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UTC 2 : 59 28. Apr 2024
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#Meinung
Damage numbers and class to class modifiers are main problem in the game right now.
21. Jan 2022, 15:36 (UTC)
1740 8
Zeitpunkt der letzten Änderungen : 21. Jan 2022, 15:40 (UTC)
# 1

I will make it as short and straightforward as possible so its not a big essay of 10k words. There is simply too much dmg thrown around, some classes are thoughtlessly hadicaped by their hidden defense stats and the class modifiers are making everything worse than it should. 

There is a big problem in the damage balancing in the game right now. Top played classes such as musa, ninja, Dark knight, berserker, striker, sorc, kunoichi, lahn and others have simply too much dmg, they are able to kill people with 1 or 2 skills depending on the enemy gear and even capped DR builds doesnt help surviving anything. 

 

Second problem is some classes are simply put in disadvantage over others because of hidden defense stats that applies to them, on classes such as: Tamer, ranger, wizz/witch, DK, sage, maehwa. This problem comes from long time ago when players didnt have such high damage, and where range classes had advantage over melees, it is no longer true, range doesnt protects anyone from anything due to the classes getting faster and faster and also we have a lot more dmg, so non of the balancing decisions made in 2016-2018 makes any sense today and only hurts the game. 

 

Third problem, class modifiers. Some classes such as berserker, musa, or warrior have favourable numbers against other classes for no reason at all. 

Due to the second and third problem, we are experiencing really weird balancing between classes that makes absolutely no sense at all. Why does classes such as mystic, valkyrie, berserker could somehow survive a combo of abilities from classes they have advantage over and then simply 1-2 skill the same player because of modifiers and whatever. Does PA understand the concept of balancing between tanky and damage classes? Because they clearly dont when i see already tanky warrior, valk, berserker or striker being able to just plain out kill their opponents with 2 skills when the very same opponent cant kill them if they dont downsmash or apply second CC in time. REALLY AWFUL BALANCE is what i call it. I want to point out one thing, WE DONT HAVE CLASSES IN OUR GAME THEREFORE YOU CANT BALANCE IT LIKE IT HAS THEM. Make everything equal for everyone to make it more skill based instead of class based. An open secret that everybody knows about is that, which class you play is the main factor for your pvp performance, i wonder why. 

 

In order to fix the problems above PA should: 

1. Add 200 damage reduction to everyone in base stats and nerf evasion a little by like 8-10% flat amount so evasion classes wont become unkillable doom machines. Also increase the base amount of HP by 1000 or 2000, the decision is yours. 

2. Have a look at the squishy classes like tamer, ranger, witch, wizz, DK, kunoichi, archer, maehwa and etc and buff their deffensive stats, like give them more hp or whatever so they are on the same playing field as others. 

3. Remove damage modifiers completely and do some balance changes where its needed. Most of these numbers are artificial and make no sense at all. Why tanky classes have high damage modifiers against classes that make 10-30% less dmg against them? Thats just plain out stupid. 

 

Thanks. 

18 79
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Ddfrhtg
Zeitpunkt der letzten Änderungen : 21. Jan 2022, 16:33 (UTC)
# 2

Main problem of game is no combat logs, no matter what PA going to say, as long as they hide combat logs there is no use to see any balance.

 

Zeitpunkt der letzten Änderungen : 21. Jan 2022, 16:40 (UTC)
# 3

The problem is in combat pvp healing potential is to high, to fix this they ever increased the potential damage to combat healing.  

Zeitpunkt der letzten Änderungen : 21. Jan 2022, 17:14 (UTC)
# 4

i understand why wizz are squishy its becoz they always had the advantage of ranged skills ( distance = dmg given and no dmg received ), if you go back before rework in siege situation, casters was the strongest class in thoses large pvp content and even now caster are still very strong ( not the best 1v1 class for sure ) but add 10 casters on a walls and u have clearly a huge advantage

remember, everyone was complaining about this for 2 years after succession release.

And now after rework, we have melee class with buffed movement, its normal they added speed to improve their gameplay possibility and survivability w/o buffing too mutch the DP 

but now we are in the same situation when caster could zerg from walls, now we have musas that could zerg on fields lol...

 

Zeitpunkt der letzten Änderungen : 21. Jan 2022, 17:49 (UTC)
# 5
On: Jan 21, 2022, 15:36 (UTC), Written by balans

1. Add 200 damage reduction to everyone in base stats and nerf evasion a little by like 8-10% flat amount so evasion classes wont become unkillable doom machines. Also increase the base amount of HP by 1000 or 2000, the decision is yours. 

That would not fix it. If they would add 200 DR to everyone, then someone who currently have 350DR would be invincible basically.

DR effectively just substract from the attacker's AP.

 

Also before reworks the damage (except for a few, mostly new, classes) was ok. After reworks they went overboard and everyone do too much damage now.

 

Yeah basic feature like combat log would be the bare minimum, however then PA could not hide their trash balance.

244 4634
Lv 62
Hnnie
Zeitpunkt der letzten Änderungen : 21. Jan 2022, 19:03 (UTC)
# 6
On: Jan 21, 2022, 17:47 (UTC), Written by CatDK

That would not fix it. If they would add 200 DR to everyone, then someone who currently have 350DR would be invincible basically.

DR effectively just substract from the attacker's AP.

 

Also before reworks the damage (except for a few, mostly new, classes) was ok. After reworks they went overboard and everyone do too much damage now.

 

Yeah basic feature like combat log would be the bare minimum, however then PA could not hide their trash balance.

He wouldnt be invincible. 

Even at 550 DR nova succession with maxed out build could still be 1 combo killed, and that is class that is the tankiest out there from all classes. 

If they gave us 200 DR and increased health pool we wouldnt be dying to random skills, but actual combo will be needed. 

 

I remind you, we are fighting at 600+ total ap with 30-60 AP from human and 20 from all species ap, against 300-350 DR. 

The game and combat was 10 times better and more funy when those 2 numbers were close together. Now the AP powercreep is so large it doesnt matter anymore to the point where classes with iframes or big block are playable. 

 

Pair this fix, with the class rebalance and you have a lot even field for all classes, thats what we want right? 

18 79
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Zeitpunkt der letzten Änderungen : 21. Jan 2022, 19:47 (UTC)
# 7
On: Jan 21, 2022, 16:33 (UTC), Written by Potato

Main problem of game is no combat logs, no matter what PA going to say, as long as they hide combat logs there is no use to see any balance.

 

Combat logs are only useful in pve, it wont show us the picture in pvp. Even if you know and see the numbers, you wont be able to tell if something needs a nerf or not. 

 

PA has to remove all their gimmicky class to class % numbers and gimmicky different stats on specific classes, so we could work ground up from that point instead of band aiding already broken system. 

 

You have no idea how bad class to class really is. 

Berserker has 30% advantage over classes like DK in numbers alone, witch for instance has 30% disadvantage against striker/mystic, its all over the place messed up creating bad matchups by artificial numbers. This is the main reason why balance is so bad right now, even if you nerf musa it wont do any difference because there will be other class on top of musa. Right now kunoichi and ninja are pretenders to take over musa place. 

Just check these numbers and tell me they are making any sense, they dont. Tanky classes deal more dmg to classes that already do less dmg to them, its wild. 

https://www.blackdesertfoundry.com/damage-ratios-by-dec-2021/ 

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Ddfrhtg
Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 04. Aug 2023, 10:13 (UTC)
# 9
On: Jan 21, 2022, 19:08 (UTC), Written by balans

Combat logs are only useful in pve, it wont show us the picture in pvp. Even if you know and see the numbers, you wont be able to tell if something needs a nerf or not. 

 

PA has to remove all their gimmicky class to class % numbers and gimmicky different stats on specific classes, so we could work ground up from that point instead of band aiding already broken system. 

 

You have no idea how bad class to class really is. 

Berserker has 30% advantage over classes like DK in numbers alone, witch for instance has 30% disadvantage against striker/mystic, its all over the place messed up creating bad matchups by artificial numbers. This is the main reason why balance is so bad right now, even if you nerf musa it wont do any difference because there will be other class on top of musa. Right now kunoichi and ninja are pretenders to take over musa place. 

Just check these numbers and tell me they are making any sense, they dont. Tanky classes deal more dmg to classes that already do less dmg to them, its wild. 

https://www.blackdesertfoundry.com/damage-ratios-by-dec-2021/ 

Thanks a lot for help! Finally, a math tool that focuses on learning, not ads just do my chemistry homework! I love how user-friendly it is, and the absence of native advertising is a breath of fresh air. It's become my go-to for acing exams.

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