The things I would like to see for myself are stuff like the diminishing return point of stacking DR, before focusing on EVA on specific classes. How much accuracy you need versus different content types. The effectiveness of crit damage crystals versus various types of AP crystals. The effectiveness of -DR versus PvP damage addons. I'm sure there are other minor things, but I think it would be interesting to see them for myself...versus relying on the people who claim to know.
Well if you really want to test them yourself you can do it on GL, or mod your client to have damage numbers.
Though +- 10PvP damage/ DR makes very little difference, around 50more/less damage for an ability on avarage.
Last year heidel ball they said that ealier we werent ready for them but now we are...
Yet the numbers are not here, what happened?
Same goes for changing overload system.
Hmmm ..Did they lie again?
Mby try throw some money at them
I wasn't aware of this. This is so messed up. Once their upcoming 3 game fail misserably, because with this kind of management they will for sure, perhapes they will beging to listen to the Players, once their Empire starts to crumble.
Unfortunately awhile back I already made a ticket about it. This is their stance.
Unfortunately awhile back I already made a ticket about it. This is their stance.
Those things you requested are very different from damage numbers. Asking for the hidden formula on how somethign works is one thing, asking for the answer to A+B= is another.
Unfortunately awhile back I already made a ticket about it. This is their stance.
Well tbh asking stuff like this from EU/NA support is a waste of time. It's up to the KR devs whether they put it in, and they no speak english so unless someone translate it to KR, and specially messeage for them, you not gonna get answer for dat.
And obviously noone gonna waste his time for that.
Althrough the KR forum is just as ignored as ours, so ultimately it's just a place to went, they don't care about the feedback.
any news about dmg numbers toggle option?
It probably wont happen anytime soon.
Huge QoL improvement that would be, infinite pots, map, compass, infinite horn!
They wont do it because their greedy tho and it keeps us buying the same redundant shit and playing for hundreds of hours just to get the same thing we already have!
Even Sharing the Pearl item inventory would be a huge QoL improvement.
Not to mention we needs more quests for inventory expansion and weight. Honestly they should outright remove weight like they did for currency its a stupid mechanic that again forces you to spend money and it makes them billions a year.
Huge QoL improvement that would be, infinite pots, map, compass, infinite horn!
They wont do it because their greedy tho and it keeps us buying the same redundant shit and playing for hundreds of hours just to get the same thing we already have!
Even Sharing the Pearl item inventory would be a huge QoL improvement.
Not to mention we needs more quests for inventory expansion and weight. Honestly they should outright remove weight like they did for currency its a stupid mechanic that again forces you to spend money and it makes them billions a year.
pearl inventory and life skills should be bound to account.
including quests that you do once on your one character, there's no point to do them again on the other, it's just a chore at this point.
quests should be account bound, just not the main story to keep it clean.
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