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[EU][Syca's Paradise] Full text guide for Atoraxxion: Sycrakea
13. Dez 2021, 22:04 (UTC)
3955 1
Zeitpunkt der letzten Änderungen : 13. Dez 2021, 22:22 (UTC)
# 1

Introduction

This guide will be a shorter version of the full guide I have written on my website:

https://www.blackdesertfoundry.com/atoraxxion-dungeon-guide-sycrakea/

 

You can also find my imgur album of all the knowledge locations here (make sure to equip the tome for extra knowledge):

https://imgur.com/a/p2FtGtS#hSOybsh

 

Sycrakea is the 2nd part of the Atoraxxion 5-man dungeon. The dungeon has puzzles, mechanics, 3 mini bosses and a final boss to kill at the end. The final boss is very difficult and will probably take many attempts. It is recommended to communicate through voice and have an idea of the boss mechanics before starting.

 

To enter the dungeon you will need to complete the questline “[Atoraxxion] Edan’s Letter” from your black spirit. You must be level 57+ and must have completed the questline for the Vahmalkea dungeon.

 

Then you will need to go to Ancient Stone Chamber and use a Talibre's Tear to enter.

Heat the following materials to create the tear:

- Fire Horn x49

- Trace of Despair x49

- Powder of Flame x49

- Black Stone Powder x49

- Clear Liquid Reagent x49

 

There are also 3 difficulty options:

- Elvia Server – recommended 280 Kutum AP and 340 DP – death penalties for all areas except boss

- Normal Server recommended 250 Kutum AP and 300 DP – no death penalties

- Season Server – recommended DUO Tuvala gear – no death penalties

 

Progressing through the Dungeon

Once you are inside the dungeon, you will need to kill the monsters to obtain the items needed to progress through the dungeon. Follow the story questline and collect the items shown below.

Zone Name Key Item Required How to obtain
Syca’s Scale
Syca’s Grave Syca’s Arid Tentacle Processing (L) > Simple Alchemy:
  • Syca’s Frig Scale x4
  • Egg of an Ar Epoch x2

To create a Yolun Piece of Envy to summon Berurah.
Berurah can then drop the Syca’s Arid Tentacle when killed.

Syca’s Glare Syca’s Burning Tentacle Processing (L) > Simple Alchemy:
  • Syca’s Frig Scale x4
  • Egg of a Fearful Epoch x2

To create a Yolun Piece of Cruelty to summon Serpen.
Serpen can then drop the Syca’s Burning Tentacle when killed.

Syca’s Garden Yolun Dagger Combine in inventory:
+ + +
  • Yolun Piece of Envy
  • Yolun Piece of Cruelty
  • Syca’s Ar Tentacle
  • Syca’s Burning Tentacle

To create a Syca’s Contorted Tentacle to summon Apocros.
Apocros can then drop the Yolun Dagger when killed.

Syca’s Cradle
(final boss room)
Corrupt Yolun Dagger Combine in inventory:

  • Yolun Dagger
  • Syca’s Contorted Tentacle

To create a Corrupt Yolun Dagger.

(All party members require Corrupt Yolun Dagger to enter Syca’s Cradle)

 

Puzzle Walkthrough

 

There are 5 puzzles to complete during the questline through Atoraxxion. The solutions can be found below to help you complete the questline.

 

1st Puzzle – Activating Towers

 

- For this puzzle there are 9 towers you can interact with

- When you interact with a tower it will activate and will pop up

- When a tower activates all the towers around it will deactivate

- You must deactivate all the towers then interact with the mdle tower to activate all the towers at the same time and complete the puzzle

2nd Puzzle – Platforms and Lights

 

- For this puzzle you will see 4 cubes in front of you and 3 platforms in a triangle shape.

- In another area nearby (check the minimap in my screenshot for help) you will find the rest of the puzzle.

- In the second area, there are 4 cubes with symbols on them (I, II, ¬, ㅁ, or blank). There are also 3 pillars which will light up when you stand on the platforms in the first area.

- You must stand on the 4 platforms in front of the cubes in the extra area to make the cubes in the first area change. The cubes must match.

- Once the cubes match each other, stand on the 3 platforms in the first area to light up the pillars. Different combinations will make the lights change. Once all the lights are on, an interactable object will appear in front of the pillars which will give the knowledge and complete the main story quest.

- If there are 3 lights lit up on the pillar then the lights will turn back off again.

 

- The combinations for the lights are completely random, but here is an EXAMPLE:

-- Left Platform = +1 to the right pillar

-- Middle Platform = +1 to the left and right pillars

-- Right Platform = +2 to the left pillar and +1 to the middle pillar


3rd Puzzle – Floating Cubes

 

- For this puzzle there are 5 floating cubes in total.

- The idea of this puzzle is to hit the cubes one at a time and interact with the Stellagia in the middle after each one to check the cube which is on its own. The cube that is on its own shows how many of the cubes currently have the correct number on them.

- Once all cubes have the correct number the puzzle will be complete.

4th Puzzle – Tower Order

 

- For this puzzle you will see 8 towers on the rocks opposite the Stellagia used to activate the puzzle.

- When you activate the puzzle, the towers will light up in a random order. Once all the towers have lit up, hit each one in the same order they activated.

5th Puzzle – Colours

 

- This puzzle can be found in Syca’s Query before the last mini-boss.

- There will be floating objects with a colour effect: white, orange, yellow, purple, pink and green

- Interacting with the floating objects will make them swap position vertically

- Interacting with the Stellagia will make all of them rotate clockwise

- When you activate the Stellagia, a beam will shoot from one of the white objects and will hit the opposite object. When the beam goes through the object, it will come out of the other object with the same colour. The goal is to arrange the objects so that the beam goes through all of them and back to the other white object.

- The easiest and fastest way to solve this puzzle is by simply interacting with the mdle to turn all the objects once, then flip them twice. A demostration can be found here – thanks to /u/cransis for this solution

 

Final Boss

The final boss in Syca’s Cradle is called Maleficent Centilutos and will require you and your party to utilize the power supply devices around the boss room. The power supply is divided into 4 levels and as each level rises, Centilutos’ defense is weakened, but his attacks become stronger. You will need to balance this well to defeat him.

 

Floating Cubes and Prisons:

 

During the entire boss fight, a floating cube may appear around the room and yellow balls of light will start to move towards it. Standing near the floating cube will deal high amounts of damage. To make the cube disappear you need to block the lights going to the cube. You can stand in front of the moving light to block it and make it disappear.

 

At random times, a prison can spawn above a players head. If you get stuck insise the prison you will be perma stunned until a party member kills the prison by attacking it. Tamer and Wizard/Witch pets can also free you from the prison themselves so make sure they are out.


Glowing Fish:

 

Once the boss reaches around 90%, the”fish” phase will start.

 

6 fish will spawn all around the room. When the fish spawns, it may glow yellow. If the fish glows yellow, you must kill it before it reaches the boss. If the fish does not glow yellow, you leave the fish to walk to the boss. There will be 5 glowing fish and only one regular fish.

 

If an incorrect fish lives or dies, the party will be wiped. You can use “V” if you do this part wrong and change the power level to 4 to kill the fish faster.

 

The view distance is small so stand near the fish when it spawns. You won’t be able to see the glow on the fish next to you so don’t be tricked by it. Equipping a Chenga Tome for the extra view distance can help for this phase.

 

The best strategy for this phase is to all split up and each take your own fish. If your fish glows, then you kill it. If the fish doesn’t glow then you move to the fish that no one is attacking. After your fish dies, help your teammates.

 

Squids and Power Stone:

 

This part is being referred to as “Squid game” and happens when the boss reaches 80%. You may need to use remastered settings and/or make sure effects are turned on at 100%.

 

There are 6 light beams and the thickest and darkest one is the one you want. There should also be a water effect under the correct light beam. You kill the glowing squids around the room and one of them will drop a power stone. You then use the power stone on the darkest light beam. Be careful not to get CC’d whilst casting the power stone. Your teammates should be protecting you from the fish.

 

For this phase, you can put all pets away and dedicate one person to loot the item. My party had one person checking all the light beams while the others killed the squid, then one person looted and went to the correct beam.

 

Colours:

 

This phase starts when the boss is 70% and a harder version will also happen later in the boss fight when the boss is around 30 – 40% HP. You can see when this phase starts because there will be a colourful blast/pulse around the boss before it starts.

 

There will be 5 colours: yellow, blue, red, white and green.

 

If you look at the walls where the light beams go you can see the colours on the walls. One person each picks a colour and counts how many times the boss changes to that colour.

 

You go to the wall with the colour that showed up the most to get the buff and that will make you immune to the attack.

 

When you get the buff you will get a bubble around your character. You can move away from the wall as soon as you have the bubble since the buff lasts for a while. Do not stack for too long under the wall in case a prison appears and traps everyone.

 

Tombstones:
 
There are 2 tombstones opposite each other around the edge of the boss room.
 
When the vacuum skill is used by the boss, go behind the tombstone to avoid the attack afterwards.
 
There is an extra part later in the boss fight when the boss reaches 50% HP.
 
There will be one of 3 patterns shown on the tombstone, arrows, triangle or 8. Only pay attention to the pattern shown in the mdle of each tombstone. The floor will also have these patterns in each of the 6 sections and will reveal the pattern before hing it again, so you have to remember which area has which pattern on the floor
 
If the triangle is shown on one of the tombstones, you need to stand on the triangles on the floor for that half of the room. If an 8 is shown on the other tombstone, you need to stand on the 8 symbol on the floor on that half of the room.
 
For this phase, split your party into 2 groups. Each player must stand on the symbol for their half of the room only.
 

Scorpions:

 

3 scorpions appear towards the end of the boss fight (20% HP or less) and may spawn more than once towards the end of the boss fight. The strategy is to attack the back of the scorpion and it will die once it reaches around 50% HP

 

Split up to kill all the scorpions and then help the others when your scorpion is dead.

 

Light Beams:

 

There are light beams you have to kill in the room towards the end of the boss fight (20% HP or less). Check everywhere around the room to find the source of the beam. At this point there will be lots of AoE and damage from the boss so you have to act quickly and carefully.

 

 

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