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#Mystique
Mystic Reboot - Global Lab
06. Okt 2021, 11:18 (UTC)
17262 178
1 ... 9 10 11 12 13 ... 19
Zeitpunkt der letzten Änderungen : 05. Dez 2021, 20:19 (UTC)
# 101
On: Dec 4, 2021, 21:41 (UTC), Written by Shogunate

Yall girls should stop complaining and reroll striker

Thanks for the tip, I'll get right on it.

Zeitpunkt der letzten Änderungen : 05. Dez 2021, 22:46 (UTC)
# 102
On: Dec 5, 2021, 02:06 (UTC), Written by Seeryus

good thing preawakened kit is also part of awakened spec. can you please be kind and count total number of skills that have downsmash in mystic kit? :)

Preawakening does not add much to awakening in the realm of smahses. Only 1 is actually useable, on Thunder Pound. But I will go over the others just to humor you. Recoil Slam, a flow of a flow of a flow of adamantine, requiring a garbage damage skill to flow into 2 unprotected garbage damage skills in a row in order to use. Then, Bolster Thump, a flow of a flow of a flow of Thunder Pound. TP is moderate damage, and is done fairly quick, but in order to use BT, you need to go through Death Clout, a garbage damage unprotected flow, and Splinter Thud, the same. And BT is unprotected as well. Savage Fang, a flow of a flow of a garbage skill. Fist fury, somewhat useful, outshadowed by rabams, could be usable in a pinch but very rarely and never for its smash. Fatal Smash, a flow of Twisted Collision, an unprotected skill. And finally, Roaring Tiger. A somewhat good skill, but again, unprotected.

 

You cannot simply say "hah I count x number of y thing, youre broken!!!!" you have to consider the skill's damage, protections, animation length, and prereqs. I dont know a single awakened mystic that uses any of those skills except TP, as the others take far too long and do far too little damage, or are unprotected.

 

On: Dec 5, 2021, 02:49 (UTC), Written by thdqd

You know that scissor kick linger is also useful in awakening, right? IDK why you're so happy about it. Also the "spammable SA" in succ is alive and well, it's the lingers that gave more outplay potential in 1v1 and reliability in group fights** that are gone. There was no reason to remove them, it doesn't really make the class weaker, just makes it more reliant on one shitty tool (soul basher) instead of a variety of good ones.

Scissor kick linger may be useable, but it isn't use*ful*. Nobody uses it as we spend so little time in preawakened, and only to use rabams/Thunder Pound, any other skills used in gauntlet are because c swapping is impractical and swap skills are on cooldown. Regardless, lingers are bad for the health of the game as skill effects should not persist past their animations, and animations should not persist past the skill effect either imo.

On: Dec 5, 2021, 02:49 (UTC), Written by thdqd

Not sure why you're turning it into awakening vs succ, I never said awakening needed the nerfs it got. I only opposed this retarded idea that succ is some kind of busted spec that is getting stronger: no, it's always been worse than awakening (succ mystics being popular seems to be an NA thing for some reason, over here practically nobody plays it, for good reasons) due to awakening having a better kit, and it's not getting buffed with the rework either. The net result is neutral at best, but personally I would say it's a slight nerf: crouching wolf is strictly worse, removal of stiff from adamantine means we lost a good and skillful move (fwd dash through into back adamantine was a good catch, with a unique perk that the fwd guard faced the opposite direction of the attack, meaning you could cc whoever was engaging first in front of their blob) and has no replacement from the rest of the kit, sharder wave orb damage is lower, and 15s grab cd means the periods where you pose very low threat just got doubled in length.

 

I didn't, you did. Youre saying "oh woe is succ with our massive damage and infinite SAs, we are jsut so trash and you awakened mystics with no damage and few protections should be grateful you werent nerfed harder". If nobody in EU plays it is because you are morons, succ mystic does absolutely RIDICULOUS damage while awakened hits like a pool noodle. As for not getting buffed with the rework, do your eyes fucntion?? You got many buffs, and only a few nerfs, how can you possibly say you got nothing??

On: Dec 5, 2021, 02:49 (UTC), Written by thdqd

Speaking of orb, the unsharded orb buff does not make up for anything. Idk how much you know about succ, but you never actually had to use the unsharded version in combos, so this is just a combo dmg nerf. And while on topic, why does everyone keep saying succ mystic damage is busted? No, it doesn't suck, but have you seen zerk or nova damage recently? Or sage, or valk? Should I even mention that all of them deal the dmg much more safely, have bigger aoes etc.

Unsharded buff definitely mkes up for it, as you dont NEED the shards to use it anymore. You can spend them on Sea burial, which still has very good damage on its sharded version. So it actually isn't a combo nerf, you jsut need to change the combo, which is what all the succ mystics delighted in telling me when i complained about my damage, I might add. Everyone keeps saying succ mystic damage is busted BECAUSE IT IS. Yes there are other clsses that put out high damage, but they are all contingent on certain things like Zerker Q buff and valk having BSR. Succ mystic can do it consistently witout BSR. Sure Zerk can do it more safely, but 30 sec every 3 minutes is not even close to a good tradeoff to consider that a valid argument.

On: Dec 5, 2021, 02:49 (UTC), Written by thdqd

Don't even need to try lol, it should be pretty obvious. Awakening has vacuum, torpedo and dragon pit to make a difference in group fights, succ has mediocre damage trading ability and that't about it. All the other tools are common to both specs. Most of the cc from succ comes from the grab, and most of the openings and mistakes on the enemy players are forced by their fear of your grab. Awakening losing slow on vacuum is pretty bad too though, ngl.

 

You do need to try it, because everything you posted makes no sense. Vacuum is useful sure, but it has little to no value in 1v1s, and using in in largescale helps your team but kills you in the process. Torpedo is....a thing? It's a SA knockdown, its nice, but it isnt like its some OP skill in this day and age of the game. Dragon pit is even less useful. It lasts a few seconds, sits in one place, and applies a slow but the casting animation is unprotected and it does no real damage. its the kind of skill you use to deter someone, not actually use in a fight. Succ meanwhile has crazy high damage and can remain in SA as long as they want, and immediately transition to burst whenever they want. If most of your cc comes from grab, I am seeing how you are having these opinions now though. You're trash and just a grab-bot. You need to atually use your skills to CC the enemy instead of pressing E every 7(now 15) seconds. If you cannot get a CC with anything but a grab, that is your problem, not mine.

 

On: Dec 5, 2021, 02:49 (UTC), Written by thdqd

There were only very minor buffs on gainer skills, so overall the damage is the same or lower. And whatever damage buffs wouldn't make up for mechanics nerfs anyway. I don't think there's any succ mystics at this point who want more damage, but better mechanics, utility, stamina management is what the class needs.

 

**For those who don't pvp: when you get hit by other players' abilities, it affects the behaviour of your skills: dashes can get interrupted/shortened and the stationary SA animations are accelerated, this is often called hit stagger. In a large fight with a lot of people hitting you, especially ranged classes, this effect is very noticeable and will create gaps in protected skills, even if you try to chain another protected skill right after. For example using prime sea burial is going to get you cc'd out of it if you jump into a crowd of ppl throwing skills out (I can make clips of that by just going into rbf and diving into the nearest blob, it very consistent). Lingering SA on skills helps you cover some of those gaps, even if you don't sit in it. All bruiser classes should have some lingering SA on their skills.

Your "minor buffs" were larger than any of mine, so I don;t want to hear jack from you. The reason there are no succ mystics that want more dmage is because you have so damn much of it, you shuldnt be getting anything else. You complain about being staggered out of prime sea burial like it doesnt happen to literally everyone, on every class. Lingering isnt for "gap coverage" because as long as the SA is full coverage, you can chain it because you can't be staggered. The sea burial issue you bring up is desync, not stagger. You cannot be staggered while protected, thats how it works...

Zeitpunkt der letzten Änderungen : 06. Dez 2021, 06:04 (UTC)
# 103

I put the replies inside the quote to save space. They are written in red.

 

On: Dec 5, 2021, 22:46 (UTC), Written by Frozenfist

Scissor kick linger may be useable, but it isn't use*ful*. Really? I'm beginning to suspect you don't know what you're talking about.

 

Regardless, lingers are bad for the health of the game as skill effects should not persist past their animations, and animations should not persist past the skill effect either imo. That's a really weird take, and also quite wrong. Lingers are very important for skillful play on medium-paced classes that can't instantly cancel every skill, because they allow you to temporarily pretend like you can if you set them up properly (e.g. if you want to bait ninja blockjump, be in lingering SA and react when they do it). Maybe the reason why you think that way is because your view of combat is just mashing skills together until something randomly connects? Wouldn't be the only one.

 

I didn't, you did. Youre saying "oh woe is succ with our massive damage and infinite SAs, we are jsut so trash and you awakened mystics with no damage and few protections should be grateful you werent nerfed harder". Wtf? I said absolutely nothing of the sort, you are just making stuff up at this point. That's fucked up dude.

 

If nobody in EU plays it is because you are morons, succ mystic does absolutely RIDICULOUS damage while awakened hits like a pool noodle. Here's an idea to help stretch your smol NA brain a little: damage is only as good as your ability to deliver it in a given situation. You can have infinite damage but if you can't apply it without being easily interrupted, it's useless. Why not pick another class that does that better?

 

As for not getting buffed with the rework, do your eyes fucntion?? You got many buffs, and only a few nerfs, how can you possibly say you got nothing?? Name one buff that's unique to succ and is not counterbalanced by an equally big or bigger nerf. E.g. prime scissor kick distance and speed is a nice buff, but losing linger makes it a neutral change. If I had a choice between the live regular and glab prime scissor kick, I'm not sure which one I'd pick. What other clean buffs that only affected succ can you name?

 

Unsharded buff definitely mkes up for it, as you dont NEED the shards to use it anymore. You can spend them on Sea burial, which still has very good damage on its sharded version. So it actually isn't a combo nerf, you jsut need to change the combo, which is what all the succ mystics delighted in telling me when i complained about my damage, I might add. You do know that the live sharded orb does approx 42% more damage than the glab unsharded? So lol no, it does not make up for it, it's a straight nerf. Yeah you can adjust the combos to get almost the same damage, but it's not all about the combos, burst damage is a thing. If you saw someone getting ccd in a group fight, you could quickly dash and slap them with orb for big damage, now it's just worse. Idk why you keep trying to deny that, but it's a straight nerf with a small buff as compensation.

 

Everyone keeps saying succ mystic damage is busted BECAUSE IT IS. Yes there are other clsses that put out high damage, but they are all contingent on certain things like Zerker Q buff and valk having BSR. Succ mystic can do it consistently witout BSR. Sure Zerk can do it more safely, but 30 sec every 3 minutes is not even close to a good tradeoff to consider that a valid argument. This is just straight up wrong. Zerk does not need Q buff to do gigadamage, ever heard of seismic blast? Neither does valk need BSR. You also forgot about nova, succ hash, sage etc.

 

You do need to try it, because everything you posted makes no sense. Vacuum is useful sure, but it has little to no value in 1v1s, and using in in largescale helps your team but kills you in the process. Wtf, vacuum with a slow is literally the main reason why mystic is an annoying matchup for a lot of classes and only has a couple of bad usage scenarios (ranged grabs basically).

 

Torpedo is....a thing? It's a SA knockdown, its nice, but it isnt like its some OP skill in this day and age of the game. It is a moving multihit SA kd that goes through blocks, yeah it's pretty strong.

Dragon pit is even less useful. It lasts a few seconds, sits in one place, and applies a slow but the casting animation is unprotected and it does no real damage. its the kind of skill you use to deter someone, not actually use in a fight. There's plenty of usage cases for it, It's situational, but far from bad.

 

Succ meanwhile has crazy high damage and can remain in SA as long as they want, By this logic almost every class can remain in SA as long as they want, awakening mystic included. Actually any shield class can remain in SA as long as they want by just pressing Q, they can then go afk until the next maintenance.

 

If most of your cc comes from grab, I am seeing how you are having these opinions now though. You're trash and just a grab-bot. You need to atually use your skills to CC the enemy instead of pressing E every 7(now 15) seconds. If you cannot get a CC with anything but a grab, that is your problem, not mine. What I love about this is how giganoobs like yourself always like to throw this retarded argument: "you're just a grab bot, learn to cc without haha", while not noticing how it contradicts what you wrote one paragraph earlier: imagine two succ mystics that "can remain in SA as long as they want" are fighting, how do you imagine they cc each other?

 

I'll let you in on a secret, which you'll find out anyway when you try pvp: most non-trash players stay in protection most of the time. If you don't use grab often, this will be the result:

- you'll get grab engaged first in a 1v1, because you're a melee class that's always in grab range of the other player when trying to do something

- you will usually fail to peel for a cc'd teammate, when some guardian will laugh at you tickling their back while casually killing your mates while in full SA and flying away

- you will fail to deal with divebombers, who will casually wipe your mates and make montages out of it

- you will lose fights against classes that are way better at SA trading than mystic is (which is more than half the classes) and even casters will be laughing at you

 

There's plenty of scenarios in group fights where I land a grab every 7 seconds, that's where mystic pressure comes from.

 

Your "minor buffs" were larger than any of mine, so I don;t want to hear jack from you. Name one aside from prime scissor kick.

 

The reason there are no succ mystics that want more dmage is because you have so damn much of it, you shuldnt be getting anything else. Real talk now, succ combo damage is good, but not the highest, while the safe group fight damage is one of the lowest. It also has no ability to dodge around while doing damage, the way ninjas and other rat classes do it (your dps goes down the drain if you start moving).

 

You complain about being staggered out of prime sea burial like it doesnt happen to literally everyone, on every class. Lingering isnt for "gap coverage" because as long as the SA is full coverage, you can chain it because you can't be staggered. The sea burial issue you bring up is desync, not stagger. You cannot be staggered while protected, thats how it works... You really don't know what I'm talking about do you? This is not what you think it is. Hitstagger affects everyone who isn't in iframe (and even some iframe skills are affected). It has nothing to do with desync, in fact it's a deliberate feature according to the statement from Pearl Abyss. It accelerates skill animations and makes protections wear off sooner. A lot of "bullshit ccs" that noobs blame on desync or lag are in fact caused by hit stagger. The higher the rate at which you receive hits, the more noticeable the effect is, so it happens more often in group fights, but in some cases even in 1v1 - try chasing a ranger with superarmor dashes for example. It is mostly observed in protected skills, because otherwise you usually just get cc'd.

 

It's okay if you don't know, once you try pvp, you will notice it.

Zeitpunkt der letzten Änderungen : 06. Dez 2021, 06:46 (UTC)
# 104
On: Dec 6, 2021, 06:04 (UTC), Written by thdqd

I put the replies inside the quote to save space. They are written in red.

 

It is clear at this point you aren't here to actually discuss issues, you jsut want buffs for yourself, balance and fairness be damned. Your replies show your complete ignorance in the subject, and your thinly veiled insults just show you have no intention of actual discussion. You dont bait a ninja with lingering SA, as soon as you see blockjump animation you turn a 180 and grab, and it will get them every time. Not with lingering SA.  Having lingering SAs is what made warrior so exceedingly cancer back in 2018/19.

 

As for "not saying anything of the sort, come on dude. You can't even try to worm your way out of that one, pretending that succ is not only weaker than awake, but also got the worse of the buffs and nerfs? dude.

 

You say damage is useless without being able to apply it, and yet you play the spec that has a completely protected damage rotation. Who si the one that can't play the class now, hmm?

 

A buff that is unique to succ and isnt overshadowed by a nerf is the unsharded damage on wave orb. An absolutely massive buff that makes it so you don't need to use the shards on it and can instead use them on sea burial. It is hilarious how you give yourself whiplash going back and forth between long combos that need planning and bursting people down in 2 skills though, keep it up.

 

Your analysis of the awakening skills mentioned is both pathetic and barely surface level, and shows how you have never even touched awakened mystic to have those opinions. "Wah I get slowed in vacuum" Dude, vacuum is 100% only ever an issue in largescale, period. If you ever face a mystic in 1v1 and they use vaccum on you, you win because they are a moron. It is easy to get out of a vacuum with nobody hitting you, either an iframe to get out or a grab to grab the mystic casting vacuum and youre good. Vacuum is more useful in largescale because you often wont know the mystic is there intil it is too late and youre being hit by their guildmates. So again, you do need to try it or you will keep posting these godawful takes. "Torpedo is a multihit moving CC that goes through blocks" ok buddy for one, every skill is "multihit", youre jsut trying to make it seem more overpowered. Also, pretty much every mystic skill is moving. It is a CC that goes through blocks, but last I checked block classes have SA on them and it is therefore useless. The only blocks it is useful agaisnt are assassin class blocks that lack the SA, and they aren't the type to sit in block when fighting you.

 

Then you try to call me a "giganoob" for pointing out hw you are literally a grab bot, every solution you have is to grab something. Here is a hint: grab is a tool, one of the CCs at our disposal. Their purpose is to deal with classes that can rotate SAs, not to be the default method of CCing. They can fail, you can miss, the opponent can iframe them. And when that happens, you better have a plan other then "guess I will wait for the cooldown to end before engagin again" because you will get destroyed. I am not worried about the grab cd increase because unlike you I apparently actually know my class. I don't like it and it only makes the already strong classes stronger by reducing their counterplay, but it isn't what is making me weaker in the reboots.

 

Then you come in with your ridiculous "hitstagger" invention where you somehow get staggered while in SA. You are not being staggered. You are desynced. It is a massive problem that literally everyone in the game complains about. Even if it was a thing, since it GOES THROUGH SA, having them linger would do absolutely nothing for you, by your own admission. Please, for the love of god, actually play the game for more than a week before you insult people who have played for years, on the same class, and actually know what we are talking about like you are some expert when you dont even know the basics.

Zeitpunkt der letzten Änderungen : 06. Dez 2021, 08:30 (UTC)
# 105

same as before.

On: Dec 6, 2021, 06:46 (UTC), Written by Frozenfist

It is clear at this point you aren't here to actually discuss issues, you jsut want buffs for yourself, balance and fairness be damned. Your replies show your complete ignorance in the subject, and your thinly veiled insults just show you have no intention of actual discussion. You are sinking deeper and deeper into your delusions. Those voices in your head must be really persistent, but try your best to shut them out.

 

You dont bait a ninja with lingering SA, as soon as you see blockjump animation you turn a 180 and grab, and it will get them every time. Not with lingering SA.  Having lingering SAs is what made warrior so exceedingly cancer back in 2018/19. And get gamed on as soon as the ninja has over 80 IQ (which is rare, especially on NA) and delays their blockjump by half a second and ccs you in your missed grab recovery. Good plan. Also to even do that, you'd want to be in lingering SA, because any animation lock would mean they can come out of BJ and grab you first. So idk what your point here was even.

 

As for "not saying anything of the sort, come on dude. You can't even try to worm your way out of that one, pretending that succ is not only weaker than awake, but also got the worse of the buffs and nerfs? dude. Those voices again. I said succ is weaker than awakening right now on live, which you can try to debate, but it is true, but both got shafted the same in the rework. Just in different ways.

 

You say damage is useless without being able to apply it, and yet you play the spec that has a completely protected damage rotation. Who si the one that can't play the class now, hmm? Are you actually retarded right now? 3 out of 5 big dmg skills on succ are unprotected. The rest does moderate to minor damage. Can you even describe that "protected damage rotation" of yours? Nah, didn't think so.

 

A buff that is unique to succ and isnt overshadowed by a nerf is the unsharded damage on wave orb. An absolutely massive buff that makes it so you don't need to use the shards on it and can instead use them on sea burial.  It is overshadowed by sharded orb nerf, and if you could either read my previous post or could do any math, you'd have known that unsharded orb damage is pretty dogshit. I repeat, the sharded orb on live does 42% more damage than the unsharded orb on glab. In fact, on live, the sharded orb + regular SB does more damage than regular orb + sharded SB on glab. So there's that.

 

It is hilarious how you give yourself whiplash going back and forth between long combos that need planning and bursting people down in 2 skills though, keep it up. If you ever try pvp, you will find out that you need both, because long combos that need planning are normally not usable when multiple opponents are present.

 

Your analysis of the awakening skills mentioned is both pathetic and barely surface level, and shows how you have never even touched awakened mystic to have those opinions. "Wah I get slowed in vacuum" Dude, vacuum is 100% only ever an issue in largescale, period. If you ever face a mystic in 1v1 and they use vaccum on you, you win because they are a moron. It is easy to get out of a vacuum with nobody hitting you, either an iframe to get out or a grab to grab the mystic casting vacuum and youre good. Vacuum is more useful in largescale because you often wont know the mystic is there intil it is too late and youre being hit by their guildmates. So you don't know that when you get hit by vacuum, you're stuck in it and can't move to grab, unless the grab has range (which I pointed out) or you can tp. Obviously you have to get them stuck on the correct side of it, and not right on top of you. You also don't seem to know that you can dash out of it early, while vacuum effect lasts for an additional half second, giving you time to grab. Yes, the grab can be iframed, but not every class has access to iframes at any time, and those who don't are the ones who suffer from it the most. Vacuum is most useful in small scale btw.

 

So again, you do need to try it or you will keep posting these godawful takes. "Torpedo is a multihit moving CC that goes through blocks" ok buddy for one, every skill is "multihit", youre jsut trying to make it seem more overpowered. Also, pretty much every mystic skill is moving.  Multihit cc refers to it doing multiple cc attempts, which is unusual for a BDO ability, as most only have one cc tick. Imagine knowing game mechanics.

 

It is a CC that goes through blocks, but last I checked block es have SA on them and it is therefore useless. The only blocks it is useful agaisnt are assassin blocks that lack the SA, and they aren't the type to sit in block when fighting you. No, shield classes have SA on their Q blocks. Most classes that use forward guards are not shield classes, and even they use fg's that are not Q blocks and don't have SA.

 

Then you try to call me a "giganoob" for pointing out hw you are literally a grab bot, every solution you have is to grab something. Here is a hint: grab is a tool, one of the CCs at our disposal. Their purpose is to deal with classes that can rotate SAs, not to be the default method of CCing.  Here is an analogy that you should understand: you have hammer, pliers and a knife. Your job is to hammer spikes into wooden planks. Will you use every tool equally much, or will you mostly use the hammer?

If you're dealing with SA classes, you mostly use grab. SA is spikes, grab is hammer. You don't use a knife to hammer spikes, you use a hammer. Capisce? And yeah, non retarded players can rotate protections, it's not about classes.

 

They can fail, you can miss, the opponent can iframe them. And when that happens, you better have a plan other then "guess I will wait for the cooldown to end before engagin again" because you will get destroyed. And if your hammer breaks, you can use the pliers as a makeshift hammer, but it's an inferior version. You use the real hammer first, then plan B.

 

I am not worried about the grab cd increase because unlike you I apparently actually know my . I don't like it and it only makes the already strong es stronger by reducing their counterplay, but it isn't what is making me weaker in the reboots. You don't even know that torpedo is a multihit cc, that vacuum is an object that blocks movement and can be chained into dash grab and what lingering SA means and is used for (you actually think it has anything in common with old warrior lingering SA lol). Don't come here with "I know my class" lol, you know nothing.

 

Then you come in with your ridiculous "hitstagger" invention where you somehow get staggered while in SA. You are not being staggered. You are desynced. It is a massive problem that literally everyone in the game complains about. Even if it was a thing, since it GOES THROUGH SA, having them linger would do absolutely nothing for you, by your own admission. Please, for the love of god, actually play the game for more than a week before you insult people who have played for years, on the same class, and actually know what we are talking about like you are some expert when you dont even know the basics. Just try fighting another player once. Even better, find a ranger and try to chase them while they are spamming arrows at you. Or find a guardian, have them do dog incinerator and try to dash across the lava with an SA dash (use shard dash or double dash flow). Try doing some stationary skills too in similar conditions and see what happens. It does not really have a commonly accepted name, so your confusion is understandable, though if you actually did pvp, you'd know what I'm talking about as it's something you experience all the time.

I mean, do I really need to make or dig up other's clip that show it? There's so many, you can probably find it on your own.

Once again, this has nothing to do with desync. It is a feature, PA have said it at the calph ball last year. Yes, noobs think everything is "desync". That doesn't make it so.

Having a linger does a lot, since hit stagger accelerates the skill, linger helps covering up the unintentional gap that appears before you can connect the next skill.

Just educate yourself a little, it's painful to deal with people who are not only clueless, but also actively refuse to learn.

 

Zeitpunkt der letzten Änderungen : 07. Dez 2021, 00:08 (UTC)
# 106
On: Dec 6, 2021, 08:30 (UTC), Written by thdqd

same as before.

 

The more you try to talk about "my delusions" the more you show yours. I am not going to continue this farce of a debate with someone that spends half his wordcount trying to insult my intelligence and game knowledge while simultaneously being wrong at almsot every turn.

Zeitpunkt der letzten Änderungen : 07. Dez 2021, 03:32 (UTC)
# 107
On: Dec 7, 2021, 00:08 (UTC), Written by Frozenfist

The more you try to talk about "my delusions" the more you show yours. I am not going to continue this farce of a debate with someone that spends half his wordcount trying to insult my intelligence and game knowledge while simultaneously being wrong at almsot every turn.

I didn't expect anything else. Stay trash, bro.

Zeitpunkt der letzten Änderungen : 08. Dez 2021, 23:44 (UTC)
# 108
On: Dec 3, 2021, 23:12 (UTC), Written by She

Mystic isn't even as bad as you pretend she is in PVE... She's best grinder in Elvia bloody monastery that is the best money spot in the game at the moment

 

Also, hopefully they are going in the right direction. Hopefully succession is next.

If you want to deal damage now, you have to gain REAL ap, not 269 ap and 450 DP. Fair and balanced as all things should be.

Also, let's please not forget that you have downsmashes on every skill and you can basically have guaranteed downsmashes in your combo allowing you to easily regrab the enemy while she's still CC'ed. Didn't they introduce CC counter in order to avoid infinite CC combos? Mystic totally ignores that, that's why she deserves to have low damage. 
You probably also forgot that mystic role isn't DPS but tank and CC bot and the extra evasion selfbuff on dash will help a lot in that way. Having it in the dash means having it permanently up.

 

You have the mobility, the protections, downsmashes and airmashes everywhere, extreme tankiness, average damage due to your low ap (do you like running 2017 accessories like sicils and centaurus?), good accuracy modifiers, advantage on class modifiers.... And you want the damage too?

 

IM LAUGHING SOOO HARD ON THIS SPOT :DDDDDD so u say becasue mystic awa. at the top of the ladder that means mystic  pve is good? (tbh. its not bad) well then MUSA awa. is better than succ sage and AWAKENING GUARDIAN :DDD omg this is soo gooood :DDDDD i cant stop laughing. What were u thinking or eating pls get me some too! ARcher is the number 4 LETS GO!

Zeitpunkt der letzten Änderungen : 09. Dez 2021, 13:38 (UTC)
# 109

Stop shooting, the poor Nova player is dead already. :')

So PA. Since our class is gutted, can we at least have some underwear and outfits for ERP ?!

(Fun fact, this will be the only suggestion on this forum shared to the devs, because MOAR MONEY.)

Zeitpunkt der letzten Änderungen : 09. Dez 2021, 14:11 (UTC)
# 110

that nova player actually linked that chart lol

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