Let the players trade some items, like materials obtained from lifeskilling. Make it like a guild skill, make it available only between players with two-factor authentication, and must have been in the guild for over a month (or add more requisites, i don't know, be creative).
Things like that can make a more living "community", and i am pretty tired to not be able to help my guild friends when they need something
It would be exploited af, so then they might just allow trading between everyone.
It would be exploited af, so then they might just allow trading between everyone.
they can put a limit on the daily trades
Let the players trade some items, like materials obtained from lifeskilling. Make it like a guild skill, make it available only between players with two-factor authentication, and must have been in the guild for over a month (or add more requisites, i don't know, be creative).
Things like that can make a more living "community", and i am pretty tired to not be able to help my guild friends when they need something
Why two factor?
they can put a limit on the daily trades
They could, but nah, too much work....
Let the players trade some items, like materials obtained from lifeskilling. Make it like a guild skill, make it available only between players with two-factor authentication, and must have been in the guild for over a month (or add more requisites, i don't know, be creative).
Things like that can make a more living "community", and i am pretty tired to not be able to help my guild friends when they need something
Certain consumables can be traded. My wife used to give me items she got from cooking, like milk teas, but once I received them, the items became character bound.
Why two factor?
because it would be much more difficult to steal an account and empty its storage
because it would be much more difficult to steal an account and empty its storage
Like it would be hard to do that nowdays kek
I wouldn't mind seeing a P2P trade system limited to something like 2 trades per day per account AND requires the traded items to have MP silver values no greater than 10% difference.
But at the same time it's also something that can be abused so...the question is if there's any point to it.
I wouldn't mind seeing a P2P trade system limited to something like 2 trades per day per account AND requires the traded items to have MP silver values no greater than 10% difference.
But at the same time it's also something that can be abused so...the question is if there's any point to it.
the point is that if you have friends ingame, having the possibility to help eachother can improve the gaming experience. i think we should collaborate to polish an idea and make it viable, instead of just trashing it with a vague "it can be exploited". so, how can it be exploited? how to fix that?
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