it's obvious that recently, a lot of changes are made in favor of convenience, motivating gameplay and rewards - most noticeably the steady progression in form of guaranteed items.
the changes are for a good reason. low chance exclusive mechanics are highly frustrating and unfair by design (many players WILL have a huge disadvantage without any chance to counteract).
please consider to introduce similar mechanics for mid- and endgame. frustrating and tedious things don't suddenly become fun when you have played a game for years. the introduction with caphras, the new pen items or the potion pity system are an extreme contrast to fallen god and accessory enhancing.
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