Suggestion: Change the magnus skill Dark Tendrils from Super Armor during the skill to -> Forward Guard during attack 1 and Super Armor during attack 2.
Reasoning: Sorceress is a class famous for its iframes and adding yet another Super armor to fill in the gaps between iframes makes her more frustrating to play against. Staying protected on awakened Sorceress has become too easy and using the new skill, Dark Tendrils, off a hotkey to instantly get 2+ seconds of Super Armor feels cheap and boring. Dark Tendrils, as it is right now, mainly buffs a low risk playstyle and only encourages gearchecking opponents instead of outplaying them. Classes without grabs will feel powerless to ever land a CC on a Sorc or even preassure her stamina whereas classes with grabs can abuse the long stationary animation, creating more balance issues where you make Sorceress feel impossible to deal with for some, and easy for other classes. This dumbing down of what once was seen as a high skill class is really sad to see and makes the game much less motivating to play. Dark Tendrils, as it is now, encourages a passive playstyle, significantly lowers the skill expression of Sorceress and makes the difference between a new player and a skilled player hard to even notice.
Changing the skill to be Forward Guard on attack 1 will fix these problems while also giving Sorceress more rewarding outplay potential. It will make it so using the skill as free Super Armor damage every 11 seconds is no longer the most effective way to play and instead give oppertunity to use the Forward Guard to block damage and debuffs in the right circumstances. Without the free 2+ seconds of Super Armor at the press of a hotkey the class will be harder to play but learning to use Forward Guard effectivly will be more rewarding in the long run. For content like Arena of Solare this change would also put her back in that sweetspot where the class needs to take risks sometimes and can be preassured out of her stamina if played incorrectly.
Other notes:
-By keeping SA on attack 2 Sorceress keeps the ability to use the skill for some aditional Super Armor damage, and to flow to protection from certain skills.
-Succession will take a bigger hit from losing Super Armor than awakening, thus giving it some love in other areas might help to put its powerlevel where you want it to be.
-The powerlevel of Awakening Sorceress would remain largely the same, or possibly lower, but more importantly it shifts the power from a boring perma protected playstyle to a playstyle that rewards players for using the class properly.
Here is the skill refference:
I highly agree, that something has to be done with this skill. Great post
they should remove protections from some of thier fast skills and defo remove bon from grim reaper judgement
Great post cookies, 100% agree
-Succession will take a bigger hit from losing Super Armor than awakening, thus giving it some love in other areas might help to put its powerlevel where you want it to be.
I do have a question, in that if Succ will take a bigger hit from losing this skill as SA why not remove one of the plenty SA skills from the Awk kit?
For example ; change Soul Reaper into FG or give Swirling the treatment you propose here where the initial attack is FG then the last hit is SA
"Staying protected on awakened Sorceress has become too easy"
Yes, then change an awakening skill. Why would you change a skill that affects both awakening and succession?
Super armor on "Dark Tendrils" is actually needed for succession sorceress to be playable for the average player in the current meta.
-Succession will take a bigger hit from losing Super Armor than awakening, thus giving it some love in other areas might help to put its powerlevel where you want it to be.
I do have a question, in that if Succ will take a bigger hit from losing this skill as SA why not remove one of the plenty SA skills from the Awk kit?
For example ; change Soul Reaper into FG or give Swirling the treatment you propose here where the initial attack is FG then the last hit is SA
Good question. Honestly the main reason that I'm focusing on the Magnus skill is due to it being new and I hope that maybe PA is more susceptible to feedback about it than older skills that are already established.
Both Soul Reaper and Dark Tendrils suffer from about the same problem and by complaining about it on the forums maybe, just maybe, we can get PA to understand that adding these boring mechanics is not the way to go with the class.
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