J'ai déjà montré que le curseur rouge ne signifie pas que votre grab va atterrir, ignorerez-vous toujours ce clip ? C'est ter même si vous visez dans une direction différente mais que la prise n'atteindra PAS les autres classes.
Je vais rattacher le clip car il semble que vous l'ayez ignoré ;) https://streamable.com/oen2l7
I'm totally with you
even the Sage one is you don't exactly target your enemy you don't grab him
(sorry for bad english )
But there is a counter to grab (which you learn when doing pvp) - i-frame or a playstyle of hit and run (basically what nova awak does because she lacks i-frame outside en garde).
Not to mention grab is pretty much a necessary evil that must exist because of to many super armors and fg, the threat of grab alone already fix that issue, that why for example, a grab-less class vs shield class is very boring and passive fight.
But there is a counter to grab (which you learn when doing pvp) - i-frame or a playstyle of hit and run (basically what nova awak does because she lacks i-frame outside en garde).
Not to mention grab is pretty much a necessary evil that must exist because of to many super armors and fg, the threat of grab alone already fix that issue, that why for example, a grab-less class vs shield class is very boring and passive fight.
So if grab is necessary, then why are there classes without grab?
Oh yeah, the ballance is nonexistant I see...
Also grabs still have priority over iframe, so that's pretty much RNG if you get fucked or not...
I can appreciate you wanting to make a post expressing your disgust for the current combat system's faults.
However, things like class balance will only come once the CC system is changed for the better. CC is the bedrock of the combat system right now and if it's not changed for the better then changes to classes' special moves will be for naught.
CC's like grab should not land on standing neutral characters or blocking characters. Instead, the grab should land once an enemy is afflicted by a type of CC effect like stun, stiffness, knockback, bound, launch, ground smash.
Or grab should land when placed as a back attack.
I'm of the opinion that grabs should be void of counting any CC value and be a true combo extender.
Now with all this being said; if grabs were placed into this type of conditional state, it would bring diversity and intrigue to different classes' grabs. EG- imagine warriors grab only working when a warrior uses it after a successful stun... EG- imagine berzerkers carry grab variant only able to land once an enemy is successfully hit by a bound.
So if grab is necessary, then why are there classes without grab?
Oh yeah, the ballance is nonexistant I see...
Also grabs still have priority over iframe, so that's pretty much RNG if you get fucked or not...
Now, this might come as a big surprise, but classes are not balanced.
And yeah, all classes should have grab (maybe except sorc as her i-frame are superior and spammable).
You are not suppose to use the i-frame at the same time of the grab, you suppose to predict it and i-frame at the moment the enemy about to grab.
*Not to mention the grab priority myth is pretty much BS
Some i-frame dashes do need an upgrade (dk, ninja/kuno, musa/maehwa etc) but most of the time its very reliable. Desync aside as grab is not the only cc offencer there.
Also grabs still have priority over iframe, so that's pretty much RNG if you get fucked or not...
100% other way around dude. As literally anyone that has tried grabbing a sorc or a DK can attest. I have gone into grab animation and had people actually iframe out of my hands because the game's desync said they weren't. You may get grabbed out of an iframe occasionally due to latency, but you never notice the times your iframes save you from stuff that should have had you dead to rights. Iframes are the natural counter to grabs, jsut like SA rotation or sitting in a FG is the counter to iframing and grabs are the counter to SA rotation/FG sitting.
100% other way around dude. As literally anyone that has tried grabbing a sorc or a DK can attest. I have gone into grab animation and had people actually iframe out of my hands because the game's desync said they weren't. You may get grabbed out of an iframe occasionally due to latency, but you never notice the times your iframes save you from stuff that should have had you dead to rights. Iframes are the natural counter to grabs, jsut like SA rotation or sitting in a FG is the counter to iframing and grabs are the counter to SA rotation/FG sitting.
I would make a "nice" montage how great bdo combat is with the 10+meter instant grabs, or grab and pull back from behind LOS.... if it would be not pointless, as appart from the small clown "bDo is tHE bESt HiGLy sKIlld aCtION coMBat gAmE" minority, everyone knows how trash it is.
I would make a "nice" montage how great bdo combat is with the 10+meter instant grabs, or grab and pull back from behind LOS.... if it would be not pointless, as appart from the small clown "bDo is tHE bESt HiGLy sKIlld aCtION coMBat gAmE" minority, everyone knows how trash it is.
I would make a "nice" montage how great bdo combat is with the "in avoid mode" notification or the grab fail when someone is right in front of my face....if it would not be pointless, as apart from the clown "GrAbS aRe Op I pLaY aN iFrAmE cLaSs BtW" minority, everyone knows how it actually is.
grabs should be pinpoint skillshots considering they msot likely mean death to grappled person, not some "turn character in general direction" magnet hands.
grabs should be pinpoint skillshots considering they msot likely mean death to grappled person, not some "turn character in general direction" magnet hands.
YES!!!
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