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Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 15 : 9 14. Mai 2024
CEST 17 : 9 14. Mai 2024
PDT 8 : 9 14. Mai 2024
EDT 11 : 9 14. Mai 2024
#Meinung
Suggestion: PvPvE and Karma = Do it better.
03. Mrz 2021, 02:46 (UTC)
2743 21
Zeitpunkt der letzten Änderungen : 30. Aug 2021, 23:08 (UTC)
# 21

I know this is off-topic but you got to love CONCORD ^_^

Zeitpunkt der letzten Änderungen : 31. Aug 2021, 23:31 (UTC)
# 22

Reduce war dec time from 15 minutes to 5 minutes.Those players can choose whether it is worth their time to stay and contest the rotation, find a different rotation or swap channels. 

 

The effect does not trigger Murderer Debuff or Victim Debuff nor does it refresh them.  Instant Respawn is disabled when dying to a player from a war declared guild. After 5 deaths from a war declared guild a 10 minute lockout timer is added to spawn at nearest safe location.  If both guilds are war declared then the lockout timer is removed but you can still not instantly respawn.

 

Karma loss is weighed by what gear you have in your character's inventory (this includes horse and tents).

 

No more of this unequiping all your gear, go stand in the AoE of the player a few times and beat the system.  If both players have similar gear in their inventory within a small margine then karma loss is capped at 30k per engagement (attack or killing a player).  The value of gear in your inventory is weighed based on the BiS items you have for each slot and calculated based on gear score from your sheet.

 

Murderer Debuff (Family-wide)

 

Players that flag and attack another player are now flagged for at least 10 minutes.  Murderers can remove their flag after the 10 minute Murderer debuff.  Killing a murderer does not result in loss of karma.  Murderers are unattackable in safe zones and guards will not attack murderers with positive karma.  Guards can attack the murderer only if they have negative karma.  Deaths from guards no longer downgrade gear but can destroy crystals and gives a 10 minute respawn timer and loss of combat EXP (unless tear is used).  Murderer debuff ends after death by a guard and player's Family starts with 0 karma.  You are locked out of switching characters or logging out of the game to get around debuff or respawn timer since it continues where you left off and is applied to your Family.  If murderer attempts to but fails to kill player they still lose karma as they would after killing a player and receive the 10 minute Murderer debuff making them able to be killed without karma loss.  The Murderer can attempt to kill the player again and if they fail again, refresh 10 minute debuff at respawn, they lose karma equal to a successful kill and are still able to be attacked with no consequences to the player(s).  Damaging but not killing a player now has equal value of slaying a player and stops the effect of crystal/EXP loss due to mob damage killing the victim (internal cooldown of this effect is 30 seconds).  After 5 deaths the murderer suffers a 10 minute respawn lockout to respawning at nearest safe location and instant respawn is disabled until debuff expires.  The town respawn location of a murderer is outside of the town away from guards.

 

Victim Debuff (Family-wide)

 

Victims of a murderer receive a 10 minute debuff that nullifies the karma lost to that murderer which starts at time of respawn.  Every death after refreshes the debuff to 10 minutes and after 5 deaths (to that murderer) the victim has a 10 minute respawn timer added for respawning at nearest safe point and instant respawn is disabled.  You can choose to wait or go back to town.  Your channel swap cooldown is reduced by 1 minute per death by the murderer.

 

Arsha Death Debuff (only while on Arsha channel)

 

Upon dying to a player, you receive the Arsha Death debuff for 10 minutes.  After dying 5 times to players a 10 minute lockout timer is added to respawn at nearest location and instant respawn is disabled.  If you're going to Arsha to grind with the higher drop rate, prepare to defend your spots!  After players with the Arsha Death Debuff they have died 5 times enjoy some respite from that player as they respawn at town and have to ride back or prepare to defend yourself from the next challenger!  This debuff deters players from just running around attacking players at random as dying to those players will eventually give you a longer respawn timer or back to town.  Instant Respawn is turned off during the debuff but you can still use tears to avoid Combat EXP loss from monsters.  Taking damage from a player stops the effect of crystal/EXP loss due to mob damage killing the victim (internal cooldown of this effect is 30 seconds).

 

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A majority of the time the reason a player flags is to contest a grind zone or resources (sheep mountain anyone?).  The risk to flag is there but to avoid exploiting the karma system the victim debuff is added to cause the player to decide if it is worth constantly dying.  The only way a Murderer loses karma is by attacking a player without the Victim Debuff.  Karma can only be recovered after Murderer debuff has fallen off.

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 02. Sep 2021, 06:28 (UTC)
# 24
On: Sep 1, 2021, 15:01 (UTC), Written by Franklins

Started strong, the first 2 points were great, once you got to the murderer and victim parts I was like, eh okay but not really ideal.  Then you got to the Arsha portion, and no sorry this is a horrible change.  Arsha isn't all about Grinding, apparently you have never had 20 people NW of Heidel having a 1vX maybe even 5vX with 40+ people, this "change" would destroy that.

 

  

I've been in the situation where non-guilded players or guilded players waltz into my rotation and start grinding over me.  I've had to flag in those situations and eventually leave or war dec and fight for those spots, wasted my time, scrolls, etc.  I've also had non-guilded players roll-up and feel they can do whatever they want since they are outside the war dec system, they can karma bomb me and then I have to leave.  You can change the jargon on the debuffs but something like what I suggested, I feel, needs to happen.  My suggestions on the debuffs was difficult to articulate since the main problem we have is people dying and returning to quickly ruin your karma which forces a war dec and then they just leave and mess with the next person.  I've gone red plenty of times due to this.

 

I've also been on Arsha where higher geared players want to roll through popular grind locations to get some action, completely destroy me and continue around the area PK'ing without end until they find someone that's worth a challenge or get clapped then they just avoid them.  I get it - I get thirsty too.  All we have is RBF and it's shit.  I think another outlet for this type of need is the problem.  Arsha means a couple different things for players.  For me, it's a competitive channel with more reward added for the risk.  What I don't care for is when players roll in to mid or lower level grind locations and just kill randomly because they're bored.  They have every right to do that because it's Arsha.  It's curious to me you say Arsha isn't all about grinding when the loot buff exists to add more reward to the risk and then you say I haven't been in a GvG outside a major town.  How is fighting in a big fight outside a town relatable to fighting in grind locations?  Could you mean a fight breaks out in Arsha due to players wanting to grind certain profitable locations and thus a GvG insues?  Or do your friends/guildies/etc jump on to Arsha to get fights because there isn't really a better option for PvP?

 

I'm in a guild that is "large" but probably should be considered small due to the actual active players and we are always looking for GvGs.  This guild hasn't started doing node wars or sieges like I have in the past so that PvP option isn't available to us yet. It wouldn't be new to me having played from CBT2 to 2018 and then I came back at the beginning of 2021.  I was here when they added Arsha.  So, you telling me what Arsha "really means" is falling on deaf ears and honestly your example fits PERFECTLY with my change to Arsha.  Players would still be respawning town (maybe NW of Heidel?) to have their fights.  You could also war dec the other guild(s) like I suggested in the changes to the war dec system to avoid having to respawn at town only.  You'll still get your fights outside towns or near safe locations and if you're just trying to make some silver, you can grind a little easier if you defend your grind spot over and over with forcing them to respawn town after 5 deaths(or taking a spot).  This doesn't stop you from calling in backup and escalating to a GvG of course.  This change would not destroy that but I appreciate your constructive feedback on my suggestion.

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