Amazes me that game is 5 year old and this issue is not in priority list.
They not only sucks at trash spots but endgame spots too.
They said they will do lvl5.
When? Noone knows. It surely hard to literately change two number.
I'd personally prefer less mass slaughter, more resistant mobs and better drops per mob. And there would be no need for "better pets".
It's amazing to see that consumers themselves can now be asking for more reasons to spend money. XD
A system that is not just paying pearls is the hard part. They said they wanted to find a non P2W in game way to upgrade from T4 to T5. Coming up with a system is what is likely holding up the release of T5 pets.
Yeah, they make it cost like 10B each.
That isn't hard to implement either, they are just lazzy.
A system that is not just paying pearls is the hard part. They said they wanted to find a non P2W in game way to upgrade from T4 to T5. Coming up with a system is what is likely holding up the release of T5 pets.
The reality of the matter is that the folks at PA recently agreed to make a variety of changes based on player feedback, and that's screwed with their plans, resulting in them pushing up the class reworks and pushing back most new content. It also means that they've promised to make a variety of changes which they're obviously not going to be able to do all at once. How quickly they can get through them all, I have no clue, and they could very well be being slower about it than they should, but if T5 pets aren't high on the priority list, then it could be a while before we get them simply because PA is working on other stuff. And of course, if they haven't yet figured out exactly how they want to go about the upgrades from T4 to T5, then that's just going to delay it that much more. So, unless the folks at PA change their minds, T5 pets are definitely coming, but they may not be coming soon.
I'd personally prefer less mass slaughter, more resistant mobs and better drops per mob. And there would be no need for "better pets".
It's amazing to see that consumers themselves can now be asking for more reasons to spend money. XD
Mobs are already scaled based on difficulty, and as the average GS increases, new areas are going to keep getting progressively more difficult mobs. So, you're going to get mobs that are harder to kill. The issue is that there are plenty of reasons for players to grind in areas that require a lower GS than they have, and so, they outpace their pets fairly easily. Making those mobs more difficult to kill would screw over other players who don't have as high a GS yet, whereas increasing the speed of the pets allows PA to continue to scale the mobs rather than make them all harder just to slow down players so that they don't outpace their pets.
Of course, better drops would be nice too, but most of that comes down to PA wanting most everything to be earned via RNG with poor odds.