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UTC 2 : 11 May 16, 2024
CEST 4 : 11 May 16, 2024
PDT 19 : 11 May 15, 2024
EDT 22 : 11 May 15, 2024
#Suggestions
Teleportation Quality of Life for the Magnus
May 1, 2023, 23:19 (UTC)
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Last Edit : May 3, 2023, 05:57 (UTC)
# 41

It's a QoL improvement that kinda ruins the immersion a bit more. While the 4 loading screens - and, as such, 4 chances of a game crash - system we have now is horrible, what with all the textures loading like crap afterwards, I'd rather I see PA find a way to streamline the transitions. 

2nd issue I see with this suggestion is that it will make it a lot more likely (not that it isn't very much so already) that Magnus will never be improved on at all. Out of sight, out of mind.

The amount of patchwork we're getting as of late will end up forcebly changing the game name into Bandaid Online. 

Last Edit : May 7, 2023, 00:32 (UTC)
# 42

actually great suggestion 

Last Edit : Jul 5, 2023, 06:30 (UTC)
# 43

I would love this to happen, been running into a lot more load screen crashes going thru the magnus since the LoML release

Last Edit : Jul 28, 2023, 17:59 (UTC)
# 44

yea please 

Last Edit : Aug 18, 2023, 15:10 (UTC)
# 45

I see it as an NPC you have to approach/talk and then he opens a Portal to other destination.

Last Edit : Aug 22, 2023, 00:21 (UTC)
# 46

I usually don't even use the Magnus, so this change is great. SO many game crashes could be avoided by this change.

Last Edit : Aug 22, 2023, 00:24 (UTC)
# 47
On: May 3, 2023, 05:57 (UTC), Written by Harth

It's a QoL improvement that kinda ruins the immersion a bit more. While the 4 loading screens - and, as such, 4 chances of a game crash - system we have now is horrible, what with all the textures loading like crap afterwards, I'd rather I see PA find a way to streamline the transitions. 

2nd issue I see with this suggestion is that it will make it a lot more likely (not that it isn't very much so already) that Magnus will never be improved on at all. Out of sight, out of mind.

The amount of patchwork we're getting as of late will end up forcebly changing the game name into Bandaid Online. 

The people who want immersion can go down the well and risk their game crashing.

Magnus will never be improved. It has been a cluster fuck since inception and PA is not known for going back to optimize content they've released in the past. We still have T-posing NPCs and lighting issues in LOML lmao and you think they're going to optimize Magnus?

Last Edit : Aug 22, 2023, 23:41 (UTC)
# 48
On: May 1, 2023, 23:43 (UTC), Written by Equalness

I welcome such a QoL, but I feel there should be an extra cost associated with it, as it's an alternative and faster way to transport.

As an idea, the cost through the faster way could be increased by 50%, but if you finish the mainquest for the associated region, it would go down to only 25%. Using the cost to Drieghan in your example:

• Slower transportation: 4 million silver
• Faster transportation without completing drieghan quests: 6 million silver
• Faster transportation with drieghan quests completed: 5 million silver

It would be a small extra cost that many players would be willing to pay, but also without rendering the existing method completely obsolete.

Wtf is this over complicated dumb idea lol

Last Edit : Aug 28, 2023, 01:08 (UTC)
# 49

Its very convenient idea but then again it beats the purpose of magnus.I would suggest find a different approach for e.g like if you enter magnus you get to travel for free or very cheap,like 1 mill each zone.While if you just click the well you pay lots of money but saves you precious time.This way at least both options serve their purpose.Personally i like the cutscenes,as i feel i truly enter a different dimension to travel to my destination.But sometimes its frustrating when you are in such a hurry and need to get things done fast.So i think we need something inbetween.

Last Edit : Sep 15, 2023, 15:38 (UTC)
# 50

Please just let people port from the well without having to jump in, and allow people to stay grouped like what is this having to disband from your friends just to jump into a well and then regrouping afterwards.  PA, you guys make such good features and systems, they enhance the gameplay and players love them.  But then you end up making them tedious for absolutely no reason.  Like the need to do a questline and spend so much money just to copy your gear to your one tagged character.  Or having to disband from your party, jump into a well and wait through multiple cutscenes and enduring lots of game crashes as a result just to use the magnus teleport system.  

These things just make no sense and they remind people how tedious the game can be for really no reason at all.  Players already went through a huge long questline to unlock the Magnus transports.  Let people use them like normal MMO's, as choice suggested, a simple menu before you jump in would do just fine without requiring people to disband from their group.  Let people still jump in if they want to access what's inside or do the quests inside.  There's absolutely no downside to improving Magnus teleports this way, and you'll end up making a lot of players happy.  Pretty please and thanks.

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