I create this topic to allow Linux players to share their experience on Linux Proton/Wine beyond the subject already covered here.
Mac user's are also welcome.
Here, you can share your configuration and add-ons under this form (if you think some useful value are missing, please tell).
Note: If you looking for help only, use this other topic to post your issue.
Distribution : (important)
Window manager : (important)
Graphic server : (xorg/wayland/xorg-on-wayland)
Kernel : (uname -r)
Graphic card : (id)
Ram : (in Go)
BDO configuration : (including tips like vkbasalt and others)
Personal game advice or met issue : (all text in that colour if possible)
Distribution : fedora 39
Window manager : mate-compiz
Graphic server : xorg
Kernel : 6.7.9-200.fc39.x86_64
Graphic card : RTX 2060 - 550.67
Ram : 32Go
BDO configuration : GE-Proton8-32 launch with in "no steam" game (GE-Proton9-2 in test soon)
Steam commannde line : SteamGameId=582660 MANGOHUD=1 PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1 ENABLE_VKBASALT=1 %command%
Game :
Graphic : 1920x1024 fullscreen (prevent nvidia tearing)
Quality : Hight.
texture : High.
filter : none.
V-sync : disable.
AA: disable (see vkbasalt config)
gamme : -15
contrast : -20
cinema mode : active (fps gain)
vkbasalt config : (I can't tell if my filter config is the best ever, I'm not familier whith that)
DenoiseBDO is a custom Denoise.fx edit. How-to is here.
enableOnLaunch = True
toggleKey = Home
casSharpness = 0.0
# dlsSharpness = 0.75
dlsDenoise = 0.19
smaaEdgeDetection = luma
smaaThreshold = 0.05
smaaMaxSearchSteps = 32
smaaMaxSearchStepsDiag = 16
smaaCornerRounding = 25
effects = DenoiseBDO:Colourfulness:SMAA:FakeHDR:cas
DenoiseBDO :
uniform float NoiseLevel < __UNIFORM_SLIDER_FLOAT1
ui_min = 0.01; ui_max = 1.00;
ui_label = "Noise Level";
ui_tooltip = "Approximate level of noise in the image.";
// > = 0.15; # default
> = 0.11;
uniform float LerpCoefficeint < __UNIFORM_SLIDER_FLOAT1
ui_min = 0.0; ui_max = 1.00;
ui_label = "Lerp Coefficient";
ui_tooltip = "Amount of blending between the original and the processed image.";
// > = 0.8; # default
> = 0.5;
uniform float WeightThreshold < __UNIFORM_SLIDER_FLOAT1
ui_min = 0.0; ui_max = 1.0;
ui_label = "Weight Threshold";
// > = 0.03; # default
> = 0.03;
uniform float CounterThreshold < __UNIFORM_SLIDER_FLOAT1
ui_min = 0.0; ui_max = 1.0;
ui_label = "Counter Threshold";
// > = 0.05; # default
> = 0.72;
uniform float GaussianSigma < __UNIFORM_SLIDER_FLOAT1
ui_min = 1.0; ui_max = 100.0;
ui_label = "Gaussian Sigma";
ui_tooltip = "Controls the additional amount of gaussian blur on the image.";
// > = 50.0; # default
> = 29.0;
Personal game advice or met issue :
Validation button has some lag but not in all windows. This doesn't affect gameplay.
I use SMAA through vkbasalt that is looking like have best result than FXAA.
I use Denoise to have the texture more homogene. FakeHDR and Coloufulness for a better final render.
Result at night in game (note that fps is more than 100 out of cities) :
Feedback
Share your feedback and suggestions to help us develop Black Desert.