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Forums

UTC 14 : 57 May 4, 2024
CEST 16 : 57 May 4, 2024
PDT 7 : 57 May 4, 2024
EDT 10 : 57 May 4, 2024
It no longer makes sense...
Apr 24, 2024, 13:51 (UTC)
222 2
This was deleted by the writer.
Last Edit : 10 Days ago
# 2

A little messy, but you got the situation right, above all when it comes to the open world.

You can't pk even a guy to protect a spot you were on, if you don't accept it, you'll be on the losing side in any case. 

On the other hand, you can be the worst player, ksing various players endlessly for hours without any penalty. 

Beautiful, right? 

This was deleted by the writer.
Last Edit : 9 Days ago
# 4
On: Apr 24, 2024, 14:05 (UTC), Written by Trevegg

Yeah,sorry im just so triggered that i can't even talk properly... Like... IDK i understand trading items were outdated as hell, and some changes are amazing,like being able to use maids for other chars items,being able to tp to ur ship so u don't have to be worry about the bodyblock etc etc... But since they are complety destroying every single RPG aspect of the game,and every single MMO aspect of the game,it has no fucking sense,they only do 50% of it. You want to unify things? Cool, Unify EVERYTHING.
Because i fucking love the excuse of "There is so many items in the game" well,have you ever though of not putting useless garbage piece of shit items in the first place?


You don't have to go all in on everything. You can try to find a balance between tedious and boring and rewarding for knowledge and planning. I kind of liked the old system but I'm not sure if that's just because how I'm used to it being or if it was actually good gameplay but you're being disingenous if you act like there no upsides to players for implementing the new system just because you don't like it. It is not inherently rewarding to have to spend your life constantly referencing a wiki to make sure you are in the right area for some exact correct mat.

Also as far as the "too many items" thing, I agree, there are a lot of pointless items that should be removed from the game. However, that doesn't mean that a lot of the current item diversity for materials leads to false complexity since most of them become useless and only a minority actually hold value.

This was deleted by the writer.
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