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UTC 1 : 30 18. Mai 2024
CEST 3 : 30 18. Mai 2024
PDT 18 : 30 17. Mai 2024
EDT 21 : 30 17. Mai 2024
#Community_Support
Let's fix classes in pvp (open discussion)
19. Mrz 2022, 00:17 (UTC)
2614 31
Zeitpunkt der letzten Änderungen : 27. Mrz 2022, 02:22 (UTC)
# 21
On: Mar 26, 2022, 23:59 (UTC), Written by AllenMinyo

Partly, what you say may be correct, but keep in mind that most updates are based on Korean players. There is no desync in corean server, the game being much more fluid eliminates from the problems that appear on EU / NA. So for them these problems are largely non-existent, but the improved classes are still very visible.

The main problem is that, in general, inexperienced players complain, and the others overlook the idea of: my opinion is not taken into account anyway. Thus, the changes are made on the basis of ignorance and bad suggestions

The core issues have nothing to do with desync or player skill.  A sorc having infinite iframe is bad design.  Zerker mobility is just busted.  Protected Area destroyed the entire siege.  Striker/Mystic on release was nearly impossible to kill for magic based classes.  I could list 100 other critical issues that should have never been released.

Zeitpunkt der letzten Änderungen : 27. Mrz 2022, 12:36 (UTC)
# 22
On: Mar 26, 2022, 23:59 (UTC), Written by AllenMinyo

Partly, what you say may be correct, but keep in mind that most updates are based on Korean players. There is no desync in corean server, the game being much more fluid eliminates from the problems that appear on EU / NA. So for them these problems are largely non-existent, but the improved classes are still very visible.

The main problem is that, in general, inexperienced players complain, and the others overlook the idea of: my opinion is not taken into account anyway. Thus, the changes are made on the basis of ignorance and bad suggestions

this is BS

1, They ignore Koreans aswell, and they did ignore what koreans had to say in the reboots aswell. I do check KR forums aswell, and for my class the koreasn had similar concerns than the western palyers yet was ignored.

2, There is desync in KR. You can literately check the gm showmatches druing the previous ball, where they literately fought in the KR hq, and they still had massive desync on camera...

Yeah it's much worse on the shitty US network, but it exits everywhere.

244 4634
Lv 62
Hnnie
Zeitpunkt der letzten Änderungen : 28. Mrz 2022, 17:32 (UTC)
# 23

I Got stroke. I try my best but it's unfair in PVP.

Tamer Succession Vs Berserker Awakening

https://youtu.be/3MiIU-AbG9Y

Zeitpunkt der letzten Änderungen : 29. Mrz 2022, 22:33 (UTC)
# 24

"100% knockdown attacks" is not a thing that exists in the game.

if you mean downsmashes, they were nerfed, someone had a lucky streak vs you there.

it's like you saw someone hitting a few TRI accs in a row and you think now it's a 100% success rate.

Zeitpunkt der letzten Änderungen : 30. Mrz 2022, 14:12 (UTC)
# 25

Rework resistance system,grabs,sa rota. And give ranger s block!

Zeitpunkt der letzten Änderungen : 30. Mrz 2022, 19:57 (UTC)
# 26
On: Mar 21, 2022, 21:55 (UTC), Written by WrednaFranca

In my opinion, currently the classes that deviate from the norm are:
- Zerg 24/7 protect skills huge dps unlimited absurdly fast movement that bugs on the mousemovement and you can't see where the opponent is, most skills have 360 ​​aoe, And the most broken thing is healing with a huge 360 ​​aoe skill with CC and high damage
- Sorc 24/7 procect / ifreame way to much damage and a lot of 100% knocdowns attacks that can neutralize your character on the ground as long as it is necessary. Of course I agree with @Serendipity and of course I'm talking about Awa Sorc not Succession Sorc
- Kunoichi too short coldown for tendon cater and a few other disappearance skills that make it impossible to track movements or determine where this character is during the fight and too much damage
- Warrior probably the fastest and the most bugged by canceling on Q everything, the movement of characters in the game is not limited by stamina. Too much damage for his survivability. His skill damage should be on the last tick as in other characters, so that when canceling them earlier, as they do, they now get significantly lower damage and not all skill damage despite the fact that he interrupted the animation in the mdle as it is now
- Guardian 24/7 protecs huge aoe absurd damage and one of the highest survivors in the game You can't give above hudge dps and survibility with 24/7 protection to one at the same moment
-Succ corsair have impossible to punish skills with high AOE which can blow up the whole block that does not regenerate for the next 30 seconds and often take most of HP and have a low cooldown 
- Succ nova next one super tanks 24/7 protected with broken minion which have a 100% chance to stun if you don't have a protected combo witch works way better than Tamers heilang
- Succ Wizard 24/7 protect ranged spell with CC best aoe little CD and insane damage, to long distanse on his TP or too little cooldown on them
-Valk unlimited movement now and too big damage
- Dark Knight same to big damage in my opinion
- Striker to big damage too or to hight surbvibility you can't have both on a character that is protected 24/7
- Succ Mystic same as Striker
- Tamer I don't say anything , just fix it

You should say succ kuno, since you named everyone alses succession or awakening....

Zeitpunkt der letzten Änderungen : 30. Mrz 2022, 20:23 (UTC)
# 27

I've only played Musa a bit but I would be careful nerfing its stamina. They nerfed Lahn stamina and it really affected the feel of the class. I'm hoping they revert the change and nerf another aspect of the class if they feel its still overpowered. 

Zeitpunkt der letzten Änderungen : 02. Apr 2022, 13:00 (UTC)
# 28

In my opinion, currently the classes that deviate from the norm are:
- Zerg 24/7 protect skills huge dps unlimited absurdly fast movement that bugs on the mousemovement and you can't see where the opponent is, most skills have 360 ​​aoe, And the most broken thing is healing with a huge 360 ​​aoe skill with CC and high damage
- Sorc 24/7 procect / ifreame way to much damage and a lot of 100% knocdowns attacks that can neutralize your character on the ground as long as it is necessary. Of course I agree with @Serendipity and of course I'm talking about Awa Sorc not Succession Sorc
- Kunoichi too short coldown for tendon cater and a few other disappearance skills that make it impossible to track movements or determine where this character is during the fight and too much damage
- Warrior probably the fastest and the most bugged by canceling on Q everything, the movement of characters in the game is not limited by stamina. Too much damage for his survivability. His skill damage should be on the last tick as in other characters, so that when canceling them earlier, as they do, they now get significantly lower damage and not all skill damage despite the fact that he interrupted the animation in the mdle as it is now
- Guardian 24/7 protecs huge aoe absurd damage and one of the highest survivors in the game You can't give above hudge dps and survibility with 24/7 protection to one at the same moment
-Succ corsair have impossible to punish skills with high AOE which can blow up the whole block that does not regenerate for the next 30 seconds and often take most of HP and have a low cooldown 
- Succ nova next one super tanks 24/7 protected with broken minion which have a 100% chance to stun if you don't have a protected combo witch works way better than Tamers heilang
- Succ Wizard 24/7 protect ranged spell with CC best aoe little CD and insane damage, to long distanse on his TP or too little cooldown on them
-Valk unlimited movement now and too big damage
- Dark Knight same to big damage in my opinion
- Striker to big damage too or to hight surbvibility you can't have both on a character that is protected 24/7
- Succ Mystic same as Striker
- Tamer I don't say anything , just fix it

Zeitpunkt der letzten Änderungen : 02. Apr 2022, 14:33 (UTC)
# 29

Do Shai have a voice in this or do we go sit in the corner and wait for the grown-ups to finish talking?

Zeitpunkt der letzten Änderungen : 03. Apr 2022, 14:57 (UTC)
# 30
On: Apr 2, 2022, 13:00 (UTC), Written by TROLLZZ

In my opinion, currently the classes that deviate from the norm are:
- Zerg 24/7 protect skills huge dps unlimited absurdly fast movement that bugs on the mousemovement and you can't see where the opponent is, most skills have 360 ​​aoe, And the most broken thing is healing with a huge 360 ​​aoe skill with CC and high damage
- Sorc 24/7 procect / ifreame way to much damage and a lot of 100% knocdowns attacks that can neutralize your character on the ground as long as it is necessary. Of course I agree with @Serendipity and of course I'm talking about Awa Sorc not Succession Sorc
- Kunoichi too short coldown for tendon cater and a few other disappearance skills that make it impossible to track movements or determine where this character is during the fight and too much damage
- Warrior probably the fastest and the most bugged by canceling on Q everything, the movement of characters in the game is not limited by stamina. Too much damage for his survivability. His skill damage should be on the last tick as in other characters, so that when canceling them earlier, as they do, they now get significantly lower damage and not all skill damage despite the fact that he interrupted the animation in the mdle as it is now
- Guardian 24/7 protecs huge aoe absurd damage and one of the highest survivors in the game You can't give above hudge dps and survibility with 24/7 protection to one at the same moment
-Succ corsair have impossible to punish skills with high AOE which can blow up the whole block that does not regenerate for the next 30 seconds and often take most of HP and have a low cooldown 
- Succ nova next one super tanks 24/7 protected with broken minion which have a 100% chance to stun if you don't have a protected combo witch works way better than Tamers heilang
- Succ Wizard 24/7 protect ranged spell with CC best aoe little CD and insane damage, to long distanse on his TP or too little cooldown on them
-Valk unlimited movement now and too big damage
- Dark Knight same to big damage in my opinion
- Striker to big damage too or to hight surbvibility you can't have both on a character that is protected 24/7
- Succ Mystic same as Striker
- Tamer I don't say anything , just fix it

+ 1 but : 

Dark Knight it s ok, the consumption of stamina is ok so it cannot be maintained indefinitely, if you take dmg it is 0.

Succ Corsair it is so slow that with any mobile class you avoid attacks but it remains usable in mass pvp.

Wizard succ it is perfect as it is.

Valkyrie needs skill, it's not so op unless it's the big gear difference, a grab puts him down immediately.

The guardian is the most balanced, if you take his protection he doesn't do anything, he is good but he is weak in front of the classes with high mobility.

and... 

SORC:  OP ( perma iframe and skill in iframe ) 

Warrior : OP ( Q Block and high speed without consuming stamina )

Zerker : OP ( Protected, so much dmg, speed and protect in movement without consuming stamina)

Kuno Succ : OP ( Big dmg because: load empty shards without hitting your opponent)

Nova Succ : OP ( Stun on all clone hit even if it's knockdown )

 

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