Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 20 : 38 18. Mai 2024
CEST 22 : 38 18. Mai 2024
PDT 13 : 38 18. Mai 2024
EDT 16 : 38 18. Mai 2024
#Magierin
Witch Rework seems really bad and sad.
22. Okt 2021, 16:40 (UTC)
7922 43
Zeitpunkt der letzten Änderungen : 24. Okt 2021, 07:59 (UTC)
# 21

Since i havent added my sh*ty opinion here it comes.

Disclaimer all of this is for awak Witch.

 

Why is resurrection not gone/reworked/improved or atleast fixed to be of actual use ? 

 

New teleport : 

- Make it full i frame 

- Not as clunky

- Lower the CD maybe about 10 secs ? 

- And as an extra, maybe cover a little more distance ? 

- make it cancel out of all awa casts

 

 

OLD teleport and flow teleport :

I guess having those split isnt a thing for us. 

But maybe remove the cd of the 2cnd tp to add a little more mobility by having it always up with the usual tp cd.

(Thx SchwarzZ loved the idea)

- make it cancel out of all awa casts

 

Baptism : 

- Speed it up

- Make it full SA 

- Maybe remove the colision

 

Residual lightning + new lightning rabam( lightningspear?):

- speed both up by alot 

- remove slow effects 

 

Manashield : 

- pls remove the damn mana cost upon taking dmg. It makes this skill not worth using.

 

Pets : 

-  Are the active summons actually supposed to be only used as bodyblocks 90% of the time ? 

 

Active Q-Block ... crevice idk what its called :

- Make the active resistance buff a little weaker maybe like 10% instead of 20%

- Make the duration of it last longer (stole this from some post in the past ty very good idea).

 

Magical evasion :

- atleast make it cover some more distance

- id love it to actually have i frame but i believe its unlikely

 

Lightning blast: 

-Remove the flow from magical evasion and detonative flow

 

Equilibrium Break :

I got 3 ideas for this weird ass spel

(Am i the only one that thinks it is pretty much worthless ?)

 

1: keep it as it is BUT make it fully ranged.

 

2 : speed it up, keep the fg and increase debuff

 

3: make it sa and cover a larger aoe.

 

Also there is no way to deal with SA block classes for us :( pls send help bc imma throw a big ass tantrum every time a warri hits me with the "gf".

 

And to come to one of the things i would like to see but is prolly the most unlikely.

 

Can we have overall a little more dmg through class multipliers ? I am sick of not beeing able to kill half of the classes even with a fully ass combo if thy are over 360 dp at 309 ap. Also while a 290 ap ninja/hash/guardia/nova/sage/warri/valk hell even mae easily combos me at 390 dp ?!?!?! 

 

Id be happy if atleast some of those suggestions would make it live.

 

Anyway still wishing gl to all the adventurers that havent rolled away from Witch YET.

 

Thx for reading

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 23. Okt 2021, 21:43 (UTC)
# 23

     "The awakening witch has also been updated in the same direction as the awakening wizard to diversify the battle method."

  

First of all how can you diversify Awakening Witch from Awakening Wizard by giving them the exact same copy paste skill with same effects and character animation? Both classes have an unique playstil while witch is more focused on FG (Protection wise) and better catches with (Detonative Flow and Rabam Lightning), while Wizard has more SA, has a grab, bit more movement with hellfire and better combo potenial with access to Knockdowns (Rabam FB into FB Explotion). Both Classes struggle in the "no movement" and "looong animation speed of skills" apartment they also have diffrent weaknesses and diffrent strenghts, by giving them the same generic skills (which doesn´t cover the weakness of the class but are just a worse version of already existing skills) you will only achieve the opposite effect, none of their weakness will truly fixed and it will only make Witch and Wizard even more similar to each other!

 

 

     "What the awakened position also needed was the enhancement of survivability."

 

*Spoiler* we got none!!!!! I don´t know what PA means with a so called "enhancement of survivability" under my impression it would be more Protection (faster animations which can be canceled!!!, I-frames, SAs and FGs), state wise and buffs (DP, DR, Evasion, Health, Health recovery), an stronger Frontal Guard (more FG health maybe like Guardian has, or add an SA to Q-Block) or SA which have reduction of  incomeing damage effect (not like currently where you have to eat full damage in SA). All 3 new Skills have either slow unprotected parts or are unprotected and the animation of the skills also aren´t very helpful.

 

So here some of my suggestions:

- Give us the +20 Evasion which Wizard has over Witch from base Class stats (or give the class even more than that)

- Increase our Frontal Guard health to Guardian level, since alot of our kit is based of FGs

- Remove the useless +20 Magic AP Passive from Pre-Awakening and add something usefull like +500 Max HP (or add it ontop of it)

- Give Awakening an Passive which gives us +30 All DP whenever we use and FG skill

- Fix Magical Shield by increasing our MP Pool by 200% (and set Teleport mana cost to 0 but add stamina cost to Teleport)

also add maybe a gimic to this skill (maybe with interaction with FGs)

- Turn Healing Lighthouse into (applied to yourself and allies)

(1st tick of skill) recover of 20% HP and 40% of MP

(2nd tick of skill) +200 Passive HP recovery every 3sec for 30sec

(3rd tick of skill) +20 All DP and +9% Evasion for 15sec

- let us cancel out of all Awakening Abilities with our movement skills (Teleport, Flow Magical evasion, Elementalization and possible further new skills)  at the end of the animations!!!

 

 

     "In order to be able to leave the battlefield more stably after using awakening skills such as current wave and lightning storm, which are the        main skills of the awakening position, we have added the ‘Elementalization’ skill to add a skill that allows you to evade backwards."

   

"leave the battlefield more stably" What about the skill is stably?? You get into an slow clunky half protected animation to begg other classes to dash grab you or throw an range cc at the end of the animation at you. Ontop of it the skill (one of the worst movement skills in the game) gets also an 15sec cooldown, come on PA....

Suggestion:

- either make the whole animation SA, speed up the animation by alot and increase the distance you cover by like 50% (+ lower CD to 5sec)

- or change the current SA part into I-Frame and the unprotected part into SA

 

 

     "The second is the strengthening of medium-range combat. The awakening position has been added to the ‘Baptism of Lightning’ and ‘Call          of the Earth’ skills so that you can take a mid-range position and attack in connection with the flood, lightning, and skill."

 

Both skills don´t add anything new to the kit what Witch already doesn´t have! 

‘Baptism of Lightning’: increase the covered movement distanced by like +70% and either make the whole animation SA or make the beginning of the skill unprotected and move the SA to the mid-to-whole-end part of the animation. 

Also move the +Crit hit rate from and ‘Call of the Earth’ to ‘Baptism of Lightning’ and increase it from +8% (what a joke) to +20-30%.

 

‘Call of the Earth’: its basicly a worse version of toxic flood.... 

So to make it more unique maybe add a Stiffness CC to the skill which procs multiple times (+longer uptime of the skill), so you could stay within this skill to counter unprotected grabs and block jump. 

 

 

The movement which you added with this reboot is not enough!!!

Atleast Witch needs to be able to kite other classes till our Teleport is off cooldown, in other words atleast 7sec! Currently we can kite maybe 3-4sec and it will not change with the current added movement to our Class since the other classes also get better movement!!! 

WE NEED MUCH MORE!!!!

 

To stay more true to the Class identity maybe PA also should think about to let us change the position of our character with our pet (at the end of Tunder storm, Yoke of Ordeal and Equilibrium break). The whole animation should be SA and uneffected by slows with a 4sec CD.

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 01:00 (UTC)
# 24
On: Oct 23, 2021, 10:42 (UTC), Written by NotNamiko

Hello,

Please stop spreading false information on the forums, this could encourage new players to think that Witch is weak when in reality she is a very strong large scale and formidable small-medium scale class. 

I would suggest looking at constructive criticism rather than general complaints about completely incorrect things.

I personally think that the current "reboot" has a nice foundation to work off and the "problems" a lot of you have complained about aren't actually real nor have you ever thought about the point of view of the "other side". The buffs/changes that you are wanting to add to Witch reduce the potential for counter-play, this is something you have to bare in mind when reviewing a class and deciding on what tools to give.

For example;
I can respect split-teleport however increasing the cooldown of teleport allows other classes to "counter-play" against this. It will be beneficial for the Witch as it allows her to create space for herself more however with the increase of the cooldown, it allows potential punishment. 

Always happy to discuss Witch-related things, I just don't think that spreading false information is the correct approach - you have to be mindful that your expressive opinions on the class may result in misinformation being spread around. I'm sure we all want Witch to receive love but we have to make sure that the past doesn't reappear, we don't want another MAGE ONLY meta, y'know? So, like - let's think of both sides of the coin in this reboot and work together to ensure that the information that is being sent across to Pearl Abyss is accurate and discussed thoroughly.

 

Lol  not this dude....You clearly don't pvp(1v1) on awakening witch. She needs help and that's okay,since everyone else is getting reworks she for sure needs some love.

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 01:33 (UTC)
# 25

 

On: Oct 23, 2021, 10:42 (UTC), Written by NotNamiko

Hello,

Please stop spreading false information on the forums, this could encourage new players to think that Witch is weak when in reality she is a very strong large scale and formidable small-medium scale class. 

I would suggest looking at constructive criticism rather than general complaints about completely incorrect things.

I personally think that the current "reboot" has a nice foundation to work off and the "problems" a lot of you have complained about aren't actually real nor have you ever thought about the point of view of the "other side". The buffs/changes that you are wanting to add to Witch reduce the potential for counter-play, this is something you have to bare in mind when reviewing a class and deciding on what tools to give.

For example;
I can respect split-teleport however increasing the cooldown of teleport allows other classes to "counter-play" against this. It will be beneficial for the Witch as it allows her to create space for herself more however with the increase of the cooldown, it allows potential punishment. 

Always happy to discuss Witch-related things, I just don't think that spreading false information is the correct approach - you have to be mindful that your expressive opinions on the class may result in misinformation being spread around. I'm sure we all want Witch to receive love but we have to make sure that the past doesn't reappear, we don't want another MAGE ONLY meta, y'know? So, like - let's think of both sides of the coin in this reboot and work together to ensure that the information that is being sent across to Pearl Abyss is accurate and discussed thoroughly.

 

Tell me you're okay with settling without telling me you're okay with settling.

 

I love how your constructive critcism is you using hot words like "this is misinformation/false information" repeatedly. People's opinions on the class reboot is not misinformation, and they're allowed to differ from yours.

 

Witch is a pathetic class outside of node wars. She didn't need a node war buff at all. So the fact that they're doing things to buff other aspects of her gameplay is a good thing. And maybe you should stop trying to bury that effort. What they did isn't even good buffs. 15 seconds on a movement skill that just leaves you vulnerable is useless. Just because it can be good in 1 situation out of 20, doesn't make it a good skill. And they're releasing all these classes and they're going to be so much better. Witch is going to be a thing of the past since she won't be able to keep up with their buffs. You're telling me I need to already be the worst class in terms of 1v1 to the point I already struggle to keep my grinding spot (because let's face it, I grind more than I node war) and now I have to try to keep my spot against all these classes that are now buffed out the wazoo while still being the same crappy class I was before? No. I want to be a class who doesn't have to complain about how "this and that" could be better for forever. I don't want to be awakening nova, I just want to be good enough that I feel like I can keep up. And what's wrong with that? What's wrong with wanting to be as balanced as the other classes? Guardian is S tier in node wars. She can defend her spot. Nova. Hashashin. I'm not even going to bother naming all the classes that can do good in more than 1 aspect of the game.

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 01:23 (UTC)
# 26
On: Oct 23, 2021, 15:36 (UTC), Written by WinterRED

The only reason witch is still considered good at large scale is purely because of her utility (heals, PA, speed spell). The entire rationale behind this "rework" was to provide classes that were extremely weak in certain areas of the game with better tools to remain competitive, and clearly none of the changes actually do that. I've played witch since the very first Node War on Orwen and I've seen her power peaks and troughs throughout the history of the game, and I can tell you that the biggest issue is witch no longer has an identity. She's suppose to be a mage with powerful static spells that give her survivability and damage at the cost of immobility, but with the gearscore of upper level NW scene ballooning to 670+  it's impossible to survive anything and our damage just doesn't scale into the late game. 

 

I've talked with numerous current and former witch mains, many of whom are incredible PvPers and the response across the board has been "well I don't think I'll be considering picking up witch again given how outdated her kit is and bad these new skills currently are". 

 

You talk about counterplay, but what counterplay does a witch have against Warrior, Tamer, Beserker, Striker, Mystic, Nova, Ninja, and Valk given reasonable levels of skill and gear? Where does your example of increasing the CD of TP by an arbitrary amount if split even come from? Is there no counterplay if it's split and at current CDs?

 

Why was there a "mage only meta" in the past? Because PA and heals have been and will always be invaluable to large scale PvP. Since we're talking about Witch and not Wizard at its peak strength, at what point did we ever have a witch only meta? Succ Wizard still has split TP, but I sure don't see many of them around topfragging these days in NW.

 

The fact is that witch is only "Very Strong" in one particular section of large scale. Stat-Capped Valencia/Mediah Siege; and that's purely because the stat caps on those regions reflect a state of the game that could be found in 2017/18 when witch was at one of its strongest points. I think it's disingenuous and "false information" to mislead new players into thinking that because their witch feels strong on T1s and seasons, that it's the same case for T2+ ,open world, and the rest of the game in general. 

 

Wow, very well articulated! Honestly.

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 02:21 (UTC)
# 27
On: Oct 24, 2021, 01:06 (UTC), Written by AceInSpace

 

Tell me you're okay with settling without telling me you're okay with settling.

 

I love how your constructive critcism is you using hot words like "this is misinformation/false information" repeatedly. People's opinions on the class reboot is not misinformation, and they're allowed to differ from yours.

 

Witch is a pathetic class outside of node wars. She didn't need a node war buff at all. So the fact that they're doing things to buff other aspects of her gameplay is a good thing. And maybe you should stop trying to bury that effort. What they did isn't even good buffs. 15 seconds on a movement skill that just leaves you vulnerable is useless. Just because it can be good in 1 situation out of 20, doesn't make it a good skill. And they're releasing all these classes and they're going to be so much better. Witch is going to be a thing of the past since she won't be able to keep up with their buffs. You're telling me I need to already be the worst class in terms of 1v1 to the point I already struggle to keep my grinding spot (because let's face it, I grind more than I node war) and now I have to try to keep my spot against all these classes that are now buffed out the wazoo while still being the same crappy class I was before? No. I want to be a class who doesn't have to complain about how "this and that" could be better for forever. I don't want to be awakening nova, I just want to be good enough that I feel like I can keep up. And what's wrong with that? What's wrong with wanting to be as balanced as the other classes? Guardian is S tier in node wars. She can defend her spot. Nova. Hashashin. I'm not even going to bother naming all the classes that can do good in more than 1 aspect of the game.

 

Totally agree, right now BDO has so many good classes at node/siege war and 1v1 at the same time.

 

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 07:19 (UTC)
# 28
On: Oct 23, 2021, 15:32 (UTC), Written by Toriia

So what I'm getting from this is: 

Striker/Warrior: Let's give an already OP setup a hydrogen bomb and call it a day.

Every other class: Let's give them useless skills and remove their protection.

Shai: Here. Have a skateboard. We know it's what you want.

 

Pretty much 🤣🤣🤣 when I saw they suddenly had 4 classes on one day when they've been doing only 1 to 2 , i fixed my expectation immediately

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 07:18 (UTC)
# 29
On: Oct 23, 2021, 20:23 (UTC), Written by Waby

Not like they were given 3-4 weeks of amendments before PA decided this is halting our progress to get all out this year, so lets release all of them in a hurry so we can recieve feedback from players about our first patch release of the rework so these classes playerbase can give feedback NOW and not later and be even more behind on the release.

For now give ideas of the problems regarding the class.

 

Also true! I just hope they listen and discuss with us all

Zeitpunkt der letzten Änderungen : 24. Okt 2021, 07:58 (UTC)
# 30
On: Oct 24, 2021, 07:18 (UTC), Written by Saletri

Also true! I just hope they listen and discuss with us all

 

Hope for the best but i think its also pretty messy. 

With ppl posting about this on so many different websides.

Antworten

Class Discussion

Discuss the classes of Black Desert here!

last
Es werden bis zu 10.000 Ergebnisse angezeigt.

Mit Eurem Einverständnis, nutzen wir Cookies um personalisierteren Inhalt und Werbung zu schalten.
Weitere Informationen