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UTC 5 : 7 May 17, 2024
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#Suggestions #Community Support
Awakening Sorceress QoL Changes
Apr 30, 2023, 23:59 (UTC)
2122 20
Last Edit : May 1, 2023, 21:12 (UTC)
# 11
On: May 1, 2023, 01:25 (UTC), Written by Bastid

How about fixing the garbage movement this class has. If any other class doesnt want to fight a sorc they can just use their superior movement skills and sorc will be perma chasing and out of stamina like an asthmatic obese American on a mobility scooter.

so can other classes can some of the iframe spam then to make it fair?

Last Edit : May 1, 2023, 21:16 (UTC)
# 12

Other classes have iframes too. Why don't you go cry on their posts.

Last Edit : May 2, 2023, 02:25 (UTC)
# 13
On: May 1, 2023, 21:12 (UTC), Written by WhySoSeeryus

so can other classes can some of the iframe spam then to make it fair?

yeah lets give drakania and archer sorc iframes, maybe nova and valkyrie as well

Last Edit : May 2, 2023, 14:35 (UTC)
# 14
On: May 1, 2023, 21:16 (UTC), Written by Bastid

Other classes have iframes too. Why don't you go cry on their posts.

let me explain. if i dont get to move away from sorc or have options to mitigate its damage - im dead.

what do i get to equalize the playing field if sorc gets more movement? do i also get more movement?

Last Edit : May 2, 2023, 18:25 (UTC)
# 15
On: May 2, 2023, 14:35 (UTC), Written by WhySoSeeryus

let me explain. if i dont get to move away from sorc or have options to mitigate its damage - im dead.

what do i get to equalize the playing field if sorc gets more movement? do i also get more movement?

Dud, you are an awak wizard, first fix your class and then you can ask to equalize the playing field, dont drag everyone else to the mud with you.

That being said, Sorc mostly needs two things, one has already been mentioned, mobility. But the other big issue the class has is hitstutters and animation speed ups, after trying out other classes i can assure with certainty that not every class gets impacted the same way by this even if every class does in some way. 

Im unsure on what the real underlaying cause is but i would blame it to animation frames or the way the animation is coded, some skills are just prone to instantly stop and we know they can fix this as it has already been done before on Engulfing Shadow. 

This should be a priorty specially on nightcrow, having our core skill for canceling and movement be so unreliable in some situations is just a pain and it definitely impacts the enjoyement of every single sorc that engages in pvp.

Last Edit : May 2, 2023, 18:58 (UTC)
# 16

Thank you for posting this thread.  I have nothing more to really add other than nice work putting this together and TY for posting.  Hopefully the devs see this

This was deleted by the writer.
Last Edit : May 12, 2023, 21:52 (UTC)
# 18

Make the "Violation" go back to how it was before the rework, that is to say that on cd it would do damage, but with the difference but with the difference that it only applies the damage in pve

Last Edit : Jul 1, 2023, 21:55 (UTC)
# 19

Honestly the biggest issue for me is that the class handling feels soooo clunky, something thats stuck in like 2018.
i dont play a variety of classes, but any other i try, their movement is so fluid and enjoyable, while on sorc it brings nothing but frustration: falling out of jump iframe animation like 90% of the time, cant even jump over a fence on a downhill or when the 2 sides are not perfectly same level, and if theres a rock or a stick on the ground, shadow leap will get stuck in it etc, literally need to sprint between packs.

basically any elevation change and the smallest obstacles interrupts our fluid movement, which already consists of a ton of small distance movements, many classes are able to dash through like any surface, especially the newer classes like maegu for example can w+f down from a building without falling animation and shift+w over the whole word, changing back to sorc after other classes feels like i was playing the game in 2018 and it kills my attitude for real

Last Edit : Jul 5, 2023, 10:25 (UTC)
# 20

Here's my take on it :

For pve and mainly some of the desyncy/Vacuums mechanics in LoLM Boss blitz. Either give us back left/right sickle training pve iframe or add it to flow night crow's(back flip). That would make both awakening and successions pve experience much better. Currently having to unlock Evasion and do those silly looking donkey rolls is tragic while some classes like shai/witch etc can just spam shift left right left right.

QoL If possilbe make shadow leap and nightcrow stop getting "stuck" or never traveling intended distance on use (can happen during grim reaper, any other skill use, happen often on awakening).

PA found ways to make horse stop having falling anim on slopes would be nice we get these on movement skills.


Add flow to Shadow leap.
Pve could help for pack to pack movement without being blocked by mobs with the other existing skill(shift spacebar is too slow imo), most of the other classes leaps to narnia with just one skill or at lighting speed.
Pvp pretty much the same reason, depending on the scale would make hit and run, retreat, engage or catch smoother.
QoL increases evasion buff duration to 10 sec.

Flow Requiem
QoL Apply the crit buff on skill exit and extend its duration up to 8,10 secs if possible.

Delusion decreases cd and/or make stamina recoverable.

Dead hunt
Pve QoL Increase the range of the skill, the damage seems a bit low too compared to the skill's execution speed.

Violation one of our signature move

Qol

Remove stamina consumption.
Increase spinning and chopping  attack range to make pve mainly smoother
The 25% bsr input and usage seems useless/clunky.

Grim reaper's jugement

Buff 50% BSR range and dmg

Cartian nightmare (optional)

Increase pve dmg

Increase accuracy

Soul Harvest:
Qol adds cancel/fast cast after almost all skills for example after hit 1, 2 or 3 of dead hunt, after turn back slash, beyblade summon etc would make grinding transitions smoother.

Vile Plan (optional)
Kinda useless except for style points, got no idea on how to make it work.

More pve dmg and range

For the good old meme sinister omen lol

speed up/add cancel animation.

Options 1 a Curse
The balls follow the target fast.

Add a working movement speed debuff up to 4 ticks in aoe.

Upon omen explosion a casting/attack speed debuff.

any other curse like ideas are welcome

Option 2

slowly eat away the target’s FG gauge (haha ye ik i'm delusional, it's good to dream)

Options 3

HP recovery over time similar to woosa/maegu could help against dokkebi king

Option 4

Something that buff user and allies

Option 5
Apply a massive dot in aoe, or a single user.

Long story short :

Make Sorc great again.

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