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#Suggestions
Dodge rate (evasion) limits for simpler balancing
Apr 19, 2023, 16:18 (UTC)
1909 36
1 2 3 4
Last Edit : Apr 20, 2023, 11:18 (UTC)
# 1

Title: Dodge rate (evasion) limits for simpler balancing
Family Name: TheFrixs

Region (NA/EU): EU

Suggestion/Comments: 

Facts? Devs can barely balance accuracy/evasion in overall gear progression.

Make it simple for you. Do not let the "system" goes into extreme situations (e.g. to let someone be completely invincible or visa versa as it is in the current stage of the game).
Add a similar stack limit as it is in CC System (max. % resist that can be stacked up).
E.g. you can stack up to 70 % of dodge (evasion) after which it does not increase and everybody can have at least a 30 % of hit rate.

It could give some breath to DR, reduce pressure on the price of accuracy accessories, and negate the extreme situation as mentioned above.

This feature could be removed anytime once they balance it correctly.

(The numbers in this suggestion are just an example, not the final numbers that must be met)

12 73
Lv 65
Frixs
Last Edit : Apr 19, 2023, 17:01 (UTC)
# 2

There is already a 90% cap on dodge.

Also VS PvP ready geared players even currently the effective dodge on a normal eva build is around ~50%.

Only full meme builds, or fighting VS gearlets reaches 90% eva rate, and while reducing the cap would make sense, you would still not kill them even at 70% dodge.

What PA should do instead is fix the AP brackets, so they should lower the AP bonus on lower AP levels and buff on higher (300+) brackets, so full meme players could not grief gearlets, as currently you can do it rather effectively.

244 4634
Lv 63
Hnnie
Last Edit : Apr 19, 2023, 17:18 (UTC)
# 3
On: Apr 19, 2023, 17:01 (UTC), Written by CatDK

There is already a 90% cap on dodge.

Also VS PvP ready geared players even currently the effective dodge on a normal eva build is around ~50%.

Only full meme builds, or fighting VS gearlets reaches 90% eva rate, and while reducing the cap would make sense, you would still not kill them even at 70% dodge.

What PA should do instead is fix the AP brackets, so they should lower the AP bonus on lower AP levels and buff on higher (300+) brackets, so full meme players could not grief gearlets, as currently you can do it rather effectively.

Well, good to know that there is already something like this, but it is insufficient.

Anyway, the idea with the Ap brackets is good. But the adjustment I mentioned is worth mentioning. There are still classes and I am not an exception where we can barely hit some other meta opponents even with 720-ish gs and over 1k accuracy + % modifiers like E buffs while they can still maintain enough damage to kill us. So it is not just about gearlets, sadly.

12 73
Lv 65
Frixs
Last Edit : Apr 19, 2023, 17:32 (UTC)
# 4
On: Apr 19, 2023, 17:17 (UTC), Written by Frixs

Well, good to know that there is already something like this, but it is insufficient.

Anyway, the idea with the Ap brackets is good. But the adjustment I mentioned is worth mentioning. There are still classes and I am not an exception where we can barely hit some other meta opponents even with 720-ish gs and over 1k accuracy + % modifiers like E buffs. So it is not just about gearlets, sadly.

With 1000 accuracy, not including any heavy accuracy skill or buff you're hiting 30% of time on a 1350 eva target that have 20% eva self buff and 15% accuracy debuff. It would be hard to find a non-meme build where this limit would matter for this setup.

The problem is that if you get 1k accuracy you grief your AP so hard that you will not going to deal enough damage anyway (apart form a few class) since eva palyers also have DR, and heavy eva classes like striker and mystic have high DR and good class modifiers aswell due to balance issues.

But don't worry, it will be even worse soon as the clueless devs hardbuff the eva players with the new region even more.

244 4634
Lv 63
Hnnie
Last Edit : Apr 19, 2023, 22:34 (UTC)
# 5

why does evasion in this form even exist in the game where u have literal iframe skills to fully EVADE attacks.

Last Edit : Apr 20, 2023, 02:01 (UTC)
# 6
On: Apr 19, 2023, 22:34 (UTC), Written by WhySoSeeryus

why does evasion in this form even exist in the game where u have literal iframe skills to fully EVADE attacks.

Probably because the gear would be significantly less interesting if the only variables were DR and AP.

I wonder why i still see posts crying about evasion so often when its actually not in the most amazing state currently - and i think its fairly dishonest to claim that you "barely hit" evasion players with 1k accuracy + ebuff on awakening ninja, which also happens to be my main class aswell, so i know for a fact that it isnt true.

Now do I think you SHOULD need to have 1k accuracy + ebuff in order to deal with evasion on awakening ninja? no - because the class is meant to be evasion itself and therefore should not require that amount of accuracy in order to have some efficiency against other evasion targets, since it is simply not possible to reach that high accuracy when playing evasion. but that is a different topic entirely.

To get back to the topic of your post:
I disagree with your suggestion. Evasion currently is not really in a problematic state when you look at it from an actual endgame PvP perspective. People on 1200-1300 evasion, which is typically the range your typical hardcap sicil centaur gauntlet player for example would operate in, often times get popped so fast by actual endgame players with accuracy that it becomes pretty difficult to tell the difference between them and a glass cannon player when it comes to tankiness (or rather lack thereof) often times a DR stacked build on a valkyrie or a succ warrior will be tankier in these scenarios.
What your suggestion would effectively do is make it so that even players on very low accuracy builds, which is what evasion is currently still good against, would now suddenly also deal very significant amounts of damage to any evasion player, even FULL DP builds, because of the dodgerate hardcap and base hitrate of 30% you suggested.
I just cant imagine a world where this would ever be the right move.

Last Edit : Apr 20, 2023, 07:39 (UTC)
# 7
On: Apr 20, 2023, 01:55 (UTC), Written by SEDE

Probably because the gear would be significantly less interesting if the only variables were DR and AP.

I wonder why i still see posts crying about evasion so often when its actually not in the most amazing state currently - and i think its fairly dishonest to claim that you "barely hit" evasion players with 1k accuracy + ebuff on awakening ninja, which also happens to be my main class aswell, so i know for a fact that it isnt true.

Now do I think you SHOULD need to have 1k accuracy + ebuff in order to deal with evasion on awakening ninja? no - because the class is meant to be evasion itself and therefore should not require that amount of accuracy in order to have some efficiency against other evasion targets, since it is simply not possible to reach that high accuracy when playing evasion. but that is a different topic entirely.

To get back to the topic of your post:
I disagree with your suggestion. Evasion currently is not really in a problematic state when you look at it from an actual endgame PvP perspective. People on 1200-1300 evasion, which is typically the range your typical hardcap sicil centaur gauntlet player for example would operate in, often times get popped so fast by actual endgame players with accuracy that it becomes pretty difficult to tell the difference between them and a glass cannon player when it comes to tankiness (or rather lack thereof) often times a DR stacked build on a valkyrie or a succ warrior will be tankier in these scenarios.
What your suggestion would effectively do is make it so that even players on very low accuracy builds, which is what evasion is currently still good against, would now suddenly also deal very significant amounts of damage to any evasion player, even FULL DP builds, because of the dodgerate hardcap and base hitrate of 30% you suggested.
I just cant imagine a world where this would ever be the right move.

Actually it's the opposite. Evasion is an issue at hardcap, it's not an issue on mid/gearlet level, but a properly built hardcap evasion palyers can only be countered by classes that have high enough accuracy and damage by default, you can't really counter it by build.

That is true that hardcap DR players are an issue aswell, it's just that most players are hardstuck in this game and have no clue how to build their class properly.

244 4634
Lv 63
Hnnie
Last Edit : Apr 20, 2023, 07:52 (UTC)
# 8
On: Apr 19, 2023, 17:01 (UTC), Written by CatDK

There is already a 90% cap on dodge.

Nice joke by PA.

Resistance hardcapped at 30% (realistically its doesn't work) , DR %'s around 30% as well ( special damage from CC lock don't care how much DR you have) , 90% Evasion to nulify damage.

Last Edit : Apr 20, 2023, 11:12 (UTC)
# 9
On: Apr 20, 2023, 01:55 (UTC), Written by SEDE

I wonder why i still see posts crying about evasion so often when its actually not in the most amazing state currently - and i think its fairly dishonest to claim that you "barely hit" evasion players with 1k accuracy + ebuff on awakening ninja, which also happens to be my main class aswell, so i know for a fact that it isnt true.

There is no need to be offensive here. This topic tries to suggest something. It is just a discussion, being rude here does not help anyhow.

Well, you probably play against, let's say "normally" geared players with proper classes.


However, this is a real issue not just for ninjas but for others as well. There are classes you can build with that amount of evasion and can't hit them even with what I mentioned, you barely do more than 30 % of damage while they can kill you with ease.

On: Apr 20, 2023, 01:55 (UTC), Written by SEDE

I disagree with your suggestion. Evasion currently is not really in a problematic state when you look at it from an actual endgame PvP perspective. People on 1200-1300 evasion, which is typically the range your typical hardcap sicil centaur gauntlet player for example would operate in, often times get popped so fast by actual endgame players with accuracy that it becomes pretty difficult to tell the difference between them and a glass cannon player when it comes to tankiness (or rather lack thereof) often times a DR stacked build on a valkyrie or a succ warrior will be tankier in these scenarios.e.

It is probably not an issue on large scales, but this game is not only about large scales as well. Also, good to mention is if you look almost at any classes that you can usually meet, it is about 7-8 classes that are always shown. Progressing over 700 gs usually end up with re-rolling to metaclass which matters and gives you proper progression once you reach and go over 700 gs.

On: Apr 20, 2023, 01:55 (UTC), Written by SEDE

Now do I think you SHOULD need to have 1k accuracy + ebuff in order to deal with evasion on awakening ninja? no - because the class is meant to be evasion itself and therefore should not require that amount of accuracy in order to have some efficiency against other evasion targets, since it is simply not possible to reach that high accuracy when playing evasion. but that is a different topic entirely.

Well, this is a personal point of view. You can play it as evasion CC support or if you want to be more useful then you can go with full glass cannon or something in between. But with the current evasion DP meta, as I mentioned earlier it's a big issue. not in most of the classes, but in the classes that are mainly played nowadays in the endgame. Nobody really matters because most of the people, even people I know for a long time swapped to meta, because the class they like is not worth time during these times.

---

Anyway, the numbers I suggested are just an example, not the numbers the game must follow.

12 73
Lv 65
Frixs
Last Edit : Apr 20, 2023, 15:39 (UTC)
# 10
On: Apr 20, 2023, 11:10 (UTC), Written by Frixs

There is no need to be offensive here. This topic tries to suggest something. It is just a discussion, being rude here does not help anyhow.

Well, you probably play against, let's say "normally" geared players with proper classes.

First of all nothing I said was offensive or rude in any way. And I play and have played both with and against the most geared players from the best PvP guilds on EU so i dont really know what you are trying to say here.

I watched you fighting Zior on his stream at arsha upper gyfin a couple days back and saw you struggling and a few days later you create this topic - this just seems to me like you got mad and are now asking for ridiculous changes that would hard nerf evasion even though it really does not need to be nerfed.

And again you claim that "There are classes you can build with that amount of evasion and can't hit them even with what I mentioned, you barely do more than 30 % of damage while they can kill you with ease." but you dont provide any actual information? what are those classes and what is the exact build that they are using? because if your example is a striker with sicil+centaur then i can gladly provide quite a few clips of glass cannon awakening ninjas killing them with fairly little struggles to show you that the issue might lie with you or your build rather than evasion as a gameplay mechanic.

On: Apr 20, 2023, 11:10 (UTC), Written by Frixs

It is probably not an issue on large scales, but this game is not only about large scales as well. Also, good to mention is if you look almost at any classes that you can usually meet, it is about 7-8 classes that are always shown. Progressing over 700 gs usually end up with re-rolling to metaclass which matters and gives you proper progression once you reach and go over 700 gs.

I never said anything about largescale specifically. even in a 1v1 scenario a evasion player can easily get blasted by another player that has a good damage/accuracy build - its just even more apparent how quick evasion players explode once the scale gets larger since then usually people will additionally run around with 15% accuracy rate buff from valkyries and shai buffs/debuffs become a factor aswell.

On: Apr 20, 2023, 11:10 (UTC), Written by Frixs

But with the current evasion DP meta, as I mentioned earlier it's a big issue. not in most of the classes, but in the classes that are mainly played nowadays in the endgame. Nobody really matters because most of the people, even people I know for a long time swapped to meta, because the class they like is not worth time during these times.

What is this "evasion DP meta" that you are describing? It truly feels like you are not playing the game at all. The VAST MAJORITY of players in endgame PvP on EU are using DR builds, either full blast with human damage and alot of accuracy or on certain classes tankier setups with cadry rings etc., and have been doing so for quite some time. there is only a very small number of players/classes that still use evasion builds and they are not in a good state currently as i have already mentioned.

On: Apr 20, 2023, 11:10 (UTC), Written by Frixs

Well, this is a personal point of view. You can play it as evasion CC support or if you want to be more useful then you can go with full glass cannon or something in between.

Its not really a personal point of view. Its a FACT ninja has high base evasion, evasion passive aswell as evasion self buffs built into his kit. It is undeniably meant to be a class that uses evasion. The reason we use glass cannon builds is because in order for evasion to even start doing anything you need so much of it that have to significantly sacrifice damage and it is not possible to have high enough accuracy to reach basic combat efficiency on awakening ninja while using evasion gear. Its just a flawed class design by Pearl Abyss and realistically should be adjusted at some point in time. However, this ninja specific talk is fairly irrelevant to the topic of this thread.
 

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