Could you guys please make it when the RBF timer hits 0:00 to make in end at that. I don't see why the ending should take so long. It's like a soccer match with additional time and you don't know how much extra time there is. Sometimes it drags out to what seems like 1 minute. I have been kicked out of the RBF a few times because of this and lost my reward. When it says "ENDING" I just stay at the top and don't bother to go down to continue fighting and when it drags out for almost a minute long I sometimes get kicked for being idle. Also when it does not end at 0:00 and drags out for some stoppage time the winning team sometimes ends up losing.
Yeah, it's buged like this since forewer, they should fix it already.
i'm guessing that this is on the list of to dos, but more vital and urgent issues emerge that push it down the list.
i'm guessing that this is on the list of to dos, but more vital and urgent issues emerge that push it down the list.
like what? This is literately a single line of code to fix lol.
Looks like they fixed it. I just did 2 RBF and it ended right on the dot.
Looks like they fixed it. I just did 2 RBF and it ended right on the dot.
That's just RNG.
I agree, another out-of-date system known by hundreds if not, thousands of players. ignored by the creators themselves. please PA when the game his 0 sec it means 0 sec remaining. not 1 extra minute of 'ending soon'. fix it and delete this topic post.
maybe change something with barred and when or if it becomes barred.
if I try joining rbf 10-12 minutes before the barred status, I'll crash during the loading screen of, or soon after entering RBF. not sure why... not everytime... but I do have more client crashes around those times, than any other. ( character swap crashes etc... )
It's annoying trying to join a 10 minutes match, crash, relog and of course the match is barred when i log back in...
err looks like it isnt fixed. Just did a rbf and ending still drags out.
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