Beyond helping trading damage through Super Armor and Forward Guards, DP at the higher end seemingly has no noticeable return per Stat gained. This stands in stark contrast to AP.
There was a time years ago when this wasn't the case and the weight of AP and DP felt more "even" in pvp.
I don't think it would take much to rebalance, if only slightly or much greater defensive options should be added to the upcoming artifact gear slots to counter balance the huge AP power creep players have received over the years. I feel like for a little while after Awakenings were first released and just before, there was much better parity between offense and defense stats.
I don't think time to kill should be quadrupled or anything either as the fast pace is often enjoyable and preferable but certainly the feeling of pvp could benefit with a slight increase.
Beyond helping trading damage through Super Armor and Forward Guards, DP at the higher end seemingly has no noticeable return per Stat gained. This stands in stark contrast to AP.
There was a time years ago when this wasn't the case and the weight of AP and DP felt more "even" in pvp.
I don't think it would take much to rebalance, if only slightly or much greater defensive options should be added to the upcoming artifact gear slots to counter balance the huge AP power creep players have received over the years. I feel like for a little while after Awakenings were first released and just before, there was much better parity between offense and defense stats.
I don't think time to kill should be quadrupled or anything either as the fast pace is often enjoyable and preferable but certainly the feeling of pvp could benefit with a slight increase.
The problem is, if you buff DP, so EVA and DR those following classes are going to be immortal :
Striker
Mystic
Berserk
Nova
Valkyrie
Warrior
Ninja
Kuno
Guardiana
Why ? Because some of them have a nice DR scalling and some DR + EVA scalling. Also due to infinite pot, you won't be able to kill them.
How about stop asking for any reworks w/o combat logs. How about combat logs PA ? i mean, how can you say that DP good or bad when you basically cannot see anything, not to mention hidden stats like DK vs Mystic (DK have 0% chances to kill afk mystic).
For me personally, i think that special attacks simple ignores DP/DR, or maybe at specific FPS they do so, or there can be anything you cannot tell w/o combat logs.
Oh and right, Evasion/Accuracy is PVE stats, because Kutum is PVE offhand, so Nouver is PVP one, right PA?
Evasion is too strong, so they had to buff damage to get around it, but that made DR even more useless. The better solution would have been to keep damage where it was or slightly decrease it, and to nerf stacked evasion monkeys.
About the infinite potion, that is also a big problem, in combat ability to heal is too much. The wound system should have been expanded to all damage in PvP, then nerf overall PvP damage and Evasion, eventually a player would get his max HP so low due to extended combat that he would go from being a 8k hp monster to a 1k hp 1 combo target.
Oh you just want everything don't you. You want actual proper work conducted in exchange for funds. Well that's not how things work in 2022!!!! You just get yourself into the cash shop and buy some pretty stuff and boosts.
The new flashy animations and mansions not enough for you!!!!!??
And don't forget to like/subscribe and listen to the promo at the end of each post!!! Welcome to 2022
Most ironical part, is that PA adding drop logs that going to pop up on your screen and still hide combat logs.
Also there is no flashy animations on lowest graphics everyone playing for FPS advantages (FPS= DPS) and mansions actually worthless.
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