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1 Exécutez BlackDesert_Installer_NAEU.exe pour installer le lanceur Black Desert.

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Forum

UTC 19 : 46 15 mai 2024
CEST 21 : 46 15 mai 2024
PDT 12 : 46 15 mai 2024
EDT 15 : 46 15 mai 2024
#Réponses
Sailing and bartering, lifeskills, Housing, Guild, QoL
19 oct. 2022, 20:25 (UTC)
3401 47
Supprimé par l'auteur.
Dernière modification : 2 nov. 2022, 13:21 (UTC)
# 12
Écrit le : 19 oct. 2022, 20:25 (UTC), par : Fluffy

Hello, brace yourselves as this is a very long list.
4th time i post it (old forum, official discord, tickets to support, whispering gms, etc) and never got an answer. They trashed Around The Table project, and like many of us think: they don't give a fuck about our opinion. So GMs or DEVs, change our minds and prove for once that you listen, and act!

SEA content

- exploit: fix camlock aka handspinner (or make it non dependent of FPS so everyone can use it fairly): makes turn/angle stats of ship useless. At least, end debate with a statement about it being legit or not.
- fix ship hitboxes (ships taking less dmg on direct hits than splash) and desync (ship is not where we see it)

- fix pvp dmg cap & desync. The dmg difference between the ships is too little, speed prevails. You can't hit what you can't catch/see.

- bug: Increase render distance on sea monsters/ships. Some only appear when we are on top of them

- bug at barter points where players stopped are invisible. Only ship appears

- bug: underwater ship after char swap or server swap (impossible to fire as waves eat the canonballs)

- bug: sometimes impossible to use focus aim.  We can again after firing a normal shot

- bug: canon deals 0 dmg if we leave the wheel after shooting but before they land

- On sea people have to use crappy graphics to get decent gameplay. Make high graphics less dark on monster areas. We can't even see the monsters when playing remastered

- Get rid of ugly sea fog/white veil when not on remastered (example around crows nest or around ingame time 2am)
- Sea storms are beautiful but really too dark making it impossible to see, same for tornados creating a white veil.

- Make maps from crocs be exchangeable with the needed ones. example: exchange 1 map and 1k coins for the part you need. Or exchange 3 parts for the part you need

- As promised on release of great ocean, allow sailors to make a living on sea with active fun gameplay, not afk bartering. Atm anyone in the game for 1 day can make 300m/h on land (lifeskilling or grinding) and for high end players, it goes to a bil per hour. Earnings on sea don't scale with the effort or difficulty to get there. And travel time is huge.

- Make a ship where canons can be handled by party members for extra power. Still give the solo play option but special canons that can only be used by players like old ships

- Make the hitbox of islands round so we don't get stuck with ships on invisible parts of the island

- Cox ships take too long to appear and we are long gone once they appear. Make them appear faster and get you out of the wheel

- When flagged or with pirate status, don't allow 49 as repaircrew or make them killable. 

- when a ship is not moving with someone at wheel, make a tornado appear (avoids afk at barter points blocking the npc)

- underwater gear to be able to explore underwater life (stam and breath) and more underwater gathering

- Make repairing our ship faster (9 secs is too long and blue/yellow materials are too pricy)

- Make housing in Port Ratt and Kuyt (makes no sense using buffs in velia/epheria to go lekra and having 20mins left) / Create a little island at lekra or near crocs to resupply

- Allow us to sort our sailors, create sets like pets (and rename sets) for quick embark (and add option to disembark all). Allow us to rename sailors like workers

- Tell us the timer on sailor renewal (or better, have them swap every ingame day). it's a pain looking for the type we want when you can get one every x hours and you need 5 of them. Maybe regroup them all in the taverns too.

- Allow us as many sailors as we need (i'm talking about the 20limit). And allow us to purchase them through loyalties when you reach 20. (or contribution points in ratt like workers in cities) 

- Captain cabin has no function (people look at it and never go back there). Make it like a house that we can decorate and enter while in safezone. Items could be obtained through seamonster drops

- Sails UP/Down and currents/wind are a stupid feature as they impact all ships the same way. So most people don't care about it and power through. it was a good idea, but ends up being useless as people go in straight lines (takes same amount of time). On grinding zones, it's just painful. So people avoid it by grinding 0 current zones and swapping servers. 
- not enough monster density now that they are super weak. Clearing a server in less time than respawn feels stupid (at crocs & lekra).

- Give us more powerful monsters worth killing solo. Why don't crocs have a big Croc appear? That does not take 400 cannonballs to kill obviously! (like lekra, wink wink)

- Give us real party monsters: lekra zone loot is individual but lekra is group and not worth killing solo. Lekra spawns and gets ignored in 90% of cases because it's a waste of canonballs regarding the loot it gives. Crocs duo? no way, it's worse than solo.

- delete useless zones like the little ships and rusts near ratt and replace them with better monsters (the far you go from the port the more valuable loot should be).

- new chandeliers with other sea monsters when?

- Selling barter items directly from boat (not only from storage)

- Make canon balls travel faster (not talking about camera up/down like i'm having a seizure / is this intended btw?)

- Separate cooldown from ramming and canons / Separate stamina from ship and character

- being able to move ship and barter window in IU (and save it)

- Make Kuyt a real pirate island with storage and housing .Have quests for people with pirate status to have fun too.

- Make ship skin marketable. Make it worth the buy for whales to sell it on market. Don't make it a p2w item (you did :s)
- Make sailing and killing monsters worth the xp. Atm only quests give noticeable xp. People do them leeching (afk) everyday and level more than players actually sailing. 

- add market to iliya (and other cities with storage)
- Make getting from ship to pier easier or allow us to talk to wharfs from the ship
- Make special barters worth something, the more you get the more valuable they become. Rng is stupid, 100k barters and not a single good one.

- Sea music while sailing (can be soothing when empty, or pirate themed when monsters) 
- Fix not being able to harpoon from big ships
- Promote sailing by simply making the ships worth the craft. Making them easier to get is not the solution. Make the earning follow. A ship is as expensive or even more as pen gear (not talking BS gear, old pen boss gear). At bartering release, people did it because it was very good silver and afk silver for most. As soon as land became easier, they went away, people look for easy silver, not fun stuff. At least, don't punish the ones that still like sailing by making them suffer for everything. Make their sailing more comfotable and challenging, with good rewards in the end.

 

HORSES

- Make imperial delivery, market, and breeding available in all stables

- Change horse capture mini game for one like fishing or little chariots (spamming space destroys keyboards is is hard for some people)

- T10: fern root and feathers are too rare. Promote horse lifeskilling by giving more quests depending on lifeskill level. Example: Artisans should be able to make 2 attempts per month. Masters 1 per week. Guru: 3 per week. Reward people who commit to things. (you did add a t15 imperial, but again, rng... not rewarding players)

- Cron T10 attempts. And less rng overall, it feels wrong struggling for something for over 6 months, when some can have it in 2 clics. (works for avery rng aspect of the game, reward the ones who play, don't frustrate them)

- Make a skill that replaces the crappy drift cancel every player is using. Or just reduce the time for the accel to trigger allowing it to trigger right after. Think about players who have less finger mobility

- Peridot Wagon Autopath is broken: the path changes a bit after each loop or during sprint and we end up caught/stopped on some decor item

- Autopath to saved loop is straight line so does not work. And if we already are in the loop path but not were it starts, it's the same bug. When starting and autopath, it should take us to starting point too

- When setting up new autopath, make horse stop. or just make it go to that new direction 
- get more autopath presets

 

GATHERING

- Enable fake gatherable objects to be actually gatherable (ex: wild herbs, plants, trees, rocks, ore, etc) (i saw something change about this but not sure so i leave it here)

 

HUNTING

- Why is a level 49 less of an hunter than a 61? Hunting damage should not be connected to level/accuracy of character but lifeskill level/mastery

- Put hunting matchlock in tool slot, not weapon slot.

 

FARMING

- Make a grid to help us align seeds and allow us to plant several seeds at once (ex: clic on squares in parcel, then select seed)

- Create a seed storage (accessible from inventory) where seeds stack like in market. The higher the lifeskill, higher capacity for seeds. Atm magic seeds are a pain to manage. Or simply madke them stackable.
- allow us as many farms as we want if we have the contribution for it.

 

HOUSING & MANOR

- Make better hitboxes or find a way to make placement of items closer to each other. Huge gaps between some items that are not even touching.

- Give us the rest of the flowers/plants for manor at once. More flowers and trees. Make gardening plots that can actually be farmed for flowers.

- Revamp interior of manor or allow us to configure the inside as we wish. Right now it's absurd (we feel like ants) and there is no way i move from my grana big house as manor is smaller.

- bring back the rankings on manor so we are able to visit some. There is nothing to be gained from rankings. Or find a way for us to see some others. ex: register your manor for visit (it creates a tab for people who are proud of theirs for others to take a look at)

- In placement mode: in the list of placed furniture, allow us to highlight and zoom to the item (or scroll through them if several) for better removal. Atm, removal of some items or even find them may not be easy (example with fairies) 
- there is so much pretty stuff in cities or that you use ofr events ,why not putting them in the game as housing items

 

GUILD

- Rework guild storage to avoid people stealing or throwing away things. Example: 2 tabs (should work like family inventory), 1 common, 1 safe where no one can take anything out except leader and advisor.

- Change the guild missions and delete the limitation of 10/day. Allow whatever guild to do whatever size. And stop with random stuff. Marlin chat became the guild quest chanel... Just allow all missions in whatever size people feel comfortable with. People should be able to select the type of quest, then the size. Everything does not have to be rng. people want certain types of quests, allow them to enjoy what they want to do, not wait and look for one.

- Make small guilds worth instead of trying always to go XL without any interactions between players. Bdo is a solo game :'(

- Allow guild leader to warhero, avoids the need of a ghost account.

- Rewamp guild officers roles or allow roles to be assigned to members/officers: example choose who can start guild missions. Allows to make people more involved while making life of officers easier and avoiding guild griefers (who join to destroy the guild)

- Show summary of active guild quests: server were it is, completion (ex: nb of monsters left to kill), time left.

- Decrease war timer to 5minutes (or even 3) and increase price to start a war and keep it up.
- Remove all limitations: 3 connected players for guild missions, 10 to collect salary, 30 for payout. Allow small family sized guilds to enjoy the game like the others. 
It's not the end :D look down!

Some of this stuff seem really simple to do and does probably not require much work. The problem is getting the ideas to be discussed or dismissed. The feedback board is a great idea but i don't see enough answers from GM/CM in the feedback posts.

Regarding manor why bothering creating items that are barely ok when you have stuff like halloween decorations. The level of detail was amazing, to only be seen at specific places for 2 weeks. Sad. This was really wonderful detailed work.

Dernière modification : 3 nov. 2022, 10:34 (UTC)
# 13

Here are some other topics regarding sea that you may find interesting:
SEA CONTENT ! Please PA don't forget us!
Sea Content Ideas

Sailing tool

Need a new way to recover naval fame

Nodewars and Ships

Guildquests and Payouts

Repairing ships

Ships stuck & try again later

i saw a lot of good ideas. Unpolished and sometimes up for debate depending on how you like to play the sailing content.
Too bad we don't get any attention :'(

22 206
Lv Privé
NotFluffy
Supprimé par l'auteur.
Dernière modification : 14 déc. 2022, 13:34 (UTC)
# 15

it's christmas soon... please PA, make us believe in you again.

22 206
Lv Privé
NotFluffy
Dernière modification : 14 déc. 2022, 18:14 (UTC)
# 16

I really wish the farming and gathering part was added... I hate fake objects.

Dernière modification : 15 déc. 2022, 00:32 (UTC)
# 17
On: Dec 14, 2022, 13:34 (UTC), Written by Fluffy

it's christmas soon... please PA, make us believe in you again.

Amen!

Dernière modification : 21 janv. 2023, 19:58 (UTC)
# 18

I will only speak for horse 

- Make imperial delivery, market, and breeding available in all stables  

Can be good for the Imperial delivery but is this something really needed ? I mean we afk training in major city globally and I have never been in a situation where I had to sell my horse other anywhere other than a major city

- Change horse capture mini game for one like fishing or little chariots (spamming space destroys keyboards is is hard for some people)

They already update it and make it really easy I just need to tap 3 time in space when the timer go to 1s left. The mini game for fishing is really boring actually capturing horse is already boring so the no brain 3 tap space is better 

- T10: fern root and feathers are too rare. Promote horse lifeskilling by giving more quests depending on lifeskill level. Example: Artisans should be able to make 2 attempts per month. Masters 1 per week. Guru: 3 per week. Reward people who commit to things. (you did add a t15 imperial, but again, rng... not rewarding players)

They already did an update on this but isn't enough 3 attempts a week for guru is too much but 2 attempts per week with more feather with the weekly quest can be good and can be a reason to push this lifeskill for some people

- Cron T10 attempts. And less rng overall, it feels wrong struggling for something for over 6 months, when some can have it in 2 clics. (works for avery rng aspect of the game, reward the ones who play, don't frustrate them)

Bad idea and what the meaning of cron T10 attemps ? We need more attempts or FailStack on horse like T9 maybe add 0.1 for each fail can be a good start (for example a T9 have 1% chance with 0 FS but he gain 0.2 after each fail).

- Make a skill that replaces the crappy drift cancel every player is using. Or just reduce the time for the accel to trigger allowing it to trigger right after. Think about players who have less finger mobility

When you say crappy drift is it with the key change dodge (2xW) ? because it's more convenient and less difficult this way. And since the add of Magnus we don't need to make a long travel on horse so is this really needed ? I mean they can work on something more critical like make Training great for once :D

- Peridot Wagon Autopath is broken: the path changes a bit after each loop or during sprint and we end up caught/stopped on some decor item

Yes the peridot wagon is broken and need some rework on auto-path for being usefull for training and maybe add more benefice to have him for people who made it 

- Autopath to saved loop is straight line so does not work. And if we already are in the loop path but not were it starts, it's the same bug. When starting and autopath, it should take us to starting point too

Yes I have this too, isn't critical but they need to fix it

- get more autopath presets

Yes it can be good and doesn't need a lot of time to make it

Dernière modification : 23 janv. 2023, 15:14 (UTC)
# 19
Écrit le : 21 janv. 2023, 19:58 (UTC), par : Zertyr

I will only speak for horse 

- Make imperial delivery, market, and breeding available in all stables  

Can be good for the Imperial delivery but is this something really needed ? I mean we afk training in major city globally and I have never been in a situation where I had to sell my horse other anywhere other than a major city

Well, when you train horses a lot, you end up with hundreds of horses. And then when you want to breed them, it's a pain to move them through stables.
Same for buying horses, not all stables are connecte to horse market.
You don't have to be at a city to use normal market... would be nice if we could get access to horse market in an easier way. i'm not even speaking about remote access, just to make it avail at all stables.

Écrit le : 21 janv. 2023, 19:58 (UTC), par : Zertyr

- Change horse capture mini game for one like fishing or little chariots (spamming space destroys keyboards is is hard for some people)

They already update it and make it really easy I just need to tap 3 time in space when the timer go to 1s left. The mini game for fishing is really boring actually capturing horse is already boring so the no brain 3 tap space is better 

This was a list from 2019 :D and the rework is very recent (i will not edit initial post). The fishing game is ok, not good, but ok. here it's a no brainer. Wagon mini gmae can be hard. For me it's whatever as long as i dont need to hurt myself or my keyboard.

Écrit le : 21 janv. 2023, 19:58 (UTC), par : Zertyr

- T10: fern root and feathers are too rare. Promote horse lifeskilling by giving more quests depending on lifeskill level. Example: Artisans should be able to make 2 attempts per month. Masters 1 per week. Guru: 3 per week. Reward people who commit to things. (you did add a t15 imperial, but again, rng... not rewarding players)

They already did an update on this but isn't enough 3 attempts a week for guru is too much but 2 attempts per week with more feather with the weekly quest can be good and can be a reason to push this lifeskill for some people

They did not change the fern amount. It's still what gates the t10 tries. if the update you mean is the imperial breed... well, it's a big fail. Got 1 in a shit ton of breedings at max rate (giving me guaranteed t8). feathers are easy to get from market. 
as a master trainer, i will never full buff myself or capture that many horses just to reach guru, i get 30 fern weekly + 7 x 6 = 72 weekly (forcing myself to play everyday!). So it's approx 37 tries per year = 3 tries per month. I've been at it since release of T10! i find it a bit unfair that i can't get one even when trying the best i can while some people get randomly a try here and there and boom rngesus strike.

Écrit le : 21 janv. 2023, 19:58 (UTC), par : Zertyr

- Cron T10 attempts. And less rng overall, it feels wrong struggling for something for over 6 months, when some can have it in 2 clics. (works for avery rng aspect of the game, reward the ones who play, don't frustrate them)

Bad idea and what the meaning of cron T10 attemps ? We need more attempts or FailStack on horse like T9 maybe add 0.1 for each fail can be a good start (for example a T9 have 1% chance with 0 FS but he gain 0.2 after each fail).

Yes, that means more attemps. But more attempts does not mean more success chances. fs on horses is stupid. i still need 50 tries to get a t9 (i made dozens of t9 and avg is 43 for me). Game needs less rng! we WORK hard for CHANCES at getting stuff.
I don't mind the rng, if people can get it with 1 try, good for them, but i can't stand playing and doing my best to get slapped in the face every time. We need a point where the game says: you went through ernough pain, you are paying more than 50% more of market value, here is... enjoy.
I don't find it normal that players can buy a t9 or even a peridot wagon or sailboat for such a ridiculous price when it requires a month of commitment!
The cron for t10 is to act like t9: pay cron stones to get half the products saved but requires changing the mythical thingy we need (or get a chest with half of mats). i have thousands of cron stones i don't use :/ and allows wallet warriors to spend real money. They would earn money this way.

Écrit le : 21 janv. 2023, 19:58 (UTC), par : Zertyr

- Make a skill that replaces the crappy drift cancel every player is using. Or just reduce the time for the accel to trigger allowing it to trigger right after. Think about players who have less finger mobility

When you say crappy drift is it with the key change dodge (2xW) ? because it's more convenient and less difficult this way. And since the add of Magnus we don't need to make a long travel on horse so is this really needed ? I mean they can work on something more critical like make Training great for once :D

yes, this one, the 2xw keybind helps, but not everyone knows about it. And it's still not convenient enough. This is QoL, it's not something really needed, but it's something useful. I totally agree with you that there are more urgent things but as they don't care at all about those, i'm listing everything i find while playing and annoying enough to require a change. Then it's up to players/staff to decide.
i almost never use magnus because i don't need my characters to move all accross the map, each member of my family has its use and does not move around. Magnus TP is nice tho. When i move from velia to heidel/calph/alti, feels wrong paying silver and the time needed to go to well and back to city is the time it takes me to travel there with horse. And magnus does not take you everywhere.

Thank you for your input, every opinion is valuable and i think in the end, we have the same opinion: make training enjoyable and not just afk from A to B in a circle waiting for rng blessing to get something nice out of the lifeskill. :)

22 206
Lv Privé
NotFluffy
Dernière modification : 24 janv. 2023, 11:33 (UTC)
# 20

All are really great suggestions.

For Manor, I want to add to please give us ROSES already, it's been years... and more items to craft. 

They already exist ingame but we only get to see them at certain occasions.

Whomever designed those Halloween decorations in Florin, I would like to say, they did an absolutely amaziiiiiiiing job! Isn't it a waste that we can't craft them ingame?

For me it is.

Florin at each Halloween looks insanely beautiful.

Here are some examples:

14 39
Lv Privé
OizysAyed
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