Family Name: Merlyn
Region: World
Suggestions/Comments: Some classes benefit from being able to completely disappear from sight while other classes are completely visible all of the time during their dash (and some movement) skills. This shouldn't be a thing, especially since some iframe (+dissapear) classes area already at the top of the meta.
I'm a Sorc, I benefit from this immensely, I'm just tired of looking at the minimap to track other Sorcs & Sadges more than looking at the game itself.
It would be nice to see some movement trails to tone down the disappearing. +1
The reason why lot of iframe dashes also have invisibility is to give a clear indicator that he is invincible, so ppl not wonder why their target gets no damage despite they "hit" it.
On SA moving skills there is no reason for this since they still take damage (except when it desync)
The reason why lot of iframe dashes also have invisibility is to give a clear indicator that he is invincible, so ppl not wonder why their target gets no damage despite they "hit" it.
On SA moving skills there is no reason for this since they still take damage (except when it desync)
A lot of classes have iframe skills/movements that still has them completely visible. It's also weird how the animations that we see for our own characters movement skills (which sometimes have trails, particle effects, and whatnot) are actually completely different when you are POVing another NPC (being suddenly completely devoid of any movement indicators).
More importantly, make it so that when you have others' effects turned off you can still see the trail.
Hey PA, 300v300 war and the return of AoS demand this change even further.
I just cannot compute how our characters (ie Sage/Sorc/Maegu/Woosa) have a trail on our screens, but are invisible while moving on the enemy screen. It should just not be so. Put some THICK and Contrastfull trails for every single class.
I'm just sick of tracking sages on the minimap, its cringe and gives some classes an insane advantage to move around unprotected or in SA while dodging all of the damage cus its hard to track them. Nerf them to the ground. Why do you want players to stare at a 3x3 map box instead of the other 95% of the screen and game??
3 months in. Not even a 'yelp' on whether this will be ever addressed.
Especially since the animations that we see on our screen don't match what other players see. As mentioned, all classes have a distinct vfx and "line direction" trail when performing "iframes", while on the other players' screens, they look like straight-up teleports where the character disappears and reappears at another location. This is not only nauseating to track but also quite penalizing to classes that don't have skills that cause them to disappear from the enemy's sight and targeting system.
At the very least, if not for balance, for QoL & Accessibility of all the new players coming into the game, clear bright trails should be imposed on all characters so that invisible motion is no longer possible (unless for skills that explicitly are designed for that purpose).
A further step would be to make the names and targeting capabilities remain while characters are in iframe motions (ofc still not receiving any damage).
3 months in. Not even a 'yelp' on whether this will be ever addressed.
u can wait for next three years and then some if its gonna be anything near to my personal experience regarding issues and feedbacks on nonkorean forums.
u can wait for next three years and then some if its gonna be anything near to my personal experience regarding issues and feedbacks on nonkorean forums.
PA. CMs GMs. Prove him wrong! :F