate in Conquest War by occupying at least one node from Sunday to Friday. Check your eligibility for Conquest War via the icon in the Guild (G) - Guild Information.            

 

War of The Roses Points

  • When occupying a fort during the Node War, the War of the Roses points applied for each Territory are as follows:
Type War of The Roses Points
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Balenos & Serendia No points rewarded
Mediah & Valencia 1 2 3 4 5
Calpheon & Kamasylvia 3 6 9 12 15
Conquest War * 100 points is rewarded upon victory regardless of the territory.

 

Guild Join Restriction Time

  • Adjusted the guild join restriction time as below following the Node War revamp.
Guild Join Restriction Time
Node War Period (Sun-Mon)
EU: 20:00 - 21:00 CEST

NA: 18:00 - 19:00 PT
Guild join restricted between
EU: 19:00 - 21:00 CEST
NA: 17:00 - 19:00 PT
Conquest War Period (Sat)
EU: 20:00 - 24:00 CEST

NA: 18:00 - 22:00 PT
Guild join and Create Alliance restricted between
EU: 18:00 - 24:00 CEST
NA: 16:00 - 22:00 PT
(unchanged)

 

Additional Node War BGM

Changed one of the existing background music to add more excitement to combat, giving it a fresher feel in line with the Node War revamp.
Changed the order of background music playback to add a sense of novelty to the Node War experience.
  • Added a new background music as part of the Node War revamp.
    • Changed to play the newly added background music at the start of a Node War, followed by a random selection of existing Node War tracks.
Added BGM
Existing BGM (3 examples)
 
  • Changed the below following the Node War revamp:            
    • Removed Node War Forts from the Guild Military Supply Merchant, and any owned Forts have been converted to Guild Funds.            
    • Reset the Occupation Information for Node Wars and Conquest Wars.            
    • Removed constructed Forts and Annexes, and reset accumulated taxes for each node.            
      • As a result, the amount of taxes obtained in the first week of the revamped Node War may be lower.
    • Removed the "Show Node War Area" UI on the left side of the Minimap that was used before the Node War revamp.
    • Fixed the issue where stat limits were not applied outside the pre-revamp Node War area.
    • Fixed the issue where some pre-revamp AP restrictions were not correctly reflected on Forts and Annexes.
    • Changed so that you cannot use the "Return of an Archaeologist" function after Node War starts.            
    • Increased the damage dealt when attacking cannons while mounted by approx. 100% in Node/Conquest War.            
    • Increased the damage dealt when attacking Flame Towers/Hwachas and Enhanced Flame Towers/Big Hwachas with cannons by approx. 30% in Node/Conquest War.            
    • Increased the damage dealt when attacking annexes with cannons by approx. 100% in Node/Conquest War.            
 

Node War Annex Adjustments

The durability of annexex was adjusted with the Node War revamp, but they are currently too difficult to destroy, so we've decreased their DP and adjusted their durability further.
  • Adjusted the DP and Max Durability of the following Annexes.
Node War Annexes DP Change Max Durability Change
Siege Defense Tower DP -10% Max Durability -50%
Wooden Fence DP -10% Max Durability -34%
Wooden Fence Gate DP -20% -
Flimsy Wooden Fence DP -50% -
Flimsy Barricade DP -50% -
Flame Tower, Hwacha DP -20% -
Enhanced Flame Tower, Big Hwacha DP -10% Max Durability -25%
Medium Siege Tower, Large Siege Tower Workshop DP -10% -
Ballista Workshop DP -10% -
Supply Depot DP -10% -
Recovery Center DP -20% Max Durability -34%
Cannon Observatory DP -10% -
Elephant Nursery DP -10% -
Indomitable Flag Factory DP -50% -34% -
Indomitable Flag DP -67% -40% Max Durability -25%
 
One of the Node War rewards, the buff effect, has become more powerful.
 
This powerful buff will appear as an icon at the top of your screen, similar to the Value Pack or Blessing of Kamasylve, and will benefit your entire Family for 48 hours. Plus, the victory buff will apply to all members of guild/alliance (including War Heroes) participating in the Node War at the moment of victory.
 
This Family-wide buff, with its extended duration, is designed to encourage you to aim for higher-tier Node Wars while fostering unity among guild members and maintaining the buff for longer. We hope this will inspire more guilds to take an interest in Node Wars, participate step by step, and grow together.
 
We look forward to your enthusiastic participation.
 
  • Improved buff benefits for Node War participation and victory rewards.
    • These buff benefits are applied immediately upon Node War conclusion, lasting for 2 days (48 hours).
* These buff effects do not stack or extend in duration, and are refreshed with each Node War participation/victory.

For example, when receiving participation rewards in the Balenos & Serendia Territory Group's Node War, the buff effects are applied.            
If you win the Node War in the Mediah & Valencia Territory Group the next day and receive victory rewards, the existing effects are removed and new buff effects are applied.            
 
Buff Effects for Participation/Victory and Conditions
Participation Reward (Buff) Recipients Victory Reward (Buff) Recipients
Participants in Node War All members (including War Heroes) of the guild/alliance that occupies the Fort at the end
Participation Reward Conditions Victory Reward Conditions
[▼ When the participation reward conditions are met ▼]
Achieve a total of 100 or more kill/death counts of allies (guild/alliance) and temporarily occupy a fort at least once.
* Guilds that do not meet the above conditions cannot obtain the buff.
[Participate in Node War and occupy the Fort at the end]
Balenos & Serendia
(Gear Score of 550)
Participation Reward Buff Effect Victory Reward Buff Effect
Extra AP Against Monsters +5
Item Drop Rate +5%
Life Skill Mastery +25
Life EXP +20%
Extra AP Against Monsters +10
Item Drop Rate +10%
Life Skill Mastery +50
Life EXP +30%
* Buff effects last for 2 days (48 hours), do not stack, and do not extend in duration.
If you participate and win a Node War while the effects are still active, buff effects will be refreshed. 
Mediah & Valencia
(Gear Score of 685)
Participation Reward Buff Effect Victory Reward Buff Effect
Extra AP Against Monsters +10
Item Drop Rate +10%
Life Skill Mastery +50
Life EXP +30%
Extra AP Against Monsters +15
Item Drop Rate +15%
Life Skill Mastery +75
Life EXP +40%
* Buff effects last for 2 days (48 hours), do not stack, and do not extend in duration.
If you participate and win a Node War while the effects are still active, buff effects will be refreshed. 
Calpheon & Kamasylvia
(No Stat Limits)
Participation Reward Buff Effect Victory Reward Buff Effect
Extra AP Against Monsters +20
Item Drop Rate +20%
Life Skill Mastery +80
Life EXP +45%
Extra AP Against Monsters +25
Item Drop Rate +25%
Life Skill Mastery +100
Life EXP +50%
* Buff effects last for 2 days (48 hours), do not stack, and do not extend in duration.
If you participate and win a Node War while the effects are still active, buff effects will be refreshed. 

* You can obtain Node War participation/victory rewards via reconnecting if not logged into the participating server at the time of acquisition.            
* Changed to no longer obtain Glorious Combat/Life Scrolls added in the previous update due to the addition of Family buff benefits from Node War participation/victory.            
* Glorious Combat/Life Scrolls will be deleted during the maintenance on July 10, 2024 (Wed) due to the addition of said buff benefits. 
 
- Glorious Combat/Life Scrolls included in the Node War reward box will also be deleted during the maintenance on July 10.            
- The deletion date has been added to the item description accordingly.            
 
After the Node War revamp, many Adventurers have been trying and playing the revamped mode, and we would like to sincerely thank everyone who have been playing it and sending us feedback.
 
The current Node Wars aims to simplify the rules for better accessibility and to focus solely on combat, avoiding issues like "Guild Politics" and "Snipe/Stick Guilds" that plagued the previous system.
 
While many adventurers welcome and enjoy these changes, we also understand the concerns from those who preferred the old system. We appreciate your continued interest and feedback on Node Wars, and we will diligently prepare for further improvements.
 
Moving forward, we intend to maintain the core aspects of "easy accessibility" and "combat focus" that define the current Node War. By lowering the entry barriers, we hope more adventurers can unite with their guild members and take on the challenge of Node Wars. This will also allow adventurers who have enjoyed Node Wars in the past to continue facing a variety of guilds, making the experience more enjoyable.
 
We acknowledge that there are still many areas needing improvement beyond what we discussed today. Therefore, we will closely monitor adventurers' participation, combat styles, and feedback to continually enhance the completeness of the new Node War system. We aim to expand and refine it so that more adventurers can enjoy it.
 
Thank you.

Exquisite Cron Meals

For adventurers who enjoy PvP, a common practice is run a PvP food rotation to gain the Special Attack Evasion Rate. To maximize this effect, players often activate the food before participating in content and manage the timing carefully. In line with the purpose of the Cron Meal items, which provide various effects by consuming multiple foods packed into a meal at once, the Exquisite Cron Meals now increase your Special Attack Evasion Rate.
  • Added Special Attack Evasion Rate +5% to Exquisite Cron Meal effects.
 


Kaia Necklace & Chimera's Pupil Gem

The Kaia Necklace and Chimera's Pupil Gem, which were primarily used to bypass stat limits in Node Wars with their special attack extra damage effects, have been removed to align with the Node War revamp and lower the hurdle for more guilds.
  • Removed the Kaia Necklace and Chimera's Pupil Gem.
    • Changed so that they can no longer be purchased.
      • The Kaia Necklace and Chimera's Pupil Gem in possession were exchanged for 1,000,000 Silver and 100,000 Silver respectively, and the Silver was sent to the Central Market Warehouse during the June 12 maintenance.
      • The branded state of these items have been changed to return the used Item Brand Spell Stones to Heidel storage.
 
  • Changed the quest name and reward of Chimera's Pupil to Root Treant's Leaf Earring.
  • Changed the quest name of Black Spirit's Gift II (Kaia Necklace) to Black Spirit's Gift II (Root Treant's Petal Necklace) and the reward item to Root Treant's Petal Necklace.
 


Mediah & Valencia Territory Group

  • Added a Max HP limit of 8,000 to Node Wars in Mediah & Valencia Territory group.
 


Supply Depot (repair, horse recovery and guild item purchase)

  • Added the use of Supply Depot in Node Wars.
    • Changed so that you can construct Supply Depot during Node Wars using Annex Assembly Tools within the Node War area.
      • Changed the DP and Max Durability of Supply Depot to vary by Node War Territory group.
      • Changed the construction of Supply Depot to consume a certain amount of Guild Funds and limit the maximum number that can be built.
Supply Depot
Consumes 50 million Guild Funds, with a maximum of one depot.
You can recover horses, repair equipment, and purchase guild items at Supply Depot.
* It requires 5 seconds to be installed, same as other annexes.
 
Changed stat application for Node/Conquest War following the class hit count and the Accuracy/Evasion/Damage Reduction system revamp.
  • Changed stat limits for Node/Conquest War territories following the class hit count and the Accuracy/Evasion/Damage Reduction system revamp.
Node War Stat Limits by Territory
Territory Group AP Damage Reduction Accuracy Rate Evasion Damage Reduction Rate Accuracy Rate Evasion Rate Special Evasion Resistance Max HP
Balenos &
Serendia
395 311 750 738 14% 0% 0% 20% 30% 5000
Mediah &
Valencia
606 420 900 888 28% 0% 0% - - 8000
Calpheon &
Kamasylvia
No Limits
Conquest War Stat Limits by Territory
Territory Group AP Damage Reduction Accuracy Rate Evasion Damage Reduction Rate Accuracy Rate Evasion Rate Special Evasion Resistance Max HP
Mediah 606 420 900 888 28% 0% 0% - - -
Calpheon & Valencia
No Limits
Balenos 497 326 860 848 19% 0% 0% 20% - -
 

 
  • Changed the Node War participation rewards to include Resplendent Medal of Honor.
Blazing Resolve Reward
(Calpheon & Kamasylvia Participation Reward)
- Gold Bar of the Glorious Battlefield 1,000G x5
- Resplendent Medal of Honor x40
Kindling Resolve Reward
(Mediah & Valencia Participation Reward)
- Gold Bar of the Glorious Battlefield 1,000G x4
- Resplendent Medal of Honor x30
Determined Resolve Reward
(Balenos & Serendia Participation Reward)
- Gold Bar of the Glorious Battlefield 1,000G x3
- Resplendent Medal of Honor x30
 
We've updated the rules for fort activation based on the number of guilds (or alliances) participating in Node Wars within each territory. Specifically, 15 minutes before the start of a Node War, if less than 50% of the registered guilds have pressed the participation button, their forts will not be activated. However, these guilds can still participate in the Node War as usual, even if they don't meet the activation criteria.

 

This change aims to prevent an excessive number of forts from being created compared to the total number of participants, ensuring smoother and more dynamic battles for all adventurers involved.

 

We appreciate the increased participation in Node Wars since the update and will continue to fine-tune the content as needed to ensure everyone has an enjoyable experience. Thank you for your continued support!

  • Added the following system rules to the total number of nodes activated based on the number of guilds (alliances) that applied to participate in the Node War territory group. 
Before Nodes will be activated according to the number of guilds (alliances) that apply for Node War in each territory.        
(If the number of guilds (alliances) applying in a territory is four or fewer, Node War will be held in one territory within that group, and two Node Forts will be activated.)
After Nodes will be activated according to the number of guilds (alliances) that apply for Node War in each territory.        
(If the number of guilds (alliances) applying in a territory is four or fewer, Node War will be held in one territory within that group, and two Node Forts will be activated.)        
         
OR        
If less than 50% of guild members have clicked the Apply for Node War button by the time the Territory where the Node War will take place is announced (15 minutes before the Node War starts)        
the guild can still participate in the Node War, but it will not affect the rules for Node Fort activation.
Balenos & Serendia Group (30 members): Node Fort activation rules are not affected if there are fewer than 15 members.
Mediah & Valencia Group (50 members): Node Fort activation rules are not affected if there are fewer than 25 members.
Calpheon & Kamasylvia Group (75 members): Node Fort activation rules are not affected if there are fewer than 37 members.
• If four or fewer guilds (alliances) apply to participate in a Node War territory group, the Node War will only take place in one territory, just as before. 

• Node War Fort Activation 
- The number of Node War forts activated is determined 15 minutes before the Node War starts, based on the number of participating guilds (alliances) in each territory group. 
(For example, if 8 guilds (alliances) join the Balenos Territory Node War 15 minutes before it starts, 4 Node War forts will be activated in the Balenos Territory.) 
 
• June 26 (Wed) Update Details 
- 15 minutes before the Node War starts,
If fewer than 50% of the maximum participants in a guild (alliance) click the "Participate" button, 
they will not be included in the calculation for the number of activated forts. 
(They will still be able to participate in the Node War.) 
 
For example, 
in the Calpheon Territory, if the maximum number of participants is 75 and fewer than 37 members click the "Participate" button 15 minutes before the Node War starts, it will not affect the number of activated forts. 
 

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